AgentNein said:
I'd like to put forth something that may have been overlooked, and that's the people (admittedly like me) who enjoy the concept of playing multiplayer in theory, but have next to no comfort with the idea of initiating the multiplayer with other players. So I get this MMO, and end up hacking away at junk by my lonesome.
I'm an introvert at heart and find social interaction draining to a certain extent. Don't get me wrong, I'm not your stereotypical gamer shut-in, I go to parties and enjoy the company of other folks. It just drains me, and every once in awhile I feel the need to....well, shut myself in my room and read a book and avoid interaction completely.
Anywho, that's how I inevitably play my MMOs. Because playing with other people stresses me the hell out. It's fun, but it's stressful, and I eventually feel the need to recharge by just doing my own thing. Who knows, maybe I'm not alone?
I'm in your camp as well, although I attribute it to the fact that I deal with troublesome people and social situations at work all day, and when I get home, I don't want to have to deal with the same thing. Thus, I find I group up only occasionally, because I spent all day dealing with the stress of people management, and I don't want to experience that in my game and relaxation time at night. That doesn't mean I want to play a single player game either, necessarily....I like the auction house (possible only in an MMO), the guild chat (sometimes), and those fun occasional "random moments" that only happen when you bump into other players in the MMO and save their ass and vice versa. That's cool stuff, and its part of the multiplayer process.
One thing I don't like is an MMO that "breaks the suspension" by making some areas arbitrarily harder just to force grouping...why is ogre X tougher than all these other ogres? Because the designer decided they need areas specifically aimed at multiplayer? Whatever. I like Guild Wars with its bots, and DDO has certainly made an effort (sort of) with its solo options. WoW has done the best balancing overall, though, as the process of leveling is very rich, with thousands of quests before ever hitting 80....I fail to see the advantage of rushing to the end game, honestly, with so much cool stuff to do.
Now, with the Random Dungeons feature in patch 3.3 I've been doing more grouping in the last two weeks than I have in the last two years....the game now finds players for me, drawn from other servers, who are not going to diss me because I want to do a DPS arms warrior and not tank. I love it! I've found this process less stressful now, as grouping is now something that just "gets done" and very quickly....no hour long waits to organize a party, no being told to respec tank or whatever because that's what they need (even though I don't enjoy tanking) and no more power-tripping controllers telling everyone else what to do (usually); everyone gets organized by the game itself, almost without more than a few minutes wait, and BAM we're having fun in a dungeon. It's dramatically improved the overall grouping part of the game for me, I gotta say.