Mass Effect society are a bunch of dicks

verdant monkai

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Johnny Wishbone said:
The three main council races (Asari, Salarian, and Turian) placed themselves higher in standing than everyone else and are responsible for the following:

- viewed the Rachini as a threat and used Krogans to wipe them out to near extinction

- then viewed the Krogans as a threat and instituted the genophage to limit their birth rates, putting them on a path to extinction

- turned their back on the Quarians as "punishment" for creating the Geth, thereby forcing the Quarians to wander aimlessly throughout the galaxy and putting them on a path to extinction (spot a pattern yet?)

- begrudgingly accepted Humans as a council race only because they stood up to the Turians in the first contact war and the council was afraid Humanity's military power and numbers could overwhelm them. But they still exhibit racist tendencies towards Humans

- treat other races (Elcar, Hanar, Volus) as second class citizens despite their contributions to the galactic society

- treat Batarians and Vorcha even worse, almost as animals

Tell me again why I'm fighting to save this society from the Reapers? Other than self-preservation (since the Reapers want to destroy all sentient life), it sounds to me like a good reaping is needed.
Never been their biggest fan bet yeah you have a point. I dont think I like them much, I hate the council as individuals though.
 

Riddle78

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-The Rachni Wars were a legitimate thing. Read your Codex,sometime. The Rachni were under the influence of the Reapers. Due to their hive mind,only the Queens needed to be Indoctrinated in order to control the whole species. Noveria's experiment outright TELLS you this,and you see the proof in the pudding with the mad Rachni drones,who were separated from the Queen,and thus went insane. The Krogan were uplifted by the Salarians (a bad habit of theirs,actually.) to fight the war that they couldn't win (The Salarians made first contact with the Rachni,and so the Citadel saw it as THEIR problem to solve),so they were given nukes,rockets,FTL drives,and mass accelerator rifles. It worked. The Rachni were (believed to be) wiped out. Galaxy saved,and the Krogan were honored as heroes. The Rachni Wars was an Extinction War. Loss was total annihilation. The only way to win was to kill the Rachni to the last,lest they come back. This was the only view available to the Council. Hell,the Turian Councilor has some choice words with you,should you release the Queen. Something along the lines of "Are you crazy!? They nearly wiped out the galaxy!". Of course,he also chews you out for killing her,so... Schrodinger's Rant,I guess. W/E.

-The Krogan. Where to begin? Let's start with their evolution. On a DEATH WORLD. Before the invention of gunpowder,the most common cause of death was "Eaten by animal." Afterwards,it became "Death by gunshot." Their culture venerated great warriors and wise leaders. They became violent because they had no choice. Kill or be killed. Their culture was quite a thing,though,if the ruins you take a stroll through in ME3 are any indication. Mummies,man. They HONORED their dead. However,their evolution on a death world mandated something. Explosive fertility. When so many will die,the only way for Mother Nature to ensure their survival was to make them give birth in bulk,and gestate rapidly,on top of their famous redundant bodily systems. They evolved to survive Tuchanka,so,when they were given other planets to colonize,the Council very rapidly learned that the Krogan population threatened to overflow the galaxy,and with their warrior culture,they needed something to fight. So they turned to their neighbors for that fight,and took their land. The Salarians developed the Genophage,a bioweapon carefully crafted to limit Krogan growth. But,they lacked the balls to deploy it,so the Turians did it,instead. When the Krogan were fighting for control of Palaven's moon. Wanna know the significance of this? Palaven is the Turian homeworld. As in,the single most deeply entrenched position in Citadel Space. The Krogan needed space,and when they asked,they were denied. So,they took it. After the Genophage,the Krogan devolved culturally into what you see now,with very few sane ones,like Wrex. (Shepard.)

