Max Paynes 3's Weakness

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PainInTheAssInternet

The Ship Magnificent
Dec 30, 2011
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VERY ANGRY RANT AHEAD

It is Max Payne himself. Put bluntly, he is Payneful (I regret nothing) to listen to. I know Extra Creditz and Yahtzee covered this, but they didn't rag on him enough.

I know he's supposed to be a tortured ex-cop with roots in Film Noire, but it's just such a grating slog to get through cutscene after cutscene, often not even a minute apart, of his self-pitying pathetic I'M SUPER TORTURED AND SERIOUS AND SHIT nihilism. It's not as if he states it once or does it through subtlety, but he constantly spouts the same 2 thoughts over and over again; the world is shit and I want to die; for the entire duration of the 8-hour-long campaign. It doesn't help that I cannot skip the cutscenes until they are almost over, at least on my PS3 version, meaning that I'm mashing the X button as hard and fast as I can in order to not be subjected to it for any longer.

If that's not bad enough, he will often have an inner monologue DURING GAMEPLAY repeating slight variations on how disorganized he is and how he turns everything to shit and his worthless societal critiques.

If he is so miserable, why doesn't he do something about it? Is that too hard? Or is he too addicted to misery so he just does what he wants to do and then bitches about how typical it is for him to do so? If I ever met this guy, I would either ignore him and let him go off and listen to emo music while drinking and smoking himself in self-deluded "maturity" or knock his lights out because he won't piss off and shut up.

Is this supposed to be mature? If so, it fails so miserably at it. This game is way more immature than COD or Halo or anything of the sorts for one reason; it thinks that it is mature. Film Noire was cheesy, but it was often deliberately cheesy and often thought of ironically. If it was attempting to be Noire, it failed to understand that the dialogue in those films would either be laughed at if given in small doses or annoy the shit out of everyone if it went on too long or took itself too seriously. I suppose I should admit that I am not a fan of Film Noire because of the dialogue.

The gore is over the top and you can practically hear itself fawning over each last kill in the wave where it goes slo-mo (obviously) and shows every last droplet emitting from the fist-sized holes in the victim (which is often stated to be just desperate people with no other way out of destitution). Max does not have any joy and is completely incapable of dealing with any sort of personal difficulty, which I suppose was supposed to reflect the target audience. Even when he quits smoking, drinking and drugs, there is no change in his personality or behaviour.

If this was supposed to be a parody of other games it still fails because it is just those negative traits amplified to supreme annoyance and intolerability. Think of the Scary Movie/Epic Movie franchise; they are parodies but lack any finesse or understanding on how to critique without simply being an example of its medium at its worst.

The gameplay is fun, though.
 

mad825

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Mar 28, 2010
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Yeah...MP3 story sucks...Lake wanted max to end like this:

Seemly so, this is RockStar's ever so progressing effort to create a meaningful story. The best that they can do is a rip-off of Scarface or a Clint Eastwood film...Speaking of films, they cannot do games right.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
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This game is pretty terrible all around...

- Unskippable cutscenes.
- Cutscenes that thrust you out of cover and/or straight into the enemies line of fire.
- Cutscenes that change your currently equipped weapon. You're holding your shotgun right before the cutscene starts, and when it ends you find yourself suddenly holding your pistol. This along with the second issue makes for numerous cheap deaths.
- Cutscenes that make Max do something totally moronic, getting everyone killed. Like that particular moment where the game could've easily given me control and allowed me to shoot the kidnappers, but instead has Max walking into a volatile situation for no reason which then blows up in his face.
- The inability to anticipate enemies, that pop out of nowhere and instantly take off half of your health.
- A cover mechanic that utterly sucks.
- Lying on the floor like a fucking plank each time you do a slow-mo dive, and proceeding to then stand up like a lame horse in the middle of getting your ass shot to pieces.
- The fucking fluorescent "intoxication" effect during cutscenes, obviously meant to give the game some hazy, trippy atmosphere, but completely failing because it just randomly pops up everytime for no reason.
- And ofcourse Max himself who feels like he was written by a 13-year old.
 

Guy from the 80's

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Mar 7, 2012
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I stopped playing after god knows how many hours in the Favela. I got out of there, got to the boat and then I've had enough.
 

blackdwarf

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Jun 7, 2010
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I really liked Max Payne 3. I recently played all the MP games and I really like the games. MP3 does have its shining moments, but there are some big flaws in the game. My biggest issues was the disconnect I had with the character. yahtzee stated it in his video, Max seems not be aware of the ridiculous stuff he accomplishes. When I jump through a window, using five bullets to kill five guys and all in slow motion, I feel like a unbeatable god. Max ,on the other hands, starts complaining how he fucked up, will fuck up and is in the progress of fucking up. It was almost comical.

What I did really enjoy, And think the game did best, was the presentation and the setting. I really felt like an outsider who was truly in a place I could never understand. being in the Favela's, while having not a clue what the locals are saying, does give a unique feeling.
 
Mar 9, 2012
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Yeah, it is pretty much how I feel too. Max Payne 3 plays itself and Max as a character both far too straight and far too "gritty". Much of the tone of 1 and 2 was set by Max's flowery monologues which always had a small element of self-parody and melodrama to them, giving them a somewhat Shakespearean quality. While he almost gets there a few times in 3, much of his narration amounts to restating the obvious in a dry manner.
 

Zeh Don

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Jul 27, 2008
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I agree with the OP. By extension, what I really hate was the decision to ignore most of Max Payne 2's character development, in favour of the abortion of a story they crammed together.
Considering I still consider Max Payne 2 to be one of the best written stories in all of video game history, it probably pushes my buttons more than it should, but damn it all to hell Rockstar - the final quote of the game said it all:

I had a dream of my wife. She was dead. But it was all right.

Max was no longer broken. He was starting to move on. It was handled so poetically that I still remember it to this day. And they crapped all over it because BULLET TIME.
That's ignoring the Dead on Arrival ending, where
Mona lives, and Max gets his happy ending.
 

Shanahanapp

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Apr 8, 2013
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I do agree that Max is far to miserable to be compelling. Another problem I had was that all his problems basically result from people running into places and shooting everyone up. So how does Max fix the problem? Running into places and shooting everyone. They were trying to tell a mature story so I was a little surprised that the last bit of gameplay is a turret section with a grenade launcher where you blow up hundreds of Police because Max assumes they're all the "bad" police.

But yeah Gameplay was alright.
 

lechat

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Dec 5, 2012
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actually why i stopped my second playthrough.
i got about 20 minuets into the game and decided 10 minuets of action wasn't worth 10 minuets of fairly boring story that made me want to cut myself