Mass Effect Changes based on Shepard Import or new Shepard

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Siegfried Raybrandt

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Jul 3, 2011
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So I've beaten Mass Effect 2, on PS3, and I obviously have no way of knowing just what Shepard's action in Mass Effect 1 would have changed my gameplay of ME2. So I ask my fellow Escapists if they noticed any changes between an imported Shepard and a non-imported Shepard. Major or miniscule, I just would like to know.

The only change I noticed was that the Council was dead. Oops. Are they supposed to be or not?
 

Radeonx

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Apr 26, 2009
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There are major choices in Mass Effect 1 that have minor impacts in ME2.
The council, Wrex, Kaiden/Ashley, Virmire, etc.
 

the spud

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May 2, 2011
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The council survived my playthrough of ME1. I sacraficed hundreds of lives just to save them, and all I got was a thinly veiled "fuck off" from them in the second game.

Also, many of the minor characters make minor appearances and their conversations change depending on your previous encounter.
 

GrizzlerBorno

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Does anyone know if Wrex is dead in the default un-imported shepard? Is it like a random choice thing? Cause I really wanna see what happens if he is dead.....but I never had the heart to kill the little badass in any one of my 3 playthroughs of Mass Effect.
 

Foxblade618

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GrizzlerBorno said:
Does anyone know if Wrex is dead in the default un-imported shepard? Is it like a random choice thing? Cause I really wanna see what happens if he is dead.....but I never had the heart to kill the little badass in any one of my 3 playthroughs of Mass Effect.
He is dead and his brother runs Tachanka (sp?)
 

ZehMadScientist

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Yeah, ME2 didn't really do much with the choices you made in the first part, but I'm sure we will see what happens in ME3 if you chose to let the Rachni queen live, for example.
 

Zhukov

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Nah, the changes aren't that drastic. Mostly small referential stuff.

The biggest ones are Wrex, the council and Ashley/Kaiden.
 

xXGeckoXx

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Radeonx said:
There are major choices in Mass Effect 1 that have minor impacts in ME2.
The council, Wrex, Kaiden/Ashley, Virmire, etc.
Zhukov said:
Nah, the changes aren't that drastic. Mostly small referential stuff.

The biggest ones are Wrex, the council and Ashley/Kaiden.
I was INTENSELY impressed by the carry over in ME2. A random NPC in illium turned out to have met the rachni queen I freed. You can also meet the green asari from the Thorian.
 

Sniper Team 4

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Oh, my friend, they are like playing two different games. Granted, since you don't have Mass Effect, you are not aware of what you're missing and it's not a big deal. However, if you're like me and played Mass Effect and Mass Effect 2 on the 360, then played 2 on the PS3, there are some minor details that are missing. Here's a list (please note that I play solid Paragon):

Your inbox is filled with messages from characters you met in the first game explaining how they're doing. One man you helped get his wife's body back from the Alliance sends you a message saying he's opened a diner and soldiers eat free, thanks to you and his deceased wife. Another, a political person, contacts you saying he's doing his best to honor his word about helping biotics. He says it will cost him his career, but you can always count on him. Another, a Volus you meet when the Rachni are set free, says he's still alive and trying to recover, but things are hard. These are just messages.

--When you first meet Tali, you are given a third option where you mention you helped her get data on the Geth in Mass Effect. She immediately tells her squad to stand down when you bring that up.

--On Omega, you meet a Helen Blake, an ex-crime lord who you convinced to give up her ways in Mass Effect. She now works as a social worker, helping people on Omega.

--Also on Omega, apparently you can meet Fist, the info broker who sold Tali out in the first game. I never have, as Wrex kills him because I take Wrex when I go confront him.

--Once Garrus is recruited, you get a message from a lady he saved, asking if he's okay. She's talking about the time Garrus saved her in Mass Effect from a bunch of thugs that you walk in on.

--On the planet you go to get Grunt, you come across an Asari (whose name I forget). She is the same one you find on Virmire in the first game. It's actually a really funny scene. Her line as she leaves is, "Now, if you'll excuse me, I'm going to start running before you blow the entire planet to Hell." Kasumi's response is, "Well, she seemed nice. In a mad-science, ethics-for-sale kind of way."

--On Illum, you meet Gianni, an undercover cop you helped on Noveria in the first game. She finally buys you the drink she promised after you help her solve another case.

--Illum again, you cross paths with Conrad Verner, an obsessed Shep fave who is trying to act like you because he thought you were dead. He's overjoyed to see you again, and you can help him bust a criminal if you're nice to him.

--Illum, you meet Shiala, an Asari who was brainwashed by Saren in the first game. She's honoring her word and trying to help the colony stay on its feet. If you help her, she is grateful, and hints--heavily--that she's interested in you. Hoping she'll be a squad mate in 3. I think it'd be funny if Conrad and her turn out to be the best squadmates in the series, but you have to have been nice to them the entire time.

There are little dialogue options and references scattered throughout the game as well regarding you choices from the first game. Like I said, none of it affects the main story and if you don't know it's there you never would. But if you do know and it's missing, it takes a lot away from the story of the game, at least for me. It's nice seeing what characters from the first game are up to.