Massively Malygris Online Games

Mariena

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The_root_of_all_evil said:
I've told you Andy, City Of Heroes is the way to go. Dungeon Runners only has the amusing accents and the silly named items.
I couldn't stand CoH/CoV anymore. It was too much of the same stuff. Even the freaking Rikti War Zone I was so hyped about was.. EXACTLY THE SAME. The first mission you play to the super giant level uber robots you fight.. it's exactly the same. Groups of monsters in a tiny alley here, pull, kill. All in the same randomly generated warehouse or cave. The only variety were the bank missions.

The_root_of_all_evil said:
Best thing about COH? You can literally spend hours on the costume creation screen.
That, however, is true. For me that was actually a bad thing, because it made me reluctant to roll a new toon. I mean, I already made 4 new costumes for my character, I don't have the inspiration to come up with a new one! :p
 
Feb 13, 2008
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Mariena said:
The_root_of_all_evil said:
I've told you Andy, City Of Heroes is the way to go. Dungeon Runners only has the amusing accents and the silly named items.
I couldn't stand CoH/CoV anymore. It was too much of the same stuff. Even the freaking Rikti War Zone I was so hyped about was.. EXACTLY THE SAME. The first mission you play to the super giant level uber robots you fight.. it's exactly the same. Groups of monsters in a tiny alley here, pull, kill. All in the same randomly generated warehouse or cave. The only variety were the bank missions.
There are some truly stunning missions (Frostfire, for instance) but there is an awful lot of grinding missions. The big difference is that you can actually run them with a group and just have fun within that group, as long as you have a reasonable set up.

And there's few things funnier than leaving the Fire Blaster on his own when he pulls with Fireball.

Every MMO has to have it's grind, but it's not really grind if you're having fun, and the social element of CoH/V is second to none.

The PvP sucks goats though.

BTW, I had over 18 characters with 4 different costumes and I still was building more. In a game where you can just waste an hour dancing, that's something I've yet to find in any other MMO.

EQ came close with it's mega-raids but CoH/V has to be my all time fave.
 

Abedeus

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Sep 14, 2008
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The_root_of_all_evil said:
Best thing about COH? You can literally spend hours on the costume creation screen.
Ayup. That's what held my interest for almost 3 months. Although there was too much repetition in the game.


About the antisocial people in Dungeon Runners - blasphemy. I always see a chat going on between 3+ people.

Oh, and don't get your hopes up about Runes of Magic. Another boring grinding MMO.
 

Doug

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Apr 23, 2008
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Larhanya said:
That said, shy or not, there is deep down a part of me that still wistfully imagines that perfect full party of roleplaying adventurers to join with as we take down a dragon or explore a new landscape...
Any game that manages to achieve that can have my cash, heh. Age of Conan tried to make you go through a ridiculous amount of solo grinding first, DDO just hasn't gripped me enough to get that far, and Guild Wars let you get there, but the low quality gameplay just made everything very 'meh'.

I'll give City of Heroes and probably City o' Villains a try and see if I can get that to work for me, heh.
 

WillSimplyBe

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Mar 16, 2009
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Oh Gosh... you have bad luck picking games... Dungeon runners is not only niche, its like super niche. And Runes of Magic is just awful... I think those are two of the games I'd stay far away from as possible. Thing is you have to at least have some idea of what your getting yourself into when joining an MMO. Knowing someone who already plays it is usually really nice, but if not, at least peruse their forums and see what the community is like there. I've tried over 100 MMOs now(xD way too much free time sometimes, but I'll wear this as an accomplishment), and I'm glad to say that the jerks are generally a minority(though there are many asshats still) if you know how to go about things. Most players are actually nearly human in many games, lol.

The City Of- games are really pretty good, and at least when I played them, the communities were really active and involved, generally easy to get parties, and they even held costume contests (which I won plenty of, yay!) However, the PvP is very very lacking, if its still similar to its old usual state.

For great PvP, Guildwars is the game to try, in my opinion. The game has thousands of guilds, and always like 5 or 6 trying to recruit members in just one town in just one channel, So its not lacking in folks to talk to. The low level cap annoys some people, others see it as a game thats more about skill in pvp and missions, than gaining the most amazing gear and highest level.

DDO I cant say much about myself, since I only tried the trial a short while ago, but it was fun, and it seemed like most of it centered around teams working together for accomplishing quests.

