Mass Effect 3: I chose the fourth option and other thoughts

longboardfan

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At the end, I paused the game, looked up the options on youtube and made my final choice. I decided to take the fourth option. I saved my game and turned it off. See, I figured that if all the choices were bad ones that I would never make, why make them? The last reaper invasion lasted nearly a millennium. Why rush into an unpalatable situation? I choose to sit there on the platform, patch myself up, and call in an infiltration squad to find the god child AI and remove him. Maybe set some charges, blow up the Citadel outside of earth's orbit...maybe not blow up all the mass relays? Tell the fleet to shoot at the arm linkages of the citadel instead of the reapers? If that little god child is controlling them, wouldn't the destruction of the Citadel stop them too?

Its all speculation, but since sacrificing everything and making all my choices I made over the last game or two completely meaningless is stupid. And condemning the stranded Turians and Quarians to a slow agonizing death by starvation doesn't sit well with me. So my Shepard just just sits there on the platform, watching the space battle. Waiting.

In other thoughts, how do ya'll feel about that that super awesome wonderful sorta but not really mandatory ODST multi-player to get the same endings as spending hours grinding resources while being chased by dumb as bricks reapers?

edit: since everyone's going to die anyway, can't we just tell the entire fleet to ram the control platform of the citadel? wouldn't ramming several bazillion tons of mass into the central core solve everything?
 

Z_Shadow_Hunter

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* applause* well played sir. As for the ending I would of been fine with it changed some things .

1) The Normandy crashing on some god forsaken planet and not knowing if my crew lived or died except for the what four you see walk out.

2) even if it did the DA:O of just a pic of each supporting squad mate or character with a blurb about what happened after the battle for earth, as well as one for the general state of the Galaxy/races after the war.

if they had changed or done those two things I think the ending and the post credits story telling scene would of been revived a lot better.
 

SajuukKhar

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The choices aren't bad in any way.

Just because you don't have rainbows and unicorns and you don't get to ride off into the sunset with your space waifu doesn't mean the endings sucked.
 

Kahldris71

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No they sucked, because of the following.
{spoilers Dont Read if you havent finished)

1. You can prove the AI totally wrong with two separate entities, EDI and The Geth. [Legion, Carry on my Angel...] cough erm moving on

2. The AI is just like the villains from Final Fantasy 10, "i will destroy Spira i will save it." in other words Fucking Retarded, where is my Paragon option to convince him to stay the fuck outta our business? Who elected him space police? He is doing exactly what he preaches against, He spares the younger races, but this is one galaxy, there are too many for him to effectively police, one will eventually create this AI and mistreat it until it kills them. Eventually they will cross the border between galaxies. What then? Do the Reapers ally with the current races to destroy the new threat? Since he is a true AI, he would learn from Shep, he would see that the Synthetics and organics can peacefully coexist, someone just had to show them the way. The AI would see the impossible realized, by his programming his logic would dictate that he either adapt to the new way of thinking or destroy himself.

3. The Normandy fled the battle, something Joker would NEVER EVER DO, the Normandy was the tip of the spear, its not feasible that it managed to make it to the relay, and jump. Besides that if the relay discharged while the Normandy was in FTL the Ship would be destroyed entirely or at least be stranded in dark space. Also the chances that joker managed to guide a severely damaged ship, missing its thrusters, on the verge of breaking up, through a planets atmosphere without turning into super-heated shrapnel is beyond far-fetched. The fact that it was also somewhere habitable also jostled my flaps, nobodies luck is that good.

4. The way this series was set up, it was by our decision either we triumphed or we failed, Saved the galaxy or died trying. It was never about self-sacrifice, it was about beating the odds, making the impossible possible through sheer force of will and determination. Shep already proved he was more then willing to give his life, for the galaxy, on more then one occasion i might add.More Endings need to be added, as well as an epilogue detailing the effect your choices had on the galaxy. The costs were heavy either way, the population of the galaxy has been cut by at least 40%. That has significant impact alone and i personally wanna know how things shake out.

In the end the game was good, i enjoyed playing through it and even though the ending was lazy, the rest of it was good. Legion saying "I" for the first time made the entire game worth it. Also Terminally Ill Thane kicking Kai Langs ass was awesome. As was Stabbing kai with my omni-blade thing.

PS there are more reasons i just dont wish to get into them as ive already said too much lol.
 

Korten12

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SajuukKhar said:
The choices aren't bad in any way.

