I couldn't stand CoH/CoV anymore. It was too much of the same stuff. Even the freaking Rikti War Zone I was so hyped about was.. EXACTLY THE SAME. The first mission you play to the super giant level uber robots you fight.. it's exactly the same. Groups of monsters in a tiny alley here, pull, kill. All in the same randomly generated warehouse or cave. The only variety were the bank missions.The_root_of_all_evil said:I've told you Andy, City Of Heroes is the way to go. Dungeon Runners only has the amusing accents and the silly named items.
That, however, is true. For me that was actually a bad thing, because it made me reluctant to roll a new toon. I mean, I already made 4 new costumes for my character, I don't have the inspiration to come up with a new one!The_root_of_all_evil said:Best thing about COH? You can literally spend hours on the costume creation screen.
There are some truly stunning missions (Frostfire, for instance) but there is an awful lot of grinding missions. The big difference is that you can actually run them with a group and just have fun within that group, as long as you have a reasonable set up.Mariena said:I couldn't stand CoH/CoV anymore. It was too much of the same stuff. Even the freaking Rikti War Zone I was so hyped about was.. EXACTLY THE SAME. The first mission you play to the super giant level uber robots you fight.. it's exactly the same. Groups of monsters in a tiny alley here, pull, kill. All in the same randomly generated warehouse or cave. The only variety were the bank missions.The_root_of_all_evil said:I've told you Andy, City Of Heroes is the way to go. Dungeon Runners only has the amusing accents and the silly named items.
Ayup. That's what held my interest for almost 3 months. Although there was too much repetition in the game.The_root_of_all_evil said:Best thing about COH? You can literally spend hours on the costume creation screen.
Any game that manages to achieve that can have my cash, heh. Age of Conan tried to make you go through a ridiculous amount of solo grinding first, DDO just hasn't gripped me enough to get that far, and Guild Wars let you get there, but the low quality gameplay just made everything very 'meh'.Larhanya said:That said, shy or not, there is deep down a part of me that still wistfully imagines that perfect full party of roleplaying adventurers to join with as we take down a dragon or explore a new landscape...
I disagree. Runes of Magic is a kind of Diablo style single player game that is for free without the action. You should by no way try and play it like a normal MMO trying to level quickly and search for endcontent or you'll wind up meeting people you don't really want to meet and spending more money per month than you spend on WoW per year.WillSimplyBe said:And Runes of Magic is just awful...
I have a friend who plays CoH, and I agree the charicter creator is phenominal in that game. I made a few guys on his account just for fun.The_root_of_all_evil said:Best thing about COH? You can literally spend hours on the costume creation screen.
Grab CoV, create a */Dark Mastermind and you can run til at least 40 on your own.Eric the Orange said:I have a friend who plays CoH, and I agree the charicter creator is phenominal in that game. I made a few guys on his account just for fun.The_root_of_all_evil said:Best thing about COH? You can literally spend hours on the costume creation screen.
But unfortunately i'm not a very social gamer, and he tells me you pretty much have to group past level 20 or so. I just don't like playing games with people I don't know, because of the douche bag percentage.
Which is kind of the oxymoron in MMOGs, there ment to be played with other people but many people are greifers who take enjoyment in the pain of others. True if you look hard enough you can find other like minded people, but I don't want to have to sift through sewage to find gems.
ALERT!Malygris said:Massively Malygris Online Games
Andy Chalk would really enjoy MMOGs if they weren't jam-packed full of jerks.
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MUDs for the most part were populated by college kids and even then those precious few that could get an account with internet access (which was rare in those days). Even MUDs had jerks.dnadns said:Sad, but true. I think my only true role playing experience that was actually really good was back ago some time when MUDs were still popular. I wonder where all those players went as they were pretty articulate and good fun most of the time.
Maybe it's just one of those forgotten arts that vanished with the use of language (I mean the real thing) in online games.
I still dabble in an oldschool MMO called Darkages which has been going for about ten years now. It's long past its prime but what you've mentioned used to be one of my favorite parts. You were expected to roleplay, or atleast shut up. The two "main" towns both had political systems in place which allowed for players to become guards, judges, demagogues, and so on as well as player run religion. Some of my more fond mmo memories involved players who had "fallen from grace" and had been sentenced to the ingame version of the death penalty, or another time a town had declared martial law in wake of an attempted political takeover.Synthautic said:To be perfectly honest, the only sort of online RPG I've ever seen with good RP has been the text-based ones by Iron Realms entertainment. It's pretty much mandatory. You want to name your character "pwntrocity?" They'll make you change it. You want to talk about something called a modem or computer or monitor? The mods and players alike will call you insane and mute you on all public and local chat channels for a variable length of time.
I'm not denying that there is a natural law somewhere around that assures a minimum amount of jerks in groups of any sizes. Evil people also assume that for groups with the size of one.mikoyan said:MUDs for the most part were populated by college kids and even then those precious few that could get an account with internet access (which was rare in those days). Even MUDs had jerks.