If your all about parties, Final Fantasy 11, doesn't disappoint, except at the beginning when it sucks till you get till about level 30 with one job. Its a game that entirely revolves around teaming with people, and you can pick up a lot of new people to /befriend usually. It just sucks that the game's difficulty starts the beginning off by dropping you into the deep end of the pool, and then telling you to dig.

Mabinogi is another one for getting lots of team play, a game that seems to combine delving dungeons and treasure hunting, with a life game closer to the style of Harvest Moon. Its nice, some real jerks however mixed in with the nice though.

If your really interested in party play, those are some games I'd suggest. From the mind of a Social-style mmorpg player. Just some observations.
 

Synthautic

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Mar 20, 2009
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To be perfectly honest, the only sort of online RPG I've ever seen with good RP has been the text-based ones by Iron Realms entertainment. It's pretty much mandatory. You want to name your character "pwntrocity?" They'll make you change it. You want to talk about something called a modem or computer or monitor? The mods and players alike will call you insane and mute you on all public and local chat channels for a variable length of time. And if you try arguing with any of the mods about it, they turn you into a shrubbery. So long as you have a decent amount of spatial sense for navigation and a bit of imagination, I'd recommend giving it a shot. They've streamlined a lot of things from previous text-based games. But it's not for everyone. Anyway, I'll quit talking now.
 

dirk45

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WillSimplyBe said:
And Runes of Magic is just awful...
I disagree. Runes of Magic is a kind of Diablo style single player game that is for free without the action. You should by no way try and play it like a normal MMO trying to level quickly and search for endcontent or you'll wind up meeting people you don't really want to meet and spending more money per month than you spend on WoW per year.

I still recommend LotRO to all those looking for a cooperative MMO. And if you want you can also spend hours dressing up for the festival activities. LotRO even has a dressing room and you don't need to show the armor you wear for your bonuses but show different "fashion clothing" instead. And you have colors to change your appearance.
 

Eric the Orange

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Apr 29, 2008
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The_root_of_all_evil said:
Best thing about COH? You can literally spend hours on the costume creation screen.
I have a friend who plays CoH, and I agree the charicter creator is phenominal in that game. I made a few guys on his account just for fun.

But unfortunately i'm not a very social gamer, and he tells me you pretty much have to group past level 20 or so. I just don't like playing games with people I don't know, because of the douche bag percentage.

Which is kind of the oxymoron in MMOGs, there ment to be played with other people but many people are greifers who take enjoyment in the pain of others. True if you look hard enough you can find other like minded people, but I don't want to have to sift through sewage to find gems.
 
Feb 13, 2008
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Eric the Orange said:
The_root_of_all_evil said:
Best thing about COH? You can literally spend hours on the costume creation screen.
I have a friend who plays CoH, and I agree the charicter creator is phenominal in that game. I made a few guys on his account just for fun.

But unfortunately i'm not a very social gamer, and he tells me you pretty much have to group past level 20 or so. I just don't like playing games with people I don't know, because of the douche bag percentage.

Which is kind of the oxymoron in MMOGs, there ment to be played with other people but many people are greifers who take enjoyment in the pain of others. True if you look hard enough you can find other like minded people, but I don't want to have to sift through sewage to find gems.
Grab CoV, create a */Dark Mastermind and you can run til at least 40 on your own. :)
 

L.B. Jeffries

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I sorta have the same experience when I play L4D. Except I'm screaming at the person to slow down so I can heal them or just asking about their day. This is mostly on co-op for the campaigns but still, this isn't Halo, strike up a conversation people.
 

gloinne

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Mar 19, 2009
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Never even heard of Dungeon Runners. Come try out Lord of the Rings Online. I'm having a wonderful experience there. It's better than the fun I had with EQ2. The community is what makes a MMO great. The Landroval community in LOTRO is outstanding. We roleplay all the time in our groups, especially within my Kin and I've found groups at all levels of play.
I highly recommend you try LOTRO.
 

solidstatemind

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Nov 9, 2008
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I can suggest three things:

-make use of the free trial offers. Yes, ALL of them. You may find that 'hey, a ridiculous number of people play World of Warcraft for a reason', or you might find yourself more at home in a hot-pink spandex costume in CoH/CoV. Perhaps you'll find that Middle Earth is your cup of tea... er, stein of ale. But the truth is that you'll never know until you see what's out there. I've been playing WoW since Beta, and I still check out all the trials, just to see if there is something that can seduce me away from that particular addiction.

-Get a buddy to agree to join with you. I promise you, having even a single dependable compatriot will make the experience in whatever game you choose exponentially better.