-Let me tell you a story. It's called the Morning War. The Quarians developed an advanced Virtual Intelligence to control a robotic labor force. This is common in the setting. However,what made the Quarian VI so impressive was the ability for every unit to simultaneously share and process information. One VI platform was near-worthless,and needed constant input. It was almost remote control. But,a dozen,or so? Autonomous. The Quarians continued to develop the VI so it could handle more complex tasks. As a result,the drones became more capable,and "intelligent." They eventually became capable of speech,though initially it was limited to the usual "How can we be of service" and "Acknowledged." By this point,the VI was dangerously close to becoming a full-blown AI. An AI in the Mass Effect universe is defined as a digital intelligence capable of true understanding,learning,comprehension,and growth. Or,in short,a digital mind that could operate like an organic one. Due to every culture ever having a culture (Wonder how that happened...) with their own entertainment sector,they all likely produced a large number of science fiction works revolving around rogue AI's,and so the Council put very heavy restrictions on AI development. The Quarians knew this. They also believed themselves to be on the verge of a breakthrough in the science,and believed that they would be hailed as the people who made fully controllable AI. Eventually,one of the VI platforms,without prompting,asked a question. "Does this unit have a soul?" What followed was a frenzied panic,on BOTH sides. The Quarians knew that such questions mean that the intelligence had free will,and could not be controlled. This meant that they were now in FULL violation of Citadel law,which would mean some serious punishment. In an attempt to get a lighter punishment when this all goes public,the Quarians started deactivating and destroying the AI and all mobile platforms. The newly-born Geth didn't understand why their creators,which they venerate,were attacking them,but wanted to live,so they fought back. The end result was the Quarians being pushed off their homeworld and colonies. As punishment for the Quarians playing God (or trying to),the Council declared them to be no longer part of the Citadel. Their embassy was removed. Furthermore,laws were put in place regarding the newly formed Migrant Fleet,the new home of the Quarians,effectively painting huge swathes of the galaxy as no fly zones for it. The Quarians,who already had weak immune systems,due to the lack of insects and other factors on Rannoch,were further crippled by their new existence aboard sterile ships. Meanwhile,the Geth didn't pursue,nor eradicate,the Quarians,because they feared what would happen if they did. When Mass Effect 1 rolls around,Saren and Sovereign use them as shock troopers,further souring what the galaxy thinks of the Quarians. Sure,the Quarians get SOME undeserved flak,but they earned a good majority of it by not watching and reading their versions of "I,Robot". Side note: My two most dear species in the Mass Effect universe are the Quarians and Geth.

-The First Contact War. This was a conflict of jumped guns and misunderstandings. Humans,new to traveling the cosmos,were in expansionist explorer mode. They were activating every dormant Mass Relay they found,and jumping to the other side,hoping to find new worlds to inhabit,new resources to exploit,and,just maybe,new life to encounter and become friends with. Or to go to war with,depending on disposition. Eventually,a Turian patrol fleet found a Human exploration fleet attempting to activate a dormant Relay. According to Citadel law,this may only be done with permission,given a VERY good reason,and under strict supervision. The Turians were informed that nobody had permission to turn on a Relay in this neck of space,so,they decided to uphold the law. By shooting down the ships. Surviving ships retreated to a nearby human colony,Shanxi,which was then razed by the Turians,who don't know what the word "Civilian" means,due to their culture mandating fifteen years of service to the state (Read: Military),starting at age fifteen. Humanity responded in their usual way: Come in,from one or two Relays away,with overwhelming force and take their property back. The Turians were surprised by this tactic,which is saying something for a military government,but what's more important is that they saw an unknown species attacking them,without attempts at communication. To them,this was war. Same goes for what the humans saw. Both sides knew little about the enemy. However,the Turians did have more ships,more troops,and better tech. When they began to deploy their fleets,the Council noticed,and intervened,brokering a treaty. It's a universally held truth that if the Council didn't intervene,the Human race would have been wiped out,or at the very least be made a vassal race to the Turians,but the Turians would have taken huge losses to do it. With this under their belts,Humanity began to make huge leaps and bounds in galactic society,solely because they had the balls to do what no one else did. The Turians are cold with them because of the conflict. Everyone else sees Humanity as getting too big for it's britches. Welcome to politics.

