wicket42 said:
ME3 ending. Sloppy. Poorly written.
The rest of ME3 was astounding. I have cried reading a book. I have cried watching films. Until I played ME3 I had never cried because of a video game (if you're wondering it was Mordin's singing death). It makes me proud of how far gaming has come.
But the ending is pants. I guess with ME3 I will have to console myself with "Sometimes it's about the journey, not the destination."
Personally, what got me in ME3 was talking to Garrus on Earth. He sounded so resigned to death, and he and Shep (femshep, fyi) both sounded so choked up when they were talking about how good a friend the other had been to them. It just got to me, what can I say.
MiracleOfSound said:
SajuukKhar said:
Yes because being able to free all the species from continuous enslavement and live isn't a good ending
Don't be daft. Look at the results of all 3 endings:
Dead Shepard (or twitching, barely alive and all alone on a ruined earth)
Destroyed citadel
Every species from every system boned. Stuck in ships orbiting earth never to return home again due to destroyed relays
Everyone on the citadel dies
Galactic civilisation ends. No means to travel to eachother anymore.
Shepard's squad stranded with no one for company but themselves and hopefully a lot of Viagra.
All of the political, social, personal relationships and choices you made over 200 hours meaning absolutely nothing in the end as everyone is pretty much boned no matter what you do.
An AI that says Synthetics and organics can't co-exist, sticking a massive middle finger up to all that effort you put into making peace between the Quarians and Geth.
HUGE choices like whether or not to cure the Genophage mean NOTHING because there are no more relays.
That to me is a bad ending.
Those last parts are the big ones to me. Everyone was talking about how amazing Shepard was for uniting the Geth and Quarians, and the Krogan and Turians. But for what? It made absolutely no difference in the end.
The entire time I was playing, I'd heard that the ending involved deus ex machina. But I always assumed it was just the Crucible itself. And I was fine with that, because they weren't pulling it out at the last second, they were actually developing it. Hell, I'd have been ok with a goddamned "Reaper off-switch" if it had been developed that much. But then we get to the end, and right when Hackett should be radioing us about how the Crucible worked and it's over, we're told it didn't and it's not, and we're then subjected to the REAL deus ex machina.
All they had to do was end it there and it would have been great. Fantastic, even. It would have been a victory against the Reapers that was actually earned; not given to us too easily, not dangled over our heads so our work meant nothing. Hell, Shepard could have died there and it would have been just fine. But no, we have to choose between 3 options that were not developed at all and really do feel like they were jammed in there at the last second.
To the people defending the endings, I see your point. I really do. The endings themselves are not inherently bad. If developed well, they could have actually been quite good. But look at how it happened. The game was over, but then our ending was just snatched away from us. We go from an ending where the historic work that Shepard did, that
we did, really mattered and paid off, to an ending where every previous choice we made was devalued.
The Reapers' goals and such, even the Catalyst AI, could have worked on their own, but they really, really should have been developed. As it was, they were pulled out with 10 minutes to go, when we're already past the game's climax (EDIT: The climax being the confrontation with The Illusive Man, btw)and not at the point where we want new elements introduced. Ever notice how, in ME1 and 2, you made your big choice BEFORE (or, in ME2's case, before round 2 of) the big boss fight? There's a reason for that: pacing. Momentum. Pulling out that sort of bombshell when the pacing was telling us that the game is over is just horrible storytelling. When talking to the Catalyst, Shepard looks and sounds dazed and confused, and at that moment, I felt the same way.