Hawki said:
I don't see how Andromeda fits the "game as a service" model. That model, as I understand, is to have a core product and add to it over time. MMOs are an example of this, in that they'll only operate as long as the servers are running. So you pay a subscription fee (in the classical model) to continually get content. Even without such a fee, the idea still exists.
Andromeda is more a single game with DLC. There was no preposition of Andromeda being supported indefinately. In theory, there'd have been a Mass Effect 5 if it had sold better.
I didn't play more then an hour demo of it, but my understanding is its considered to have ended with loose threads that were possible DLC hooks or whatever.
So my general take is its probably like Half Life 3, where some bit of the plot had possible continuations, so "OMG THERE WAS SEQUEL AND EA/VALVE IS DELIBERATELY NOT RELEASING IT".
That's not really "Games as a service" though. That mentality involves pushing unnecessary online elements into games (or consoles), or weird forced hybrid multiplayer systems. If No Mans Sky (someone mentioned up there), required you to be connected to play, for instance, even though you would never see another player (you did if you wanted to persistently name things for others to see, and for the weird Dark Souls-esque multiplayer thing they have now). MMOs where the game won't function without the developer provided servers. If you had to login to an online lobby to play an AI game of Rocket League or Evolve.
To the best of my knowledge, you can (other then patches), turn your internet completely off and play through whatever content Andromeda has, and the multiplayer is an optional (I vaguely recall in 3 it wasn't an option, you had to do it to fill the win condition). The game might be crap, but once you have the game, you have it.