- Jun 16, 2010
I've been thinking about that. Although initially that seemed like a cool direction to go in, now I'm not so sure.BloatedGuppy said:I'd like to see a smaller, more "human", less epic storyline this time. And less military, too. Maybe a Firefly style space-rogues set up.
The world of Firefly was designed from the ground up to be an allegory for the Post-Civil War American Frontier, only in space. Every world-building decision was made to accentuate its gritty wild west atmosphere. And so stories of train robberies, bounty hunters, bar brawls, running from your past, et cetera, all fit in very well.
Mass Effect, on the other hand, was designed from the ground up to be an homage to space operas like Star Wars, Star Trek, Battlestar Galactica, et al. Epic, interstellar conflicts are at the very heart of the world's design. Almost everything is defined on a grand scale, in terms of planets and species and millennia. This sort of world just isn't conducive to tight, personal stories set in e.g. a single area with a handful of characters that takes place over a couple days.
I think Mass Effect 4 (whether sequel OR prequel) is caught between a rock and a hard place, with ultimately two options:
1. Have an epic story that spans the whole galaxy involving all the aliens, locales & technology of the previous games, but that will inevitably feel like a step down from the Reapers arc, or;
2. Have a smaller-scale story where you are not the "chosen one" and don't really have any justifiable reason to get involved in interstellar conflicts or explore the whole galaxy, which means either most of Mass Effect's lore will be left out (so why not make a new IP?), or they'll have to contrive silly reasons for you to become yet another planet-hopping hero.