Often there's a distinction between "wage" employees (paid x/hour) and "salaried" employees (paid x/term, usually per year).Dalisclock said:I know this is a stupid question and at risk of derailing the thread: How it Unpaid Overtime(Crunch in particular) not in violation of labor laws? Do the game industry employees just sign shitty ass contracts that waives their right to getting paid extra for anything over 40 hours a week? Considering how prevlent this seems to be in the industry I can only imagine there's some kind of standardized dodge that allows this shit to continue across the industry without the DOL looking into it.Xsjadoblayde said:This is quite sad to hear. Am going to miss Clem, wolfy pig dude and the borderlands bunch. But if the working conditions and bad management are what they are, perhaps it's for the best in the interests of the long-term health of those employees. They really should unionise within this industry, as should any work force being pushed beyond their limits. Though if they're US based, that wouldn't help matters.
Maybe they should have done a better job? I don't outright want anyone to be out of a job, but I am not going to pretend people should keep jobs they are bad at.TheVampwizimp said:Damn, I had just heard about season 2 of The Wolf Among Us and now it's gone. Big bummer there.
Right, just a couple hundred people's jobs, nothing that matters.Saelune said:Oh no! But they made... *looks up every game they made* ...Nevermind. Nothing of value was lost.
Define "better job." Because every Telltale game since Walking Dead has had mostly positive reviews.Saelune said:Maybe they should have done a better job?
Who was bad? The devs, or the execs with their irresponsible spending, constant crunch times that some employees weren't even compensated for and hiring new people a day before the company went bankrupt?Saelune said:Maybe they should have done a better job? I don't outright want anyone to be out of a job, but I am not going to pretend people should keep jobs they are bad at.TheVampwizimp said:Damn, I had just heard about season 2 of The Wolf Among Us and now it's gone. Big bummer there.
Right, just a couple hundred people's jobs, nothing that matters.Saelune said:Oh no! But they made... *looks up every game they made* ...Nevermind. Nothing of value was lost.
And then there's straight up wage theft, which now has to be prosecuted individually instead of with class action arbitration, and that a bankrupt company isn't obligated to pay out regardless.Callate said:Often there's a distinction between "wage" employees (paid x/hour) and "salaried" employees (paid x/term, usually per year).Dalisclock said:I know this is a stupid question and at risk of derailing the thread: How it Unpaid Overtime(Crunch in particular) not in violation of labor laws? Do the game industry employees just sign shitty ass contracts that waives their right to getting paid extra for anything over 40 hours a week? Considering how prevlent this seems to be in the industry I can only imagine there's some kind of standardized dodge that allows this shit to continue across the industry without the DOL looking into it.Xsjadoblayde said:This is quite sad to hear. Am going to miss Clem, wolfy pig dude and the borderlands bunch. But if the working conditions and bad management are what they are, perhaps it's for the best in the interests of the long-term health of those employees. They really should unionise within this industry, as should any work force being pushed beyond their limits. Though if they're US based, that wouldn't help matters.
Sometimes "salaried" positions are white-collar and/or creative, expected to produce particular results rather than move a certain number of customers or units per hour, and their work is not well measured in terms of hourly productivity.
Sometimes salaried positions end up getting really brutally exploited, which is part of why people working in game development are murmuring about forming a union right now.
[link]https://www.accountingtools.com/articles/what-is-the-difference-between-salary-and-wages.html[/link]
[link]https://www.forbes.com/sites/lizryan/2017/12/11/whats-better-an-annual-salary-or-an-hourly-wage/#6b3119d768e0[/link]
https://variety.com/2018/gaming/news/skybound-telltale-the-walking-dead-1202971245/Sassafrass said:Well since posting that, I've also heard that episode 2 might be coming out but 3 and 4 are cancelled as of now. It's just gonna be a 'wait and see' situation and see if the remaining people at Telltale want to shed more light on the entire situation.tippy2k2 said:
I really really really really really really hope you're wrong...
While Season 3 stumbled a bit, I don't think it's nearly as bad as people seem to make it out to be. Clem deserves an ending damn it! :,(
Game of Thrones. Batman. Guardians of the Galaxy. Those are some AAA licenses and can't have been cheap to acquire.Abomination said:What kind of mismanagement was going on if they were not able to make any money?
The game engine was bare bones and used multiple times across almost all of their products. Sure they weren't selling for AAA prices but the cost of production was no where near as high as AAA.
Something is fucky, and I get the feeling the balance sheets are worth looking at.
Are you sure? Because GoTG and GoT didn't seem to do that hot considering how huge those franchises are.Hawki said:Um, yes?BabyfartsMcgeezaks said:Like, did anyone really want a telltale game about Game of Thrones and Guardians of the galaxy? Or MINECRAFT?
Minecraft, sure, but GoT and GotG are ripe settings for story-based games.
Sure that people wanted them, or sure that they're ripe for story-based games?BabyfartsMcgeezaks said:Are you sure? Because GoTG and GoT didn't seem to do that hot considering how huge those franchises are.
I do not know the particulars of the licencing. Some could have been royalty based, others potentially lump sums. Given the crazy success of the first Walking Dead game one would think Telltale would have negotiation clout.Burnhardt said:Game of Thrones. Batman. Guardians of the Galaxy. Those are some AAA licenses and can't have been cheap to acquire.Abomination said:What kind of mismanagement was going on if they were not able to make any money?
The game engine was bare bones and used multiple times across almost all of their products. Sure they weren't selling for AAA prices but the cost of production was no where near as high as AAA.
Something is fucky, and I get the feeling the balance sheets are worth looking at.
It also doesn't really help that, because of their game engine, if you've played one Telltale game you've essentially played them all.
The comics are kinda weird and have the author going off on jarring tangents on his own political views. Best just play the first game and assume the story is closed.Marik2 said:Just read the comics.erttheking said:No Wolf Among Us season 2?
Fuck.
I know the guy has a hard on for Israel and WWII Murica, but it's still decent. It somewhat jumped the shark after the battle with the empire, but it was still a fun ride for me.jademunky said:The comics are kinda weird and have the author going off on jarring tangents on his own political views. Best just play the first game and assume the story is closed.Marik2 said:Just read the comics.erttheking said:No Wolf Among Us season 2?
Fuck.
I just found so many of the characters I grew attached to in the game came to bad ends or became enormous dickwads. Maybe if I had read the comics first.Marik2 said:I know the guy has a hard on for Israel and WWII Murica, but it's still decent. It somewhat jumped the shark after the battle with the empire, but it was still a fun ride for me.jademunky said:The comics are kinda weird and have the author going off on jarring tangents on his own political views. Best just play the first game and assume the story is closed.Marik2 said:Just read the comics.erttheking said:No Wolf Among Us season 2?
Fuck.