I don't want "more" or "flashier" - I do want "newer" and I want "better". If a "AAA" game refuses to address my needs and I therefore don't buy it, why is that my fault?lacktheknack said:We're stretching ourselves too thin. We want more, newer, better, flashier, and we want it all at the same price. Reading that sentence twice should reveal the problem. Gamers want more and more stuff in their games, but don't want to pay extra for all the more that they're getting.
While I'd agree that there are problems in the game industry, I might suggest they're more of a symptom of a medium that's struggling to mature - the "AAA" games that try to be all things to all people generally fail because that's very difficult to do well, and the problem with games developers and publishers saying "huh, doing *x* didn't work last time, perhaps if we just did it again a bit more the next time..." instead of actually thinking about what they're doing.
Games that have a voice, know who they're selling to and take the time to find out what that group *actually* want are doing better than big budget titles... I'm simply not excited by the majority of new games out there today. So far this year I'm really looking forward to Watch_Dogs and maybe GTA 5 because those kinds of "free roaming" games are a genre I enjoy.
I've got no interest in paying over the odds for a "next gen" QTE game (RYSE), I don't enjoy the COD type games that much and I'm not interested in tht titanfalls or killzones of this world, I'd rather be playing Deus Ex. I admit that I might be fussy and a non-typical gamer to boot, but if a gaming company wants to produce games I want to play then I have money for them. I'm even prepared to pay more for a game if I think it's worth it... how about that?
I think that most of us who are at all interested in games already know they take a lot of money to make. It's also easy to see a lot of waste in games. It's not our responsility to figure out how to balance things out and how to get out of the rut the industry is in, it's the job of the game publishers to do that. It's our job to buy the games we like and to not buy the games we dislike; voting with our wallets, if you like.lacktheknack said:Gamer demands have put us in this mess, so I think it's fair that we're saddled with the responsibility of getting us out of it. Fortunately, that's easy to do: If nothing else, at least support RESPONSIBLE development, rather than the cutting-edge stuff. Remember how American McGee said that gamers need to realize that games cost a lot of money to make? He's right.
This is no different to what's going on in movieland; moviegoers who are interested in movies as a craft already know that they cost a lot of money to make and value movies that genuinely try to do interesting things but there are also people out there who are interested in nothing but an endless stream of superhero sequels and endless "reboots" due to lazy scriptwriting. The games industry is not alone in its troubles.