Mass Effect review

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goatzilla8463

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Dec 11, 2008
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Well since Oblivliam1 made a bit of a screw up on his review and isn't being a very good sport, I thought I'd make a review. *Flexes review writing muscles*.

[HEADING=1]Mass Effect review by yours truly, Goat[/HEADING]

Here's a link to the trailer if you really want to see it: http://www.youtube.com/watch?v=2gZK15KcA2k.

Plot

It's the year 2183 AD and Humanity has discovered the art of travelling faster than the speed of light thanks to some alien artefact that they found on Mars. This obviously leads to them meeting other alien races who take immediate dislike to humans. You play the role of a stock character hero, Commander Shepard. The Game goes through all that crap where you get to customise your character but they are all going to look the same under that helmet. The only major difference is whether you are a male or female. Anyway, you start off on a human-owned planet and have to fight off synthetic droid things called geth and their pet zombies. Then, you are sent to the Citadel, a huge floating alien hunk-a-junk. In there, you are forced to do missions to gather inteligence and gang members. Along with that, you can also decide to go on these quirky little miny quests for money (credits). Then, there are three big main quests to do, each on a different planet. One involves rescuing a blue alien chick on a volcanic planet, another involves killing her mother on an icy planet (Noveria) and the third is tracking Geth movement on a dusty planet (Feros). After this is done, you are sent after Mr Evil himself, Saren, a rogue spectre (inteligence superwarrior guy). But first you are sent to yet another planet for a reason I can't remember, but it has something to do with Geth. Then, there is a final showdown with the aforementioned Saren where you whip his arse due to the stupidly overpowered equipment that you find lying about in weapons locker and crates. However, you discover that Saren wasn't alone and that he was being seduced by his evil ship, a reaper. You must race back to the Citadel and save everyone once again.

Bad things about it

I think that the game's choice system is overated. I am a completionist and so I strive to always go for the choices where there is more depth into the storyline. However, this requires you to pour all you points into the good cop/ bad cop skills. This means that the points you have left over are spread thinly on all you other skills and so you are left with terrible armour and no abilities. What a way to cripple yourselves Bioware. Another thing that annoyed me was the sheer easiness of the game. You found crates full of weapons and armour everywhere. It is so easy to hack into those crates that they may as well just have given you the weapons. I must say though, I found the minigame of hacking quite fun. The guns you can find are ridiculously overpowered and much better than the ones you can find in shops. I usually got the best guns, left my team with shitty stuff as they were useless and omni-gelled the rest. Omni gel is like health packs for the mako (land rover thing) and trust me, you need hundreds of omni-gel as the mako is a pile of shit. another thing is that when you want to repair the mako, you can't move. That makes you a sitting duck for enemy fire. Another thing I really hated were those slow elevators.

Good bits

I thought that the storyline was well written and someone at least went out of their way to try and be creative with the characters. Although the missions were grindtastic, I still found them fun. The cinematics are beautiful though, as are the graphics. I liked the choices thing too. It meant that I would be able to do what I would do in real life...to an extent.

Conclusion

All in all, I thought Mass Effect was a good game. It left some loose ends so that it would entice me to buy Mass Effect II and I think that is the objective. To make a huge epic series of greatness. I loved the graphics and the missions were alright if you could excuse the really bad driving sections.
 

scotth266

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Jan 10, 2009
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Well, yours is a little better than his... but there are still problems.

The plot spoiler is unecessary: it only serves to tempt people who haven't played the game to click on it and ruin it for themselves. You also unintentionally spoil one of the best twists in the game under the "good bits" section! Cut that sentence ASAP!

While you have valid points here, there just isn't enough detail. You could have written several paragraphs on various points, but crammed them into a single sentence! It feels better than what that other guy wrote, but not by much :(

If you took the time to redo this, it could shine though. Keep at it!
 

Vrex360

Badass Alien
Mar 2, 2009
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a MUCH better review.
Seriously thank you for putting the comment about the characters in there.

Mass Effect is my third favourite game of all time.
 

PlasticTree

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May 17, 2009
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Eh? You need 11 lines to tell about the bad things and 3 for the good stuff, while you still find it a good game, according to your conclusion? Seems like you're missing quite some vital features of the game. You know, the one that made you write that conclusion.
 

Thyunda

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May 4, 2009
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Ok. Now I'm tempted to write a 'Mass Effect' review of my own. So now I'm torn between either writing 'The Elder Scrolls IV: Oblivion', 'Forza Motorsport 2' or 'Mass Effect'.

Thanks a lot, OP. =P

But, as everyone else has said, this review was too short. Interestingly, you covered a lot of the main points, but you didn't expand on them at all.
 

Shmagoobert

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Mar 31, 2009
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Please do Thyuunda, and make it long winded. A game of this calibur deserves at least 2000 words.
 

mjhhiv

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Jun 22, 2008
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Before I say anything: Continue writing. I'd be very much interested in seeing what you could do with some of the issues fixed.

Right then. This is grammatically correct and spell checked, but I can't shake the feeling that you missed the point of writing a fluent review. In general, the flow and stylistic elements of this review are way off.

The biggest thing is that you cripple yourself with the sub-headings. I strongly suggest that you stop using them and start writing a review as an entire "piece" rather than "here's the good bits, bad bits, some other stuff, conclusion... done!" It really feels choppy like that. And even within the small spaces you've allotted yourself, you still jump around from topic to topic frequently. For example,

goatzilla8463 said:
I thought that the storyline was well written and someone at least went out of their way to try and be creative with the characters. (New topic) Although the missions were grindtastic, I still found them fun. (New topic) The cinematics are beautiful though, as are the graphics. (New topic) I liked the choices thing too. It meant that I would be able to do what I would do in real life...to an extent.
It's just not cohesive writing. If you really feel like you need the sub-headings, at least allow for more than just good and bad -- how about a space for graphics, gameplay, story, etc. That way it would have some semblance of flow within the paragraphs, even if writing a review without headings is the way to go (in my opinion).

