The original ending as envisioned by the original lead writer of the ME series was not the ending we got. For two games the series builded the themes that were meant to be explored in the ending. That ending would have even explained the meaning of the the franchise's name. It would not have been any happier, maybe it would have been even more tragic and depressing, but it would have made sense and would have taken in to account what has happened before during the entire series. Not only that: even the leaked script of November 2011 has in many ways a different ending. That alone contradicts anything Yathzee has to "offer" on the theme. The ending wasn't planned at all. They pulled it out on the fly, just like Lost authors, mixing sources that do not fit with ME themes at all, like the original Dues Ex or Matrix Revolution.
In my opinion, ME3 endings suck on any level: writing, art, gameplay, storytelling. You name it. Is it a tragedy? No, off course. And I agree that the rest of the game is mostly good (even if it has his problems too).
But when someone judges the loud reaction of Bioware's fanbase, he should take in to account that the company in question have done anything in the last years to break the relation of trust with their player base. I'm talking of the long list of lies that the devs has fed us during the last years. Like, you know, "you can have the better ending without playing MP". I'm talking of their crappy and rushed games of late, where recycling and cutting corners have become "innovation". Like, you know, DA2, defined by the free and illuminated critics of The Escapist as "the best RPG of the year". I'm talking of the business model they are trying to impose on their fanbase. Like, you know, day one DLC that were part of the damn original CD.
ME3 endings are just the last drop. Only if you know what has happened before you can understand the dire situation of late. Btw, I do not want Bioware to rewrite the ending: I hope they stay the same so anyone can judge on his own what's happened to that incredible, creative and friendly company when EA has come in to the picture. It's important that nothing is touched so we, as simple gamers, can judge the credibility of the gaming press and their perfect scores on metacritic.
Having said all of that: anyone is entitled to his opinion. But it's strange to see a reviewer, one who lives thanks to his criticism, that questions the intelligence of fans who are simply expressing their criticism about a piece of art and asking for an alternative ending they are willing to pay for.
Especially from Yathzee, who has allways talked about the special nature of videogames as an interactive form of art, who has allways talked about the general stupidity of game storytelling. Now he questions the demand for more interactivity, more intelligence and more respect on any level. Now he plays the "it's art" card. Well, I guess that I should not come to The Escapist if I want to read/see something honest about EA/Bioware...
PS: Btw, corporate companies like Bioware use focus groups to test their games and they change their plans according to the result of those testing. If games were really art and could not be questioned, companies should not use such tools. But games are not art, at least not AAA games. So, tell me, what's the difference between focus group and the feedback of the fans?
In my opinion, ME3 endings suck on any level: writing, art, gameplay, storytelling. You name it. Is it a tragedy? No, off course. And I agree that the rest of the game is mostly good (even if it has his problems too).
But when someone judges the loud reaction of Bioware's fanbase, he should take in to account that the company in question have done anything in the last years to break the relation of trust with their player base. I'm talking of the long list of lies that the devs has fed us during the last years. Like, you know, "you can have the better ending without playing MP". I'm talking of their crappy and rushed games of late, where recycling and cutting corners have become "innovation". Like, you know, DA2, defined by the free and illuminated critics of The Escapist as "the best RPG of the year". I'm talking of the business model they are trying to impose on their fanbase. Like, you know, day one DLC that were part of the damn original CD.
ME3 endings are just the last drop. Only if you know what has happened before you can understand the dire situation of late. Btw, I do not want Bioware to rewrite the ending: I hope they stay the same so anyone can judge on his own what's happened to that incredible, creative and friendly company when EA has come in to the picture. It's important that nothing is touched so we, as simple gamers, can judge the credibility of the gaming press and their perfect scores on metacritic.
Having said all of that: anyone is entitled to his opinion. But it's strange to see a reviewer, one who lives thanks to his criticism, that questions the intelligence of fans who are simply expressing their criticism about a piece of art and asking for an alternative ending they are willing to pay for.
Especially from Yathzee, who has allways talked about the special nature of videogames as an interactive form of art, who has allways talked about the general stupidity of game storytelling. Now he questions the demand for more interactivity, more intelligence and more respect on any level. Now he plays the "it's art" card. Well, I guess that I should not come to The Escapist if I want to read/see something honest about EA/Bioware...
PS: Btw, corporate companies like Bioware use focus groups to test their games and they change their plans according to the result of those testing. If games were really art and could not be questioned, companies should not use such tools. But games are not art, at least not AAA games. So, tell me, what's the difference between focus group and the feedback of the fans?