-The other races simply don't have the balls,power,or other things needed to advance their people in galactic society. Hell,by LAW,the Volus care not allowed to go above the Turians. The Volus are vassals to the Turian Hierarchy. Same goes for the Drell,who are vassals to the Hanar.

-The Batarians are a hostile state. When the Humans came on the scene,the Council pointed them to a largely untamed region of space,which happened to be the same neck of space the Batarian Hegemony was trying to develop. The Batarians protested this,claiming that the space was theirs. When they were brushed off (You don't have a claim on every world,four eyes),the Batarians withdrew from the Citadel,and began sponsoring pirate and slaver raids on Human operations in the Skyllian Verge,culminating in the Skyllian Blitz. The Vorcha,well... A Vorcha is lucky to live to thirty. Much like the Krogan,they evolved on a death world. Their natural life spans are criminally short,but they can,as INDIVIDUALS,evolve in the matter of WEEKS. As a result,they have a very warlike culture. Survival of the fittest,the strongest leads. As a result,they're largely incompatible with modern galactic society.

You're fighting to save galactic society because it includes YOU,and Humanity can't hope to stand on it's own.

Please,PLEASE,read your damn Codex. It answers all of your questions.
 

Agayek

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Zhukov said:
I hear this every now and again and I've always found it an odd opinion considering that the first game's plot was built on a plot hole.

Saren and Sovereign show their hand by attacking Eden Prime, so they can access the Prothean beacon that will let them find the conduit. The conduit turns out to be a back door into the Citadel.

Okey-dokey then. But Saren was the council's top operative, he could have just walked into the Citadel, including the council chambers, at any time and been welcome. Plus Sovereign could solo the Citadel defense fleet, and is seen doing so during the climax.

So they went to all that effort to infiltrate a location that they could have just waltzed into. It's like breaking into your own house while you have the key in your pocket.
The most likely explanation for that is that Saren didn't know what the Conduit was. Sovereign was locked out of activating the Relays by the final Prothean effort, but I very, very much doubt the Protheans left behind a nifty error message or documentation explaining what they actually did. It almost certainly took a great deal of time and effort to figure out why Sovereign couldn't activate the Relay, and when he did, all he got was that it was something the Protheans did and it had something to do with what the Protheans called "The Conduit". Then, thanks to the beacon on Eden Prime (debatably combined with the Virmire beacon), Saren was able to deduce what the Conduit was and they came up with the "Smash the Citadel" plan.

Zhukov said:
In Mass Effect 2 they don't believe Sovereign was a Reaper. They got attacked by a Geth fleet, a known hostile force, led by a crazy powerful flagship. Which is the more logical conclusion, that the flagship was in fact a sentient construct representative of a species of cosmic death bots out to end all civilization, or that the Geth just managed to build a really powerful ship?

I will concede one thing on this point though. You can tell the Council to ask Vigil, the AI in the Prothean stasis vault on Ilos, about the reapers and everything and they tell you that the AI had decayed by the time they found it. That was awfully contrived. I mean, it stayed functional for tens of thousands of years, only to break down just then? Meh. Thing is, that could have been taken care of with a little forethought in the first game. Just have it say that it's using the last of its energy reserves to tell you what it has to say, then have it "die" at the end of the dialogue. Then it wouldn't seem contrived in the second game. The whole ME series suffered from a lack of overall planning in these sort of things.
By the time of ME2, the Council was completely retarded to reject Shepard's testimony about the Reapers. They had multiple reports, from several sources, regarding the Reapers, and the events of ME1 validated every single one of them. The strange indoctrination, the colossally powerful spaceship, strange thus-far-unexplainable inconsistencies in history, etc, etc. There were literal mountains of evidence supporting the existence of the Reapers and implying that they were very much a threat by the end of ME1. Ignoring it all was the height of stupidity.