In addition, I'd suggest only talking about the story enough to give readers a taste. It's fine to give a brief summary and then your opinions on it, but if you feel the need to put spoiler brackets, you've given away too much information. It's not such a big deal in this case being that Mass Effect is such a well-known game, but still. If there are any potential buyers looking at this for information, they don't want the game spoiled for them, but they'd still like to know a bit about it.

Also, there's just not enough detail here. Mass Effect is built around the whole "choose your own adventure" aspect, and it's only casually referenced as the "choices thing". Expand, expand, expand. You get the point from all of the other comments, I think.

And lastly, please do away with the whole "oblviam1" thing. It's super pretentious, to be blunt.
 

JemJar

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Feb 17, 2009
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Does no-one else notice the comedy contradiction of slating that you are apparently "left with terrible armour and no abilities" and then immediately slagging off Bioware for making it too easy?

I found handling the Mako easy and it quite clearly isn't "a pile of shit" - but I will admit that the major problem with it is that the plot level designers and the Mako designers clearly did not sit together. The Mako is capable of some incredible feats of mechanical agility (on a par with the Crackdown SUV) and yet in the plot Mako-sections you will need no more than to drive along flat bits and shoot things with your guns.

I also enjoyed how you wrote a tiny section on the good bits and then proceeded to declare you'd probably buy the next one. I'll happily put your review in the same category as World Championship Poker 2 - awesome because it's so poor and I'm so drunk.
 
May 17, 2007
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I didn't like this review much.

The first problem is that it gives no sense of what the game is like to a person who hasn't played it. It reads less like a review than a "What did you think about Mass Effect?" thread for the Gaming Discussion section. See for example the phrase "I hated those slow elevators" - anyone who hasn't played the game (or read all the forum chat about it) will be saying "what elevators?" When you're describing a game and everything you have to say falls under Plot, Good Things or Bad Things, do you really think you gave it a decent overview?

The second problem is that it's styled like an objective review, but it's totally subjective. See this, for example:
goatzilla8463 said:
I am a completionist and so I strive to always go for the choices where there is more depth into the storyline. However, this requires you to pour all you points into the good cop/ bad cop skills. This means that the points you have left over are spread thinly on all you other skills and so you are left with terrible armour and no abilities. What a way to cripple yourselves Bioware.
You found the upgrade system didn't suit the way you like to play and therefore it was bad. But that just doesn't apply for people who prefer making tough choices, or who just don't feel the need to get every ability in a single play-through. Ok, you acknowledged your playing style atnthe start - good on you for that. But in my opinion you need to recognise more fully that it was your style that didn't suit the game; you wouldn't criticise Splinter Cell for being too hard to play as a fast-paced run-and-gun game, because that's not the way it's designed.

Incidentally, the build you ended up with isn't an accident; Bioware didn't "cripple" themselves by mistake. They made a design decision that included the possibility of a player becoming master of personality but weak in practical skills. This fits with the whole theme of the game, which is about making tough decisions. Complaining about not being able to max out all your skills is like complaining about not being able to tell the pregnant woman to take the medical treatment and not take it as well. You can't have it all, and that's the point.

goatzilla8463 said:
Omni gel is like health packs for the mako (land rover thing) and trust me, you need hundreds of omni-gel as the mako is a pile of shit.
I barely used any omni-gel. I'm not trying to say that I'm therefore better at the game (in fact I was quite cowardly with the Mako and treated it like a sniper-tank by abusing the zoom function). I only mention it to point out how you're treating your subjective experience as though it'll be the same for everyone, and that's just not true.

Subjective reviewing is a legitimate style, but the value in it is to get across what it felt like to play the game. Making objective criticisms based on subjective experiences is not nearly as helpful. If you're going to write an analytical review, like this one, try to stand back from your experience of playing the game and consider what was inherently part of the game and what was a result of your own personality and skill set.
 

goatzilla8463

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Dec 11, 2008
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First of all, I thought reviews were meant to be on a personnal level. You talk about how you felt about the game. So I gave them my view of the game, the way I did stuff.

Secondly, yeah, I'm a poser. So sue me. But I will take off the oblivliam thing.

But thanks for the critisim, I'll take it and dump it somewhere I'll remember..... hopefully.
 

Thyunda

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May 4, 2009
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Yeah...Goatzilla, when writing a review, you have to balance between actually giving real details about the game, and arguing from both sides. Yes, you have your opinion. But you have to try seeing it from other points of view, like I do in my reviews. Which will have pictures in the next one I write. I promise.
 

Quickening666

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May 7, 2008
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Thyunda said:
Yeah...Goatzilla, when writing a review, you have to balance between actually giving real details about the game, and arguing from both sides. Yes, you have your opinion. But you have to try seeing it from other points of view,
Not sure I'd agree with that. A review is ultimately the reviewers opinion. If you argue both sides of the case then the reader might be left wondering whether you liked the game or not.
 

Thyunda

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May 4, 2009
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Quickening666 said:
Thyunda said:
Yeah...Goatzilla, when writing a review, you have to balance between actually giving real details about the game, and arguing from both sides. Yes, you have your opinion. But you have to try seeing it from other points of view,
Not sure I'd agree with that. A review is ultimately the reviewers opinion. If you argue both sides of the case then the reader might be left wondering whether you liked the game or not.
My reviews do seem to suffer from that. Even when I make it very clear whether I like the game or not. My Halo 3 review is an excellent example. Everyone assumed I hated the game, when I clearly stated I liked it.