Hello all, I was thinking about the state of the Industry at the moment particularly in regards to the rise of piracy and boat in the triple-A studio system. Firstly I could not help but come to the conclusion that many triple-A studious artificially inflate their development costs as a way justify outrageous prices on many subpar products that are themselves products of lazy game design. I am going to use example from games I am familiar with and also keep in mind I'm from Canada so we get shafted for prices on a lot of games because our retailers don't adjust prices when our dollar is strong.
I have played +150 hours of Fallout New Vegas and there are still some things I have not done. I'm sure I could have done everything in that time but whatever, I still have a reason to keep playing it. That game cost me $70 when it came out, other games that cost me $70 when they came out were Halo 3, Brutal Legend and Mass Effect. Other these other titles second largest lifespan was ME with +80 hours, next Halo 3 with only 17 hours and pitifully Brutal Legend with about 9 hours and only cause I had to redo part of it. I enjoyed the content of the 4 games, but the latter to had no reason for me to keep playing them after a while. There is absolutely no reason other than not wanting to bother that the latter two games could not have had at least as much content as Mass Effect 2. These games did not have drastically different development budgets from each other. Ok, Brutal Legend probably spend quite a bit of its on music rights but if Obsidian and Bioware can put as much content into games like Fallout NV and Mass Effect as they did then how the fuck can Budgie backed by Microsoft not easily afford to do the same? That's an easy answer and brings us to the next issue, they didn't bother because they knew that their largely non-savvy consumer base will pay full price for much less. I can see single more important factor involved. Yes there are defiantly other forces at play but this my is the crux of the issue. Two many people with low standards provide motivation to do any better unless the developers personally want to. How this effects piracy is fairly straight forward:
A) In a Free Market the market decides the value of something not its creator,
B) Piracy while illegal allows people the option of paying $0 for a game thusmaking its value $0,
C) The Disparity in quality between similarly priced games results in the consumer deciding that if Game X the better game is worth $70 then Game Y, the perceived lower quality game is defiantly not worth as much.
D) Not being presented with the option of paying less for it because of people with low standards propping up its perceived value because they are derp enough to buy the same game every year with minor tweaks instead of demanding one game that has its rosters updated (looking at you every sports licence ever)
However instead of fixing this to avoid something like another crash of 1983 there are corporate apologists who stress developers need to be paid for their work ignoring the fact that they could still be paid at current rates entirely by subtracting a tiny % off a game's profit (because they already see so little of it) convincing said easily manipulated people their points are valid when they don't hold up to objective analysis of the state of the industry.
What are your thoughts? Mine are currently that I'm getting to jaded to enjoy anything any more.
I have played +150 hours of Fallout New Vegas and there are still some things I have not done. I'm sure I could have done everything in that time but whatever, I still have a reason to keep playing it. That game cost me $70 when it came out, other games that cost me $70 when they came out were Halo 3, Brutal Legend and Mass Effect. Other these other titles second largest lifespan was ME with +80 hours, next Halo 3 with only 17 hours and pitifully Brutal Legend with about 9 hours and only cause I had to redo part of it. I enjoyed the content of the 4 games, but the latter to had no reason for me to keep playing them after a while. There is absolutely no reason other than not wanting to bother that the latter two games could not have had at least as much content as Mass Effect 2. These games did not have drastically different development budgets from each other. Ok, Brutal Legend probably spend quite a bit of its on music rights but if Obsidian and Bioware can put as much content into games like Fallout NV and Mass Effect as they did then how the fuck can Budgie backed by Microsoft not easily afford to do the same? That's an easy answer and brings us to the next issue, they didn't bother because they knew that their largely non-savvy consumer base will pay full price for much less. I can see single more important factor involved. Yes there are defiantly other forces at play but this my is the crux of the issue. Two many people with low standards provide motivation to do any better unless the developers personally want to. How this effects piracy is fairly straight forward:
A) In a Free Market the market decides the value of something not its creator,
B) Piracy while illegal allows people the option of paying $0 for a game thusmaking its value $0,
C) The Disparity in quality between similarly priced games results in the consumer deciding that if Game X the better game is worth $70 then Game Y, the perceived lower quality game is defiantly not worth as much.
D) Not being presented with the option of paying less for it because of people with low standards propping up its perceived value because they are derp enough to buy the same game every year with minor tweaks instead of demanding one game that has its rosters updated (looking at you every sports licence ever)
However instead of fixing this to avoid something like another crash of 1983 there are corporate apologists who stress developers need to be paid for their work ignoring the fact that they could still be paid at current rates entirely by subtracting a tiny % off a game's profit (because they already see so little of it) convincing said easily manipulated people their points are valid when they don't hold up to objective analysis of the state of the industry.
What are your thoughts? Mine are currently that I'm getting to jaded to enjoy anything any more.