That said, the Council's behavior in ME1 and (most of) ME3 is perfectly reasonable. It's not at all outrageous to deny risking a shooting war with a force that would kick their ass over a single soldier's hallucinations, nor is it unbelievable to deny military aid when your own home is being burned down. It's only ME2, their complete rejection of everything that had been proven regarding the Reapers, and the refusal to prepare that's the real problem with their behavior.
 

Darks63

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I have a question to the folk in here that say that the Rachni Were reaper controlled have you played the Levithan DLC? Because in that DLC it is actually implied that the Rachni were in the thrall of the Leviathan Species. The Levi hoped that the rachni would be able to stop the harvest with massive numbers of powerful Tyranid-like forces.
Zhukov said:
inzesky said:
krazykidd said:
So kinda like real life huh. Maybe the mass effect society is a reflection of our own.

Nah who am i kidding. That's way to smart.
There are genuine parts of the game which ask interesting questions, the problem is they are encapsulated by a sort-of, kind-of plothole-ridden plot from Mass Effect 2 and on.
Plus Sovereign could solo the Citadel defense fleet, and is seen doing so during the climax.
If you read the ME3 codex it says that sovereign class ships can be defeated in Ship to ship battles if the Sovereign class is ganged up on 4 to 1 by dreadnoughts. Keep in mind that the only dread seen in that battle was the Destiny Ascension which the Geth were focus firing like crazy to divert it from sovereign.
 

LetalisK

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Johnny Wishbone said:
The three main council races (Asari, Salarian, and Turian) placed themselves higher in standing than everyone else and are responsible for the following:

- viewed the Rachini as a threat and used Krogans to wipe them out to near extinction

- then viewed the Krogans as a threat and instituted the genophage to limit their birth rates, putting them on a path to extinction

- turned their back on the Quarians as "punishment" for creating the Geth, thereby forcing the Quarians to wander aimlessly throughout the galaxy and putting them on a path to extinction (spot a pattern yet?)

- begrudgingly accepted Humans as a council race only because they stood up to the Turians in the first contact war and the council was afraid Humanity's military power and numbers could overwhelm them. But they still exhibit racist tendencies towards Humans

- treat other races (Elcar, Hanar, Volus) as second class citizens despite their contributions to the galactic society

- treat Batarians and Vorcha even worse, almost as animals

Tell me again why I'm fighting to save this society from the Reapers? Other than self-preservation (since the Reapers want to destroy all sentient life), it sounds to me like a good reaping is needed.
Your point about humans becoming a council race is incorrect. Humans became a council race because Shephard stopped Saren and the Alliance military is what saved the Citadel (this might have been your point, but the Alliance military was often used as a reason to not give them a council seat). Before this there were murmurings about humans becoming a council race, but it mostly just from ambitious humans and disillusioned non - council races.

I may have misread what you said on that point though. I'm not sure.
 

Darwinism

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TopazFusion said:
M0tty said:
That's not how they mean to preserve organic life. The reapers kill advanced organic life (along with non-reaper synthetics) in order to preserve the concept of organic life. Their belief is that if organic life is left to advance unchecked, it will eventually create synthetic life (such as the geth), which will inevitably go on to kill ALL organic life in the galaxy. The kid doesn't try to sell us on being a reaper because he doesn't care if individuals want to be reapers or not, what the species under threat want doesn't matter. It's not about them, but the existence of organic life as a whole.
That makes the whole idea even more stupid.

It's the equivalent of me putting an endangered species in a blender, blending it up, and storing the resulting stew in my fridge, all the while claiming I'm "preserving" it so it doesn't go extinct.