Just because you don't have rainbows and unicorns and you don't get to ride off into the sunset with your space waifu doesn't mean the endings sucked.
No that's exactly the reason it's sucks. Because there isn't a happy an ending. Also Happy doesn't mean unicorns and rainbows. I had a happy ending in DA: Origins and yet so many had died and I had to sacrifice much. But in the end it was happy BECAUSE I MADE IT NOT BECAUSE I WAS FORCE BETWEEN THREE CHOICES OF BASICALLY THE SAME THING.

Haven't you ever seen a happy ending but things are still bad? That's what ME3 should have had at least a choice. You go back to Earth and begin rebuilding. It's a happy ending but you know that it won't be easy and many people had died to make it possible. It's happy, but sad at the same time as many gave their lives to make it happen.

All of your choices make no difference in the end. And yes they don't, you claim that they did because they still happened and that you can leave the rest up to your imagination. BUT THATS NOT THE POINT OF THE SERIES. The point is to make desecions and see their consequences, but in the end we saw no consequences for any actions taken in ME3 as they're left ambigous which goes against the whole point of the game.
 

Z_Shadow_Hunter

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Found this on the Bioware forms its a much better ending with out changing much of whats in the game:

azc23
"A post from someone who cant post here yet.

AN ALTERNATE ME3 ENDING IDEA

Disappointed by the end? Confused and saddened by how brief and generic it is? Try this instead. Oh, and go to this in another window: http://www.youtuberepeat.com/watch/?v=Lg1ElmVQ2pw&feature=related. Here goes. (Alternate Rebellion ending idea was taken in part from this guy's brilliant post: http://social.bioware.com/poll.php?user=1183972&poll_id=29101) Note: I don't hate the choices as they are, I dislike the abruptness, the lack of explanation & follow-up... and another option WOULD be nice.

Wipe the original endings from your mind, and experience this instead. The ending should be as "HOLY SH** EPIC" as the mother of all Thresher Maws eating the Reaper.

______________


First off, during the actual battle scenes, if you saved the Rachni, you are treated to swarms of Rachni soldiers overwhelming a screaming Reaper on the ground, covering it like ants; if you saved the Geth, you get to see Geth flyers and ground troops destroying husks and a Reaper Destroyer.

Finally, your Shepard struggles to the top of the Citadel. The God-Child explains that he is an ancient AI created to protect organics from being permanently wiped out by their created synthetics, and that the Reapers are his tool. He still seems fairly emotionless, but does explain that he took the form of Shepard's "regret and loss, because that is my existence." Shepard is given the choice to Control or Destroy the Reapers, or to use Synthesis: combine all organic & synthetic life to forever end the cycle. He/she is told all of the following:

All three choices will make the Mass Relays non-functional, but they won't explode (this would, after all, destroy all of the planets nearby). If he/she chooses to Control the Reapers, the Relays can be rebuilt by the Reapers in weeks. If he/she chooses Synthesis, the same happens; the Reapers will be asked by the AI God-Child to rebuild the Relays, and then leave to pursue their own destinies. If the Reapers are flat-out destroyed, the Relays will take decades to rebuild, and many of the Quarians and Turians will die of starvation before they can take the Relays home. The Geth and EDI will also die. Synthesis and Control endings will both end in Shepard's death.

Shepard may obey and choose one of the previous 3, or may rebel instead, and refuse all three choices offered him/her, if full Paragon (this is wrong) or Renegade (we don't need you). Depending on War Assets (success requires a max readiness score and Geth help), a rebellion means that either the Reapers are destroyed without the Relays or Geth being damaged, or they are victorious and finish the cycle.

Shepard makes a choice and collapses or burns in the green laser, or if he/she rebels, turns and points out at the fleet and makes a speech to the god-child about how synthetics and organics are already working together, and that the god-child AI isn't a catalyst at all, but that the catalyst for victory is rather the spirit of humanity, which Shepard then declares is the spirit of life, and determination, and is in all things--even the Geth (if they were saved). He/she finishes the speech with "THIS ENDS NOW." Then he/she collapses from his or her wounds.

Regardless of choice, we then see the black & white slow-motion flashbacks, showing Shepard's romance (if any) and then other crew members. If you chose Control, Synthesis or Destroy, the Mass Relays are destroyed, as they are currently, in flashes of red, blue or green light. The Normandy is NOT shown.

Then the Primary ending plays, and then the Secondary, followed by the remainder of the Primary if any, all depending on your choices and war readiness.

______________


Primary Ending 1 (chose Rebellion w/ War Assets, or chose Destroy, Control or Synthesis:)

We see the Mass Relays slowly being rebuilt, if destroyed, and then the various peoples you chose to save through your gameplay coming home to their heavily-damaged planets and preparing to rebuild.

