I don't think it has to be an or. It can be both.Kirosilence said:Consider this
Either Mass Effect 3 has an ending to rival Halo 2 in pure fan rage, or..
Bioware has managed to pull off a coup of unprecedented storytelling.
snip
Yeah but that's my problem if technology becomes predictable (which it can't be but that's an argument for another time) surely the Reapers would realise that AI is inevitable because the Mass Relays are leading tech in to a single predictable path (which again technology doesn't follow a single path but hey sci-fi). If the Reapers want to prevent AI (which they are or at least their leader is, again stupid) why not for one cycle remove the Mass Relays/make them inoperable as an experiment or at the very least leave warnings/reasons for their past harvests.Raesvelg said:That one's easy, actually. The mass relay network was left out there so that new civilizations followed predictable paths of technological evolution, yes, but just in the general sense to give the Reapers a military advantage when the time came to harvest.Deathninja19 said:Well the whole fact that the Mass Relays are a way to railroad species to evolve in a specific way in terms of technology. Now that doesn't make sense sense to me that they are doing this cycle to prevent life from evolving to a point where they create aggressive AI and yet they are railroading technology, so are the Reapers forcing life into a position where they create AI thus creating a self fulfilling prophesy? Or am I giving it to much thought and Bioware just didn't put much logic in to this.
So it's not so much conflicting with cannon as the logic of the Reapers make little sense in context of the canon.
The development of synthetic life is posited as inevitable in the ME universe, so giving civilizations a head-start, technologically-speaking, might shave a few thousand years off their lifespan before it's time to harvest them, but it also ensure that the Reapers will know more-or-less what to expect when they come pouring through the Citadel to start with the aforementioned harvest.
It's much the same logic as having the Citadel lying around; predictable technology, predictable center of government, etc etc, basically trying fairly hard to set the parameters any given civilization is going to be operating within.
How about this one for you then?KrossBillNye said:Out of all my thoughts of the game only one really plagues me.
Despite the Deus Ex Machina ending my thoughts are, If the Catalyst created the Reapers, what created the Catalyst?
If they wanted to make a Space Opera Ending, then they would have had the Citadel Blow up the Entire Sol System, with everything in it.nauticalmandems said:As a space opera, the ending (RGB) does work in some ways, sci-fi this apocalyptic does tend to follow through on it's promise and end just as dark as they can with leaving a small ray of hope for the (distant) future.
Now putting aside all plot holes, in-universe inconsistencies, and thematic arguments for and against the endings. The real problem is that ME is not a traditional work of sci-fi; it is a video game. A sci-fi video game grounded in traditional sci-fi tropes, with some genuinely unique imaginings, but a video game nonetheless.
The point is that the final ending to an epic three part series, which requires at least 60 hours to play through all three, should reflect my decisions and actions as a gamer. This is not a linear game, choices have been given and made across all three games, some being more important than others (and some later becoming meaningless), no two people have played through all three games in the same way. It was a personal adventure, something which gamers invested heavily in, we each owned our own versions of Shepard; I played the ME 1 and 2 about a dozen times each to get all different outcomes.
But not this time, when we were told that our actions would matter more than ever, at a seemingly epic end to an epic trilogy, every player was given one of three very similar and disappointing endings. I did not play these games to sit through a poorly conceived and half arsed conclusion. I was prepared for any outcome, no matter how grim, as long as it was MY outcome, a result of MY actions. Filling up a meter and selecting what color you would like your ending is an insult to every player who has invested their time, money and energy into these games.
I could write down my ideal ending but that would ultimately be pointless. We simply deserved better.
Indeed, ive been bringing this point up a lot, the most sensible guess I can ponder is that the Leaks happened and they made a mad dash to rewrite the Ending so that the leaks would turn out to be false.Zeel said:That ending I'm on board for. I was wondering what the fuck happened to the dark energy thing. the second game was just DRIPPING with foreshadowing.Steampunk Viking said:Having said all of that, this ending Drew Karpyshyn came up with sounds more interesting:
http://www.oxm.co.uk/39736/revealed-the-mass-effect-3-ending-bioware-canned-before-release/
AI is inevitable, barring specific measures taken to prevent its creation, particularly when you factor in a wide variety of philosophical frameworks (ie, an entire galaxy full of sentient species). Leaving that aside, AI is also not dependent on the technology of the mass relays; we're in the early stages of developing it right now, after all.Deathninja19 said:Yeah but that's my problem if technology becomes predictable (which it can't be but that's an argument for another time) surely the Reapers would realise that AI is inevitable because the Mass Relays are leading tech in to a single predictable path (which again technology doesn't follow a single path but hey sci-fi). If the Reapers want to prevent AI (which they are or at least their leader is, again stupid) why not for one cycle remove the Mass Relays/make them inoperable as an experiment or at the very least leave warnings/reasons for their past harvests.
Well for starters, there was a Prothean that was very relevant to the game plot, at first we didnt even know id the Same Prothean was part of the DLC, but from all points and purposes The Prothean was now the VI that was on Thessia, and his part of the story seems to be greatly diminished.Zeel said:why would they do that? They left the rest of the game mostly the same. Changing a good ending to a shitty one just to "defy" the leaks is stupid.boag said:Indeed, ive been bringing this point up a lot, the most sensible guess I can ponder is that the Leaks happened and they made a mad dash to rewrite the Ending so that the leaks would turn out to be false.Zeel said:That ending I'm on board for. I was wondering what the fuck happened to the dark energy thing. the second game was just DRIPPING with foreshadowing.Steampunk Viking said:Having said all of that, this ending Drew Karpyshyn came up with sounds more interesting:
http://www.oxm.co.uk/39736/revealed-the-mass-effect-3-ending-bioware-canned-before-release/