Max Payne - Retrospective-ish Thing

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Cathosach

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Mar 10, 2008
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I think I'm alone amongst every gamer I've ever met in my love for the Max Payne series. I think of them as one of the first videogames in which I engaged with the story and the characters at a level on par with movies. However, I understand how this story of an NY detective's quest for revenge over the murder of his wife and child at the hands of drug addicts, communicated through noir comic-book panels could be seen by many as entirely clichéd, and I suppose that's partially right.

However, it's not just the comic-book panels that convey the (admittedly, easily achieved) grime and darkness of Max's world, it's all the little things. It's Max's continuous smirk as he sinks ever lower into the world he previously devoted his life to destroying. It's the hidden camera you find aimed at the bed in a hookers hotel room. It's learning that she's selling the footage from her sexual exploits to porn kings for some extra cash. It's the manic gibbering of the drug addicts in alleyways, lost in a stupor of illusion and paranoia. It's in the terrifying playable dream sequences where you hurtle Max mindlessly though a never-ending maze of tunnels, before nudging him precariously along a path of spilt blood over an abyss of absolute nothing.

It's things like this that differentiate the world-building proficiencies of videogames from the 'what-you-see-is-what-you-get' techniques of cinema. It was the first game I remember playing that showed all the things you can do in a videogame that you can't do in movies. Videogames can spend all the time they want in building up a world or atmosphere by including countless tiny details like the surrendered sigh Max makes whenever he is forced to resort to taking the drugs he was sworn to wiping from the streets in order to continue his bloody rampage against those he feels are most responsible for his family's murder. Movies can only have a single shot focusing on a single object or conversation for a limited time before being forced to move to the next piece of exposition or action before your average audience (read: imbeciles) stop paying attention after 90 minutes. Sure, the plot may have later derailed into the videogame fodder of conspiracies and ancient organisations made all the more contrived by a sequel which did a complete John Milton but it delivered it's world and characters with such gusto and magnificence as to make any reservations over the fact that it's a "third-person-shooter-with-bullet-time" entirely invalid.

Now, with the recent announcement of Max Payne 3 I can feel only a mixture of anticipation and reservation. Will Rockstar be brave enough to keep the old formula to maintain the story and atmosphere or resort to making it fiercely dark, excessively violent and giving Max a beard to appeal to modern gamers? Will audiences who have had their fill of Bullet Time (oops, sorry. Tequila Time) in such ballerina gun fests as 'Stranglehold' and '100 Bullets' be able to put up with relatively archaic gameplay to engage with the story? If GTAIV is anything to go by, I have absolutely nothing to worry about. Sam Houser's ability to combine brilliant shooty gameplay with a compelling story has been proven more than once now. So, I'll maintain my optimism for now. Bring the Payne.
 

Cpt_Oblivious

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Jan 7, 2009
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Did you have any installation problems? I'm trying to install it now but it comes up with an unknown errpor at about 2%.

Your review / retrospective / thing just makes me want to play it more, good job.
 

Cathosach

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Mar 10, 2008
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Thanks! Can't say I had the same problem with installation though, sorry. Looks like you're going to have to crawl the grimy innards of internet forums to find a solution. I feel for you.
 

Steve Dark

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Oct 23, 2008
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I never actually finished the first game due to circumstance, but I can say that it's sequel is a contender for my favourite game of all time along with SotC. It's just SO F**KING GOOD.

Ahh Max Payne, dearest of all my friends...
 

Kuala BangoDango

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Mar 19, 2009
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That was a good retrospective there Cathosach.

The Max Payne games are on my short list of games I've actually finished. The series is the ONLY game series I've ever completed, due in large part to the noir atmosphere and storytelling style.

I've seen very little noir used in the games I've played, so for me it was fresh, rather than cliched, though I can see how it would be for those who've played a lot more FPS's than I have. My only previous experience with this style was watching a roommate play the old Tex Murphy games as well as watching the Bladerunner movie, and for me that dark gritty atmosphere found a home in my heart.

The storytelling was beautiful, the action intense. The dream sequences are among the most surreal spine-tingling scenes I've ever seen in any game.

The number of fantastic quotes and one-liners in this series is astounding, and the writers really outdid themselves.

I must admit though that I preferred the original Max Payne face look over the sequel's. I really missed that permanent smirk he wore and wished the guy who played him would have played him for MP2.
 

Cathosach

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Mar 10, 2008
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Thanks a tonne.!

