They're gone. Those people work at other studios, are now indie developers or in the case of the old OLD guard, retired.Alma Mare said:Remember when the Witcher came out? Bioware was back then the uncontested kings of story in RPGs. Fast forward 10 years and how things have changed. Where are the guys who did Jade Empire?
And it didn't.fix-the-spade said:Remember what EA and Bioware said about the end of Mass Effect 3? Remember how it wouldn't boil down to a simple choice of good, bad and neutral?
Numerically maybe. The point why so many people love Witcher 3's quests is that that wasn't what you were doing most of the time. Those repetitive quests you talk about take about 5 - 10 Minutes MAX to complete, some don't even take longer than 1 - 2 minutes. I was able to clean up nearly all of the question marks in the Witcher 3 by just doing them as I was on my way to my next bigger quest. They were less of a slew of boring content and more something to keep me interested while I was on the journey to other quests. What you DO spent most of your time doing in Witcher 3 was going through these fantastic quests with imaginative stories and interesting characters. That's why people love the Witcher 3 sidequests. Not because there wasn't any filler content in there, but because the filler content that was there was unintrusive and was heavily overshadowed by the fantastic non-filler content.Meiam said:I dunno if W3 is really such a high bar, people seems to forget but 50%+ of W3 side quest were just finding a letter that said there was some sunken treasure or something and then just going to the yellow area and that was it. It did have a bunch of quest with little story, but those were also in ME2, they were called loyalty mission and ME3 also had plenty of side quest on the side, like griffon academy and such. The hunt quest in W3 were insanely repetitive and followed the same pattern over and over.
How is that surprising though? Every time BioWare tries something new people seem to hate it.KingsGambit said:The thing I took away from this report is that *BioWare* are aspiring to have their game be like The Witcher 3. That is that BioWare are not creating something new but borrowing from others.
I already saw the "investigations" in the trailer, which is straight out of Batman/Witcher. It looks more and more like ME:A is a mish-mash of many things that work in other AAA games, most likely heavily focus-tested. Ubisoft sandbox/stronghold elements, Witcher investigations/sidequests, generic 3rd person shooter combat. *sigh*. I just want a space opera RPG![]()
Oh I'm sorry I forgot that in Bioware land moral choices are called Blue, Red and Green.Nimcha said:And it didn't.
None of the final choices corresponded with good evil or neutral.fix-the-spade said:Oh I'm sorry I forgot that in Bioware land moral choices are called Blue, Red and Green.Nimcha said:And it didn't.
Silly me.
As I said, I'd love to see Bioware pull it off, but I'm not holding my breath.fix-the-spade said:Remember what EA and Bioware said about the end of Mass Effect 3? Remember how it wouldn't boil down to a simple choice of good, bad and neutral?Dalisclock said:Hey, I'm willing to play Witcher 3 IN SPACE!
The Witcher 3 is a mighty lofty goal to aim for. I'll believe that Bioware can do it when I see them do it, not when a Bioware talking head name checks a particularly excellent game.
Semantics? Have you even played the game at all? The different choices have a huge impact on the universe. As do a lot of the choices you make in the game.MC1980 said:That's your argument? Semantics? If you're going to defend the game, atleast do so with an actual point. What, so instead of morality, it's different RGB values. Big whoop. Next you'll tell me the endings are each so incredibly different because of a few seconds of difference in cutscenes and the (DLC) epilogue jpegs have extra shit put on them in Photoshop. Oh, and Lance Henriksen has a few extra lines. Please.Nimcha said:None of the final choices corresponded with good evil or neutral.fix-the-spade said:Oh I'm sorry I forgot that in Bioware land moral choices are called Blue, Red and Green.Nimcha said:And it didn't.
Silly me.
Way to not tackle the core of the issue that was raised.
Well, it's going to be bigger, certainly. Better? I'm skeptical.Darth Rosenberg said:C'mon, man, you're a better writer than that... That reads like a paid-for preview or PR. Unjustified, empty hype is the last thing this industry or medium needs more of. [...]Steven Bogos said:Either way it looks like Andromeda is going to be bigger and better than any prior Mass Effect game.
You're the one arguing in bad faith(EDIT: a visit to wikipedia revealed that -i did not know what that meant. Apologies for an honest mistake). You assume that Nimcha had bad intentions. From where I sit it's possible that Nimcha thought the most important aspect of the ending was the lack of clearly game-defined morality in the ultimate choice. I haven't played any Bioware game but it is my understanding that they usually use strictly defined Good path/Bad path choices(Open palm vs. Closed Fist; Jedi vs. Sith). Having a game that actually has some ambiguity in its final choice can be compelling enough if hard coded moral choices is where you're coming from. I understand that a choose-an-ending-o-tron 3000 can be disappointing but if it is not a deal-breaker but having a strictly defined moral label on the choices would be then it is not bad faith to address that point.MC1980 said:Yeah, if you're a smartalec and want to argue in bad faith.
Thank you for clarifying. It was not obvious from fix-the-spade's original post.MC1980 said:The crux of the argument was that the devs promised it wouldn't be a simple choice between A, B, C endings, yet it totally was, and even then all the endings were mostly the same.
If the most important aspect is the lack of attributed morality in the choice then it wasn't a pointless tangent, and it refuted the crux of the argument. What Nimcha thought of the discussion is irrelevant, but I think you're reading too much into his/her posts.MC1980 said:That was the object of the original posters complaint. So the original comment didn't phrase it 100% correctly, whoop-de-fucking-doo. Nimcha here decided to contribute with a completely pointless tangent that doesn't in any way refute anything said, thinking he really showed him what for. All it was was a slight correction of terms. Guess what, no one gives a fuck, rebuke the actual argument.