To put a rather cynical view on this...Sniper Team 4 said:So if the loyalty missions don't have anything to do with what happens in the end, isn't that kind of...gutting one of the main draws of Mass Effect? Choices matter and all that? I mean, I know they gutted that for the end of the original trilogy, but you'd think they'd learn, seeing how pissed off their fans were about all of that.
Executive: "Our customers absolutely hated the fact that we just ignored most of their decisions for Mass Effect 3. So how are we going to avoid this becoming an issue with future games?"
Worker A: "We could make it so that we don't have any real decisions to be made?"
Executive: "Maybe...maybe..."
Worker B: "How about making it so that side quests have zero impact on the story? That way it doesn't matter what we put in."
Executive: "Now there's a good idea."
Worker C: "...why not just actually put the work in and keep it tight enough for everything to work properly?"
Everyone stares at Worker C.
Executive: "SECURITY!"
Worker C dragged off to worker reconditioning.
On topic: ME3 thoroughly, thoroughly poisoned that well for me now. No matter how much I always liked the Mass Effect universe I have zero confidence that Bioware has the competence to put together a decent game anymore after the poor performance of roughly a solid third of the ME3 narrative. Couple that with huge amounts of games I have yet to finish or even start and I find it very doubtful I'll be buying this on launch.
Which is a shame really. Because I really do like the ME setting.