£30? The biggest offenders seem to be the Call of Duty series, who seem to be (at time of release) asking me to part with at least 50 of the queens rupees for the privelidge of 5 hours of gaming. I could go to the pub and spend less.FarleShadow said:6 hour games should be 'shorter'?!
Get out, all games with a constructed storyline take me less than 6 hours for my 30 english pounds.
So no. NO. NO NO NO NONONONONONO.
Also no.
Apart from Black cocks...I mean Black Ops, I bought most of my most recent titles (Farcry 1/2, Singularity, Metro 2033, etc) on the steam sale, so ha-ha.Zantos said:£30? The biggest offenders seem to be the Call of Duty series, who seem to be (at time of release) asking me to part with at least 50 of the queens rupees for the privelidge of 5 hours of gaming. I could go to the pub and spend less.FarleShadow said:6 hour games should be 'shorter'?!
Get out, all games with a constructed storyline take me less than 6 hours for my 30 english pounds.
So no. NO. NO NO NO NONONONONONO.
Also no.
I wouldn't consider that part padding though. The stealth broke up the "normal" sections of the game and gave you the chance to do something new and fun without it not making sense, and it was neccessary to the plot.badgersprite said:You really want to keep paying the same amount for less content? Huh. I guess I can see the appeal of cutting out dull padding or artificial gameplay lengthening, but, really, that just strikes me as an excuse for lack of creativity on the part of dev teams who can't think of any ideas for good missions, so they just make it shorter. And sometimes padding is a good thing.
For example, if Call Of Duty 4 had cut out all those parts of missions with the stealthy British SAS which were just you getting to places for the next mission, it would have been a significantly worse game for the absence of those sections. They could have cut straight to One Shot One Kill at your spot in the sniper's nest and cut out the mission of getting there with MacMillan, and that would have sucked, wouldn't it?
I would use steam, but my computer is a whole 2 years old now and is struggling to cope with new titles, so I'm consoling until I can afford an awesome gaming rigFarleShadow said:Apart from Black cocks...I mean Black Ops, I bought most of my most recent titles (Farcry 1/2, Singularity, Metro 2033, etc) on the steam sale, so ha-ha.Zantos said:£30? The biggest offenders seem to be the Call of Duty series, who seem to be (at time of release) asking me to part with at least 50 of the queens rupees for the privelidge of 5 hours of gaming. I could go to the pub and spend less.FarleShadow said:6 hour games should be 'shorter'?!
Get out, all games with a constructed storyline take me less than 6 hours for my 30 english pounds.
So no. NO. NO NO NO NONONONONONO.
Also no.
Also, as a Steam user and possibly lover, if it ever develops a 'user friendly' android (EA's version will be the S&M-style, smacking you around for buying it), I mostly refuse to pay anything more than thirty of the Queen's face for my video gaming pleasure. I don't see why I should fork out more money for another 6 hour story followed by an anti-climatic ending, coldly reminding me of the last time I visited a hooker.
Also, you can get drunk, but drunkness fades, atleast Black ops had multiplayer, which extended its game-life by atleast....an hour. Or two, if you had friends and wanted them to never speak to you again after you teabagged their corpse for the 30th time. (Ballistic Knives are a dickweapon).
Your loss over Steam, its a great platform.Zantos said:I would use steam, but my computer is a whole 2 years old now and is struggling to cope with new titles, so I'm consoling until I can afford an awesome gaming rig.
I disagree with you saying the endings are anti-climatic. I think after the hardcoreness of the Modern Warfare 2 ending no game will ever live up to that. I don't know who thought up pulling the knife out of your chest and throwing it into his eye, but they deserved to be made a saint.
I agree with you completely. That was really my less-than-subtle dig at Black Ops. I can think of several missions that would have vastly improved the game if they had just created a section that bridged them. For example, right at the beginning. You burst into a roadblock, lights flash at you, and suddenly you're somewhere else. Black Ops is such a short game already, it baffles me why they wouldn't have created a sequence where you had to sneak away and get to the rendezvous point for your kill Castro mission. That would have added tension and made the game longer.misterbobperson said:I wouldn't consider that part padding though. The stealth broke up the "normal" sections of the game and gave you the chance to do something new and fun without it not making sense, and it was neccessary to the plot.badgersprite said:You really want to keep paying the same amount for less content? Huh. I guess I can see the appeal of cutting out dull padding or artificial gameplay lengthening, but, really, that just strikes me as an excuse for lack of creativity on the part of dev teams who can't think of any ideas for good missions, so they just make it shorter. And sometimes padding is a good thing.
For example, if Call Of Duty 4 had cut out all those parts of missions with the stealthy British SAS which were just you getting to places for the next mission, it would have been a significantly worse game for the absence of those sections. They could have cut straight to One Shot One Kill at your spot in the sniper's nest and cut out the mission of getting there with MacMillan, and that would have sucked, wouldn't it?
My idea of padding, even though I haven't played the game and only have Yahtzee's word on it are the work minigames in No More Heroes. They just sound like, well, work and they just lengthen the game without any real purpose.
Any thoughts? Yeah, what kind of games have you been playing!? Half the games out there now are 5-6 hours, if that. They are getting shorter than ever as it is already, and they are jacking the prices up more and more. I swear I'm going to need to find a new hobby soon because the "gaming" department is dying for those of us who don't want to play online with elitist pricks who ruin the game for everyone.misterbobperson said:Think about it. A lot of games these days feel pushed to be really, really long because of the space on the disk and they end up repeating the same thing over and over and over again.
How about we just make games shorter?
Same quality, same good little ideas just not as repetitive.
Heck, why not order a disk with a custom choice of small entertaining looking games on the same disk? You just punch in what games you want at the store and the little machine burns the disk and spits it out with the 3 or 4 games you wanted.
Any thoughts?
Yeah you're right.viranimus said:Well, trying to see the OPs point. I will counter what the reoccuring theme has been and say the OP is right... in a sense.
I hate obvious filler material, it gets aggravating to wade through pointless timesink after timesink.
However, I disagree that games should be shorter. If anything every game selling initially at MSRP full retail price should clock in at no less than 25 hours of content. Anything less than that and your paying an extreme amount of cash for a diminished return.
What I would much rather see is developers take more time and increase their developmental cycles. CoD REALLY needs to heed this. Games like Bioshock 2 could have been a hell of a lot better if they would have taken 3 years instead of two from the release of the initial IP. The gameplay was fine but the story mechanics needed a lot more work. I forsee Arkham city will likely be this years Bioshock 2 in that respect.
So once you have an IP up and running with an established well made gameplay mechanic, add an extra year and focus on nothing but the content of the game.
So the OP isnt entirely wrong, But I think they went about it by suggesting the wrong way to do it.