It's one thing to actually preserve a species, properly. It's entirely another thing to mince everyone up and store the remains for ... god only knows what reason. That's not preserving, not by any stretch of the imagination.
You're looking at it from the angle of preserving specific species, which the post you quote goes over pretty well. It's more like killing all humans to prevent more extinctions of other species, and then every so often coming back to kill whatever new species has climbed to the top of the pile and started ignorantly (or purposefully) killing other creatures. It's a pretty basic moral question of the type that the ME series goes back to time and again precisely because it's a basic moral question.
 

Il_Exile_lI

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Mikeyfell said:
I know isn't it funny how these games just fall apart under the slightest bit of surface level analysis...
That's quite a leap to make based on anything in this discussion, in fact I'd say this discussion proves the Mass Effect universe is incredibly well realized. That a debate can be had about the actions of fictional races in a fictional world to this extent speaks volumes about the detail and complexity within it.
 

Terminal Blue

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TopazFusion said:
It's the equivalent of me putting an endangered species in a blender, blending it up, and storing the resulting stew in my fridge, all the while claiming I'm "preserving" it so it doesn't go extinct.
Well.. unless you're an AI with no concept of individuality.

Think about it. In the ME universe, memories and experiences are "genetic" (and yes, that is actually super dumb, but it's also integral to the plot and yet noone seems to have any problem with it). By preserving genetic material, you also preserve memories, experience, all the things which make a person unique.

So, if you have no concept of individuality, what is lost? Memories are preserved, experiences are preserved, all the characteristics of a person's "mind" are preserved in a more durable reaper form. The fact that the person who had those experiences and memories is dead is kind of irrelevant unless you have a concept of individuality as important for its own sake. The reapers (and the geth, who are in some ways very similar) don't have such a concept. A person is nothing more than the contents of their mind. Notions of individual consciousness don't matter to them.

That's why the geth don't consider it "dying" if they get destroyed and have to be reloaded from backups.
 

Mikeyfell

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Il_Exile_lI said:
Mikeyfell said:
I know isn't it funny how these games just fall apart under the slightest bit of surface level analysis...
That's quite a leap to make based on anything in this discussion, in fact I'd say this discussion proves the Mass Effect universe is incredibly well realized. That a debate can be had about the actions of fictional races in a fictional world to this extent speaks volumes about the detail and complexity within it.
Yes you're right it didn't really fall apart until the third game.
It does make sense that the most powerful races would treat the others like crap.

I shouldn't treat the first 2 games worse for the sins of the third.
 

Cerebrawl

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M0tty said:
TopazFusion said:
ME3 SPOILERS FOLLOW
Johnny Wishbone said:
(since the Reapers want to destroy all sentient life)
Not quite true.

If catalyst kid is to be believed, the Reapers want to "preserve" organic life, in the form of new Reapers.
But the kid completely fails to sell us on WHY WE WOULD WANT THAT.
That's not how they mean to preserve organic life. The reapers kill advanced organic life (along with non-reaper synthetics) in order to preserve the concept of organic life. Their belief is that if organic life is left to advance unchecked, it will eventually create synthetic life (such as the geth), which will inevitably go on to kill ALL organic life in the galaxy. The kid doesn't try to sell us on being a reaper because he doesn't care if individuals want to be reapers or not, what the species under threat want doesn't matter. It's not about them, but the existence of organic life as a whole.
Reminds me of the Inhibitors(aka Wolves) in Alastair Reynold's Revelation Space series.

They're basically dumb self-replicating machines that wipe out all starfaring civilizations so there won't be a big war that destroys the galaxy billions of years in the future. It's their way of preserving organic life, except they wipe out most of it. Or something like that. So the galaxy is littered with dead civilizations, and one or two that successfully went into hiding, some that turned neutron stars into supercomputers and uploaded, going digital, and one that's just a rather dumb and completely technology-free biomass spread out on a bunch of ocean worlds, so they obviously had technology at some point and bio-engineered themselves and went techless, after spreading out.