ME: Andromeda: A Postmortem

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pookie101

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Jul 5, 2015
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Idsertian said:
Having recently finished Andromeda, this is how I sum it up:

Mass Effect: Andromeda is like Mass Effect, but better. It's everything that ME1 wanted to, but couldn't, be due to time and technical limitations (inb4 Mordin talking about limitations).

It is the vast, open planet exploration that ME1 aspired to be.

It is the huge, sprawling space opera that ME1 wanted to be.

It is the intuitive, seamless combat system that ME1 needed to have.

On top of that, it has incredible graphics thanks to the Frostbite engine, an amazing soundscape (seriously, just take a moment to stop and listen to the game) and is stuffed fuller than a Christmas turkey with quests to follow. Does it have glitches? Well duh, it's an open world game with a massive scope. Yes, it has glitches. Do they render the game completely unplayable? Not at all. The three worst ones I encountered were:

1. Two minor side-quests that were broken and unable to be completed. One has since been fixed in patch 1.06.
2. A random audio bug that silenced the game and required it to be restarted. It occurred maybe twice in over 130 hours of play.
3. "Pathfinder, you have new email at your terminal." (My fellow players know what I'm talking about)

These are only minor annoyances, and frankly, trivial to put up with.

I think, though, that Mass Effect: Andromeda is actually best summed up as being a do-over.

And I love it.
actually when i finished it i was thinking something similar but my head went to a remake with andromeda gameplay