Like I said in my edit - Fable 3 has more depth than Mass Effect 2 when it comes to moral decisions. At least in Fable 3 you're punished for being Paragon, in Mass Effect 2 there's no reason to be Renegade because you earn nothing for it, unlike the first game where it was the only way to talk some sense into certain characters.The Wykydtron said:Even if they were clear cut i won't argue with you on that. But comparing it to Fable whose only choices are "willful stupid" and "Good" is something i won't allow.
The same is true in Mass Effect 2, the choices are so black and white, and so without consequence, that you just seem to make them for the hell of it.At least there was actually some sort of reason for chosing between them, unlike Fable which is basically "only choose the evil option if you feel like being a dick and getting worthless money"
I mean the giant symbols that sometimes appear during cut-scenes, hit the appropriate trigger [or key] and the dialogue in the scene changes, becoming Paragon or Renegade, but you only have a small amount of time to hit the trigger - hence QTE's.And QTEs? Lul woot enlighten me, do you refer to the Normandy upgrades or something?
Yeah sorry, It's just that I type too fast and tend to be a little careless with proof-reading, plus when I wrote this thread the keyboard started acting funny (like going over letters instead of just filling in) I shall try and Improve on this.IBlackKiteI said:This.SL33TBL1ND said:For the love o- Dude, just fix your grammar and spelling.
Every time you (the OP) posts you generally have something interesting to say, but its often indecipherable.
I'm personally pretty lost on what an RPG actually is, seeing as there are so many personal takes on it, kinda like people calling games like Trackmania, Spore and MAG MMO's while others disagree, however when you think about it Mass Effect 2 really isn't the deepest game in the world anyway.
Its actually pretty damn simplistic, linear too.
It has great dialogue and characters, but thats about it.
This is my feeling on the matter as well. I love me a good traditional RPG (Hello Dragon Age, I love you!), but Mass Effect has done far more than any other RPG I've played to actually make me feel like I am my character. I couldn't care less about the inventory, I'm here for the great artistic design, fantastic voice acting, endearing characters, and the intriguing story. The combat is decent, but it's not what I'm here for. If I want a true Third Person Shooter I'll go play Gears of War.Phoenixmgs said:Mass Effect has more actual "role playing" than most RPGs. Most JRPGs have no role playing whatsoever, and I do love a GOOD JRPG. It seems to me most people really don't understand what a RPG is supposed to be and they think RPGs are all about leveling, getting skills and abilities, and getting lots of items.
In regards to Mass effects choices I think they are very good, sure you end up doing the same thing but its more about how you do it and the effects your choices have on the ME world, I also think the choices in ME 2 are good but sadly undermined by their paragon renegade systm which encourages you to stick to one of the moral spectrum and makes you feel like youre doing somthing wrong if you deviate, plus it takes the thourght out of itD_987 said:Like I said in my edit - Fable 3 has more depth than Mass Effect 2 when it comes to moral decisions. At least in Fable 3 you're punished for being Paragon, in Mass Effect 2 there's no reason to be Renegade because you earn nothing for it, unlike the first game where it was the only way to talk some sense into certain characters.The Wykydtron said:Even if they were clear cut i won't argue with you on that. But comparing it to Fable whose only choices are "willful stupid" and "Good" is something i won't allow.
The same is true in Mass Effect 2, the choices are so black and white, and so without consequence, that you just seem to make them for the hell of it.At least there was actually some sort of reason for chosing between them, unlike Fable which is basically "only choose the evil option if you feel like being a dick and getting worthless money"
I mean the giant symbols that sometimes appear during cut-scenes, hit the appropriate trigger [or key] and the dialogue in the scene changes, becoming Paragon or Renegade, but you only have a small amount of time to hit the trigger - hence QTE's.And QTEs? Lul woot enlighten me, do you refer to the Normandy upgrades or something?
I wouldn't really call the interupts QTEs really, i mean you always enough time to think whether you want to valiently save a guy/push him out of a window with the exception of some of the ones in LotSB.D_987 said:Like I said in my edit - Fable 3 has more depth than Mass Effect 2 when it comes to moral decisions. At least in Fable 3 you're punished for being Paragon, in Mass Effect 2 there's no reason to be Renegade because you earn nothing for it, unlike the first game where it was the only way to talk some sense into certain characters.The Wykydtron said:Even if they were clear cut i won't argue with you on that. But comparing it to Fable whose only choices are "willful stupid" and "Good" is something i won't allow.
The same is true in Mass Effect 2, the choices are so black and white, and so without consequence, that you just seem to make them for the hell of it.At least there was actually some sort of reason for chosing between them, unlike Fable which is basically "only choose the evil option if you feel like being a dick and getting worthless money"
I mean the giant symbols that sometimes appear during cut-scenes, hit the appropriate trigger [or key] and the dialogue in the scene changes, becoming Paragon or Renegade, but you only have a small amount of time to hit the trigger - hence QTE's.And QTEs? Lul woot enlighten me, do you refer to the Normandy upgrades or something?
By your standards Half-Life 2 is an RPG then - since in ME you really don't get the kind of character freedom a lot of people claim [you're still clamped to the story after all and Shepard can't dot hings to out of chaarcter] whilst in Half Life the player is meant to project their own image onto Gordon Freemon. Hence the problem with this argument, and indeed any argument, that an RPG is a game you specifically "role play" a character in...Straying Bullet said:It's called Roleplaying Game.
So far I know, I am roleplaying the person I want to be and Shepard is just blank enough to fit a role. So it's an RPG. I don't need stats or to tinker with every kind of elements to upgrade. I am good.
Definitely agreed on this one. On my imported save of ME1, I had to omni-gel or pawn off half my inventory just to get the new stuff in, Every hour of play!!!The Wykydtron said:To me it is an RPG, fuck the "RPG must have you flicking back to your inventory every FUCKING 10 minutes" school of thought though if its got good moral choices then it's an RPG.
I'm not saying that all inventory's must be purged just that sifting through all the worthless junk in ME1 was the best way to break the immersion.
Ahhh damn, beaten to it. Pretty much this though. In every game you play a role and are linearly guided through the story. Generally when people refer to RPGs then mean it more in the table top, D20 kind of RPG. That is after-all where most of the original console versions got their inspiration.D_987 said:By your standards Half-Life 2 is an RPG then - since in ME you really don't get the kind of character freedom a lot of people claim [you're still clamped to the story after all and Shepard can't dot hings to out of chaarcter] whilst in Half Life the player is meant to project their own image onto Gordon Freemon. Hence the problem with this argument, and indeed any argument, that an RPG is a game you specifically "role play" a character in...Straying Bullet said:It's called Roleplaying Game.
So far I know, I am roleplaying the person I want to be and Shepard is just blank enough to fit a role. So it's an RPG. I don't need stats or to tinker with every kind of elements to upgrade. I am good.