-Be prepared to deal with the inevitable dickheads. Every online game has people who, for whatever reason, are going to be rude, antisocial, obnoxious, maladjusted, or just plain mean. ( http://www.penny-arcade.com/comic/2004/3/19/green-blackboards-and-other-anomalies/ ) The trick is figuring out what you're going to find most intolerable/irritating and learning to recognize the signs of that behavior. To use my experience in WoW as an example, I don't tend to socialize- much less group- with people who attempt to converse in SMS English. They just don't seem to place the same emphasis on clear communication that I do.

But yeah, I think what you're looking for is out there; now go find it.
 

megamung

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Apr 8, 2009
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^^^^
what gloinne said, LOTRO is my first MMO expiriance (i graduated from first person shoot em ups) and it is great, most are realy friendly helpful people and the jerks get weeded out quickly, MMO gold!!
 

bindox

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Mar 19, 2009
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Malygris said:
Massively Malygris Online Games

Andy Chalk would really enjoy MMOGs if they weren't jam-packed full of jerks.

Read Full Article
ALERT!
There are jerks everywhere! There are jerks in all MMO's. There are jerks in every city, in every country on the entire planet!
__________________________________________________________________________________________________________

Was this a surprise to anyone? I really don't know how it could have been.
(Mandatory facepalm here.)
 

mikoyan

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Dec 11, 2008
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dnadns said:
Sad, but true. I think my only true role playing experience that was actually really good was back ago some time when MUDs were still popular. I wonder where all those players went as they were pretty articulate and good fun most of the time.

Maybe it's just one of those forgotten arts that vanished with the use of language (I mean the real thing) in online games.
MUDs for the most part were populated by college kids and even then those precious few that could get an account with internet access (which was rare in those days). Even MUDs had jerks.
 

slackbheep

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Sep 10, 2008
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I just don't know what sort of glorious roleplaying experience one expects to have in a D2 clone, or how qualified one is to speak about mmos if that's your only experience.
 

slackbheep

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Synthautic said:
To be perfectly honest, the only sort of online RPG I've ever seen with good RP has been the text-based ones by Iron Realms entertainment. It's pretty much mandatory. You want to name your character "pwntrocity?" They'll make you change it. You want to talk about something called a modem or computer or monitor? The mods and players alike will call you insane and mute you on all public and local chat channels for a variable length of time.
I still dabble in an oldschool MMO called Darkages which has been going for about ten years now. It's long past its prime but what you've mentioned used to be one of my favorite parts. You were expected to roleplay, or atleast shut up. The two "main" towns both had political systems in place which allowed for players to become guards, judges, demagogues, and so on as well as player run religion. Some of my more fond mmo memories involved players who had "fallen from grace" and had been sentenced to the ingame version of the death penalty, or another time a town had declared martial law in wake of an attempted political takeover.
 

dnadns

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Jan 20, 2009
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mikoyan said:
MUDs for the most part were populated by college kids and even then those precious few that could get an account with internet access (which was rare in those days). Even MUDs had jerks.
I'm not denying that there is a natural law somewhere around that assures a minimum amount of jerks in groups of any sizes. Evil people also assume that for groups with the size of one.

But my general experience with user friendliness was way better than any MMORPG I tried out later. Most of the time I just kept thinking "ok, the kids around here are idiots, let's try find the adults", but it seems that the "adults" are not a lot better these days. Maybe I just got lucky to log on to the right systems.
 

theSchlub

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Mar 24, 2009
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John Gabriel's "G.I.F.T" holds true in MMOs more than any other genre. I've met players for whom griefing is an art form that they spend time trying to perfect, from stealing from a guild bank to ninja-ing loot, and disrupting social events with sudden pvp. The sad fact is that most mmos can't enforce their rules with any sort of general program or feature to prevent this sort of behavior, so it's generally tolerated and ignored. The end result is that everyone begins to grief just so they don't get shafted at the end of the day by a long day of victimization. The real crappy part of this is that technically such things like loot-ninjaing and other online crimes are that they aren't really against the rules. But then this is a double edged sword like everything. A game with rules outlined to target griefers would be draconian and just plain sad. Every action reviewed and analyzed for malicious intent, and inevitable errors on the side of caution as innocent players are banned and kicked from the game.

I guess the point of the above rambling article is that while a griefer may be a loathsome asshat who deserves no pity when a level-capped enemy player steamrolls him, the beauty of it is that he plays a dangerous game: whatever he does to someone, someone can do to him. And as we all know, Karma is a *****.