Yeah, I think the noir really did put a lot of people off playing it. It's a shame that people couldn't look past it to see the story that was oozing out of it. I know more than one person who stopped playing as soon as they reached the first dream sequence, not because it was difficult just because it was so uncomfortable to play. The way the camera zooms down those corridors and that scream Max makes whenever he falls off the blood goes into making one of the most terrifying game-play sequences of all time.

Agree with you about Max's face in the sequel. He went from a gurning psychopath to someone who looked like they belong in the background of 'Eastenders'.

Also, thanks for reminding me of Tex Murphy. I gotta go dig out 'Martian Memorandum'.
 

pigeon_of_doom

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Feb 9, 2008
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I thought the dream sequences in the original Max Payne were quite clumsy. Great atmosphere but certainly could have been executed better. Much more depth to the world than most other games, and I loved the Norse mythology references.

I'm not sure how well Rockstar will stay true to the series' roots, without making a huge departure from the previous games. They may have left it too late to make a good sequel, as third person shooters of that ilk are uncommon now, so they may feel a slightly different take on the Max Payne world may be required. Can't believe its been six years since Max Payne 2 came out though.
 

Cathosach

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Mar 10, 2008
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Yeah, I think it's a given that the comic-book panels will be replaced by conventional cutscenes. I wouldn't be that surprised if it's turned into an open-world action game akin to Crackdown or Just Jause.
 

spudz47

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Mar 11, 2009
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I've played this game a lot. It's my favorite! Max is one of the best video game characters in the history. A truly perfect game.
 

Tryzon

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I like the game alot, but there are only so many New Yorker accents I can take before snapping. I can't see myself enjoying any of the Godfather movies for the simple fact that I think of the Mafia in all its forms as a glorified gang, and their talk about 'respect' and such greatly irratates me. Still, I love Max and his strangely well-educated references, like when me mentions that a boat's captain is "waiting for [him] like the rowwer on the river Styx." Stylish.
 

Cathosach

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sirdanrhodes said:
Windows 7 doesn't support one of the best games ever, guess which.
Barbie Diaries: High School Mysteries?! I... uh, mean - MAX PAYNE 2? That sucks big time. I had no idea.
 

atol

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Jan 16, 2009
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Cathosach said:
I think I'm alone amongst every gamer I've ever met in my love for the Max Payne series.
Hello. Max Payne is in my top 10. Nice to meet you.
I'm very rarely hit emotionally in gaming, and both games managed to hit me emotionally while having very satisfying endings. I'm hard pressed to find any game that had a direct sequel and managed to do that in both games, since usually the magic is lost in either the transition or the preparation, if there was ever magic at all. I was pretty shocked to hear they were thinking about making a third game. Emphasis on "were", though, they said they dropped the plans for another title some years back.
 

Clashero

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I'm thinking about making a big "My 10 favourite games and series" post, and Max Payne is definitely up there. I LOVE Max Payne, and Mona Sax is one of my favourite protagonists ever.
TsunamiWombat said:
I also liked at the norse mythology references in the first game. Made me giggle.
True. They did it even more in the movie, actually explaining what Valkyrs are. And for the real Norse geeks like me, if you paid attention you could spot Vegvísirs, pictures of Yggdrasil, Jórmungandr, you get my meaning.
 

mark0217

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Mar 17, 2009
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I have loved Max Payne since the first one came out as well.
I waited a loooooooong time for a movie (it was released; wasn't so bad, just not what I expected). And now it's getting a sequel. It's really great. :D
 

TsunamiWombat

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I'M THE WOLF, YEAH! THE BIG, BAD, SUN DEVOURING WOLF! AAOOOOOOOWWWWWW!!

I don't need the words! I'm beyond the words! AHAHAHAHAHAHH!

...Tell me that shit didn't scare you.
 

Cathosach

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Mar 10, 2008
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mark0217 said:
I have loved Max Payne since the first one came out as well.
I waited a loooooooong time for a movie (it was released; wasn't so bad, just not what I expected). And now it's getting a sequel. It's really great. :D
I was waiting since 2001 for a movie. The manual in the PS2 version claims it would be out the following year. Talk about development hell.
 

Rycane_HHS

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Apr 13, 2009
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The first game had awkward bad trip gameplay bits. "Walk just a bit to the left, AND YOU FALL INTO YOUR DOOM. WELCOME TO THIS MAZE OF INSTANT DEATH."

Might've been just because I was so young when Max Payne was released.

But Max Payne 2, that I enjoyed, truly and fully. Even the last boss, which was so much less epic than that of Max Payne's, I enjoyed.

(Nothing beats destroying a helicopter by crashing an antenna on top of it, unless we talk about orbital laser cannons)