Relays: If you chose Control, you see the Reapers fly off to Relays and begin repairing them. If you chose Synthesis, you see the Reapers assisting and then leaving, vanishing into the blackness of space; if you chose Destroy, it is fleet ships making the repairs.

Homecoming: You see Quarians, unmasked on Rannoch, building alongside the Geth, or alone if you killed the Geth, or just the Geth if you killed the Quarians; the Turians putting buildings back together on Palaven; and the Krogan landing ships in battle camps on Tuchanka to other Krogan cheering and, if you cured the Genophage, guarding little Krogan who are running about. If you saved the Rachni, you see them assisting on at least one of the worlds.

You see the Council coming to a stage and speaking, backlit by bright sunlight, in a huge, pristine, modern room (clearly rebuilt). If Anderson survived initially, he is with them. For a Synthesis, Rebellion w/ Assets or Destroy choice, this fades into black. For a Control choice, the Reaper ships are seen flying into the distant sun, and the pinpricks of light as they explode fade into white. This ending builds up more and more suspense as to what happened to your Shepard and his or her crew. The black or white then fades into a Secondary Ending.

Primary Ending 2 (chose Rebellion w/o enough War Assets):

We see the Reapers swarming over everything, to the tune of that sad dream music. The races you saved in your gameplay fall one by one in cinematic fashion, your crew is shown dying in epic last stands, your love interest (if any & if alive) is shown kneeling atop the Citadel, a shuttle behind them, holding your unconscious hand as an explosion hits, and then the Reapers are shown moving off toward the Relays and using them to leave, leaving cold, dead, dark planets behind. This zooms down onto the top of the Citadel. Shepard (and the love interest, if they arrived) is shown lying dead, and the little boy AI is shown standing over him/her/them, and says aloud "They came farther than any before. The cycles are nearly over." This then fades into Secondary Ending 2.

______________

Then, depending on your choices throughout the first two games, the previous ending choice fades into one of the following Secondary Endings:

Secondary Ending 1 (chose Synthesis, Control, or Rebellion w/o enough War Assets):

Shepard walks into the dark dream-forest once more, the child in the distance standing facing him/her. The shadowy figures close in, and then after a few moments the child turns into white light which sweeps over the landscape, changing it into the strange eden world of the current endings. The figures flash and become all of Shepard's dead friends, smiling and welcoming him/her. The Normandy lands at the edge of the trees, and the hatch opens; Shepard's crew emerges, also smiling, and the love interest, now dead even if not previously, greets Shepard with an embrace. (This is obviously an afterlife; Shepard is dead.)

Secondary Ending 2 (chose Destroy, or Rebellion w/ enough War Assets):

Shepard walks into the dark dream-forest, the child in the distance standing facing him/her. The shadowy figures close in, and then the child glows white, and the brightness sweeps over the landscape, changing it into the strange eden of the current endings. The figures flash and become all of Shepard's dead friends, clapping, smiling and thanking him/her. If Wrex is dead and you didn't cure the Genophage, he is standing a distance away and does not approach. If there was a love interest & they're dead, or another team member if not, they embrace Shepard and say something motivational, such as "Thank you. For everything." This fades into a sky, with a sun overhead breaking free of clouds; Shepard's love interest, if they survived (or another crew member if they didn't) is kneeling over him or her, and their voice fades in shouting "Shepard? Shepard!"

______________

The Secondary Ending then either fades into black & credits if you got Primary Ending 2, or back to the Council giving their speech for Primary Ending 1. For Primary Ending 1:

If Shepard survived, the Council speech scene is picked up where it left off, and Shepard triumphantly moves onto the stage, to the cheering of the masses. His or her surviving crew takes up places behind him. This fades into a scene of Shepard either looking at a photo of the dead love interest, or being held against the love interest if they survived, or standing alone if there was no love interest; either way, the camera pans out to show Shepard from behind, looking down at Earth from a ship window, light flooding in around him/her to frame an angelic figure(s).

If Shepard died, the camera instead zooms out from the council to see a decorated coffin beneath their podium, or two if Shepard had a love interest. The speaking council member can be heard saying things along the lines of "pushed on when we did not believe; fought for us all when we would not fight; aimed for peace when we wanted only war" (for Paragon, for Renegade, "aimed for victory when faced with only defeat."). Any surviving crew files along in a line to lay flowers and so forth onto the coffin, and this fades to credits, while the voice of the speaking council member fades out with proud words, something along the lines of "And his (or her) sacrifice will never be forgotten."

Credits roll, and only the main menu comes after (no DLC text; no creepy Grandpa).

