Firstly, I want to say thank you for coming back to reply! It means a lot to me as a reader of various articles when the author comes back to participate in the discussion about the article. I hate when an author posts something and disappears leaving the questions (or angry feedback) lingering and never resolved.Encaen said:Sorry if you didn't enjoy the read, but this comment indicates that I was successful in not just conveying my experience, but offering information so critical gamers like you can decide for themselves!
It wasn't that I didn't enjoy the article. I'm actually quite happy with it as written. It was your feedback from getting a taste of the game; and from the intro it sounds like you are a Master of Orion fan too. My comment about it being "one of those previews" is based upon it being a short taste of the game. Here's some things you can do in it and how it operates, but not much beyond that. Perhaps chiatt was looking for more of a review type look at it; and who wouldn't want to see that, really? However I can't think of a game that was a disaster on release that while it was in a preview article was bashed by the author. Usually you guys are thankful for getting to preview a game, and if you get the reputation as someone who writes high criticism, you're not likely to be invited back. I understand that, and I think you presented it in a well written manner.
My problem stems not from your writing, or presentation, but in the direction they're proceeding with this game and I just don't like it. From the awful writing and dialogue the ambassadors use, to the starlanes (worm holes between planets) forcing paths of movement, to the 5 item production queue - these are steps BACKWARDS from the series, not progression. This is sounding like Master of Orion LITE so the casual audience can have a 4X game. In dreaming of the things that Master of Orion III could've been (or what IV could be), I had higher hopes. They're taking a game that's popular, Civilization, and trying to shoehorn in elements of that. Will it work? Possibly. I just fear that it won't end up scratching that itch I have for the ultimate space empire game. I have no intention of preordering until I see the reviews for this thing.
Perhaps my skepticism is brought on by years of being disappointed by so many 4X games that, while wonderful in their own way, just couldn't match some of the things that Master of Orion II had introduced in 1996. I love Galactic Civilizations ship building. Endless Space has beautiful graphics and music. Sins of a Solar Empire (yeah, RTS, not fair really) has beautiful and well done combat. When playing each of those games though, I always want to do things that aren't programmed into the game - and it's a shame that this old game has actions that trump the newer games. Unique tech trees, espionage and sabotage, blockades, ground invasions, manual combat, rampant customization of ships (with miniaturization; a reason to keep researching to make components in your ships smaller). Each 4X game since has drawn on bits and pieces but none in my opinion have been able to bake that perfect pie with all of the right ingredients.
My WTF about the 5 item queue is just a frustration akin to "well that's one more thing removed - what else has been removed?" Did you never play a late game huge galaxy with all of the techs and queue up 20-30 items for each new colonization? It was very tedious and time consuming. Perhaps the auto governor will do a better job, but I don't see how cutting back on things serves the game better.
Honestly, I remain hopeful for this game. I want it to succeed and bring back the magic. With every article/video/preview that's posted that angers the old fanbase, it just seems like one more nail in the coffin. What keeps me hopeful is that the developers are actually working on making the gameplay fun. There are times when a developer makes changes to the formula that causes an outcry of anger from the fanbase, but the changes actually make the game more fun. I really hope that is the case.
One last thing - I can't get to what I wrote on Steam about the dialogue (from a work computer) - but this from another source sums it up. A lot of us feel like whoever is doing the writing didn't really think out the interactions and dialogue:
Mikko_M:
Personally I find it to be quite lazy and unimaginative writing to just search every cat, bird, bear, lizard, ant, Roswell alien, robot joke and phrase in the English language and cram them all into the in-game dialogue. In my opinion the right way to come up with the things that the aliens would say is to first take a look at the culture that you have created for them and their intended physical appearance and then start to think about what kind of language this particular alien species might use.
And since this is a game about galactic domination and probably its target audience isn`t 5 to 10 year-olds at least I would appreciate if the ambassadors weren`t highlighting the fact that they are for example cats all the time (like the Mrsshan representative seemed to be doing in the video). Most of us players can already see that the Mrrshans for example are cat based aliens so they don`t have to keep bringing that up all the time, and they can focus on more important in-game matters when they speak.