______________

Even if you removed the Rebellion option, you'd still have a much better-fleshed-out ending IMO, but with the same options & consequences in the long run. Nothing would be changed; it would just be elaborated upon & much more satisfying, like eating a big piece of cake instead of being handed an unrecognizable crumb. Maybe it's a very thought-provoking crumb, but I'd still rather have the damn cake after baking it for this long.


(Written by Feralkyn, who can't post yet >.>)"
 

Eddie the head

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SajuukKhar said:
The choices aren't bad in any way.

Just because you don't have rainbows and unicorns and you don't get to ride off into the sunset with your space waifu doesn't mean the endings sucked.
Happy doesn't mean sunshine and rainbows. The good ending to Infamous 2 was happy, but thousands of people died due to no fault of there own, the world economy was in ruin and the beast killed even more people. But it was still a happy ending. It felt like what you did mattered the biggest complaint people have about ME3 ending is that nothing you did in the last 2 games felt like they matter. It just gives you 3 choices at the end that are kind of all the same.

So yes you might be able to make the case that the ending is thought provoking, deep whatever. But the main problem is nothing you did felt like it mattered. That is the impression that most people got. It might not be the impression that you got but it's the one most people got.
 

Fappy

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Yeah, the only way I can justify to myself to replay ME3 at all (have 5 other Sheps to import) is to just make up my own endings for them after TIM dies and I open up the Citadel arms.
 

longboardfan

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SajuukKhar said:
The choices aren't bad in any way.

Just because you don't have rainbows and unicorns and you don't get to ride off into the sunset with your space waifu doesn't mean the endings sucked.
Why are there so many of you fanboi's blindly supporting bad writing. If I wanted sunshine and rainbows I'd go watch My Little Freaking Pony or go play a Wii game. Your blind support of inept writing is why we will never see good writing in popular media.

Here's some examples of tragic endings that didn't suck, and fit into the story (narrative flow):
*And this is only a sample of what I have PERSONALLY READ*

"All Quiet on the Western Front"
"Old Yeller"
?Where The Red Fern Grows?
"The Grapes of Wrath"
Almost any tragedy written by Shakespeare: Hamlet, King Lear, Julius Caesar, Othello
Google Thomas Hardy
Ethan Frome
"Wuthering Heights" by Emily Brontë - dear god this one is so tragic it defines tragedy
"Death of a Salesman"
"Animal Farm"

Good lord man, go read these or watch their movie adaptions. Learn what tragedy IS before you open your mouth.

Mass Effect 3 isn't tragic, its bad writing. And THAT is a tragedy.

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Edit:
And lets not forget the effects of Arrival: Destroying the Relay caused all life in that system and nearby systems to be annihilated:

" If asked why destroying a Mass Relay would destroy the system, Kenson will say that they are the most powerful mass-effect engines in the galaxy and the energy released from destroying one would probably resemble a supernova. There are three hundred thousand people on the colony in the system, and the resulting explosion would probably kill them all. "

In other words: all life anywhere near a relay is gone, everyone is dead. Everywhere. At least the reapers would have left the next generation of lifeforms intact. Though supposedly the green ending's energy wave would rewrite all genetic code to make all life into cyborgs. However that would work. Heavy metals for the lose?
 

TsunamiWombat

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30 hours of my life.

Which I will never have back.

Because of the godaweful ending to this game.

I was riding high. I was ready to give this game and 8.5 (excellent game, has some shitty UI problems and bugs bugs bugs)...Then the ending. the ENDing. THE ENNDIINNG

I can either control the Reapers and I die. Or I can destroy the Reapers and murder all the innocent Geth who helped me wage the war. Or I can do the transhuman blahblahblah, which would normally be the best ending buy...but..wtf man? I just wanted to retire with Tali...that's all...why is that so wrong? And the Mass Relays were destroyed, so there's no more space travel.

The game just abruptly shifts it's genre at the end. Suddenly. Horribly. Without explaination.
 

worldruler8

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Fappy said:
Yeah, the only way I can justify to myself to replay ME3 at all (have 5 other Sheps to import) is to just make up my own endings for them after TIM dies and I open up the Citadel arms.
It's a sad thing when you play a game or read a book and basically say "I loved the book, but *scene I didn't like, at all* never happened." I haven't played Mass Effect 3 yet (mainly because I wanted to see if it was worth it or not), and it seems it has *bad scene-type A*, otherwise known as a horrendous ending that just makes you sad, but in a bad way. Real shame, as a bad ending can absolutely destroy an experience.

@Z Shadow:
Wow, was the endings not that good? That sounded like something that'd at least be memorable, and I'd pull the game out going "good night, sweet shepard". That's sad if the endings were worse than that...