ME1 + ME2 full experience

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C95J

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Apr 10, 2010
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First of all, big apologies because this topic will not have much discussion value.

Which is your favourite Mass Effect and why? Also, are you looking forward to Mass Effect 3? What features would you like to be included?

Now if you are in a kind mood here is my dilemma :)

I just got ME2, but also have ME1, which I didn't really like too much. I was just wondering whether I should make myself play through ME1 before playing ME2? Does it make ME2 a better experience? What should I do? Complete ME1 before starting ME2 or just not bother?
 
Jul 22, 2009
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Playing through ME1 and ME2 will give you a more complete and comprehensive save file, no massive changes but I think I'd much prefer a full runthrough.

Though if you don't enjoy ME1 then not playing it won't massively affect your playing of ME2, I think a lot of the carried over decisions were just mainly fanservice.
 

rb26dett

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Nov 18, 2009
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I am pretty sure there are hundreds of topics like this, and they go towards two options

1. No, you can read the whole story of me1 off interwebs and then consult the codex for info on who's what.

2. Yes, choices you make in ME1 are carried over to ME2 so unless you want the game to make your choices for you, you play both. Also a lot of NPC that you can only meet if you've played me1 before...
 

Mandalore_15

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GamesB2 said:
Playing through ME1 and ME2 will give you a more complete and comprehensive save file, no massive changes but I think I'd much prefer a full runthrough.

Though if you don't enjoy ME1 then not playing it won't massively effect your playing of ME2, I think a lot of the carried over decisions were just mainly fanservice.
"Massively effect", I see what you did there! =P
 
Jul 22, 2009
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Mandalore_15 said:
"Massively effect", I see what you did there! =P
Cause I is cool like that ;D

And I now realise the correct word is 'affect' ._. that's going to annoy my grammar Nazi-ness...
 

mindlesspuppet

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I liked the original better. Not looking forward to the third that much. I'm sure I'll anticipate it a bit as we near its release, but for the moment I'm way more pumped for Skyrim and The Witcher 2 as far as RPGs are concerned.

Edit: Forgot to mention why I liked the first better. I just felt like it was an all around better game. The classes varied more. I liked the characters better, I felt like they were more important as well. Saren was a great antagonist. Most importantly, at the time of playing it, it felt like the choices you made would have a huge impact. Fast forward to ME2 and the choices you made really meant little to nothing.
 
Apr 28, 2008
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Mass Effect one.

Mainly because it was more about discovery, exploration, using knowledge to conquer the unknown.

Mass Effect 2, while good, just went from all that to "KILL DUDED TO DEATH!!"

I'll just use a comment I made earlier to explain. Well someone else's comment, but it was embedded into the origional post which explained much of my issues with ME2. I just abridged it for the sake of staying on topic here.
Irridium said:
Also, I'd like a return to Mass Effect's original tone. I'll now paste this comment I found on another site I go to. It adequately explains what I want to, and does a better job of it:

The setup and story of Mass Effect, more than the optimistic tone that was referenced before, was mainly a very classic science-fiction setting. Space here was protrayed as the infinite frontier, with our knowledge of discrete parts of it clashed with a large mass of unknown in between the main branches of the mass effect grid. In general it is an almost perfect copy of the themes at the core of a space opera, the eddification of it as a new time for discovery similar to the naval discoveries of the 15th century for Europe, the main conflict not visible but as a quest for truth or discovery instead; for that same reason, the full story of the Reapers was kept under wraps until the climax as well, for that is the main drawn of the science fiction epic, the mistery itself.

The Reapers part in this was thus rightfully fit. The fact that their motives were an unknow was the classical Lovecraftian edification of what horror should be and that fits greatly into the exploration theme. At their core, the Reapers were edifications of the danger of the unknown; they were the concept of pure evil as seen built from motives and logic beyond our human concepts, they were the ?hole in things? and the dragon of Saint Jorge all along. When faced with an enemy such as this, born out of the unknown, the proper way to battle it, can be nothing other than the search for knowledge, and the edification of Mass Effect was just that; you(as the player and as a human) contained no special skills of your own, and your quest in the end was nothing more than a long search for answers with those answers edificated in the presence of your various companions. It?s an hard task for game designers to impair the sense of intelectual accomplishment to the player when you?re supposed to achieve it as a character, but here by shifting that task upon your own work as the game progresses, the discoveries and companionships you form as direct opposition to the Reaper menace fulfill that role.

Of course even after all of that, as this was a videogame we needed a boss battle. The de facto ending of the game?s climax was the meeting with Virgil and the subconsequent jump through the mass relay into the citadel. Here, for all we care Sovereign had lost; its plans were know and we had managed to put ourselves into the pivotal point of it, so intellectually we had already won the fight. Thus the existence of Saren as an opponent. Saren?s edification as an anti-you, and the end game revelation of his cybernetic enhancements brings once more the theme of a confrotnation of intellectual merit to the table; except here the intellectual component has turned into the concept of a battle between transhumans. While Saren represents the transhumanist who seeks his betterment without any regard towards his old humanity, with his body changed by edifications by the part of the Reapers(again edifications of the unknow, of what lies beyond the horizon, of the dark fringes beyond which lovecraftian horrors lurk), we as Shepard represent the transhuman with his roots still firmly set upon our past; our strength and power comes not from drastic enhancements to ourselves, but through the work of a lifetime and through alliances with teammates that complement ourselves; this was also a big aspect as to why the suicide we force on Saren was so important from a storytelling point of view, it served as the most direct and just battleground where two transhuman might met, dialogue versus teh brawn. In the end, even after this the physical boss battle served was best confrontation so as to end the game, the old tale of intelect vs brawn when faced with unsourmauntable odds; in here we had already achieved victory and this was nothing more than a formality, we here David versus Goliath, Batman versus Joker, the Man with No Name versus the Bad, Luke and Vader versus the Emperor and the measly insignificant human against the vast and unknow universe and we came out triumphant.

This seems to be where Mass Effect 2 most diverged from the first. Despite the darkening of the mood, which all by itself could not justify a change of theme(after all so did Empire Strikes Back and it still mantained many of the same aspects of episode IV), the 2nd game showed us a shift towards the use of force for an estabilished goal. The fatc that pretty much from the beggining we have as an objective the Omega Relay somwhat lessens here our task, because the torch then has passed from triumphant discoverers who find the path by themselves, to measly taskmasters who do what they are told so as to achieve a preset goal. Even our ultimate inspection past the Omega Relay and into the climax, even though it is supposed to be a journey of discovery, turns into a simple reaction to teh thing we are confronted with. Here, the mistery that is discovered is done such with little or no effort by our part and we lose the sense of uniqueness that makes us believe that only us Shepard(the player) could have done this and assembled this team. Even beyond that, the only confrontation we have with this monster(because if before it was only the concept of a monster, now it fully takes the form of a monster and surprise! there is a giant coakroach behind the door and now despite opening it again and again it is not scary anymore) is purely physical. We lose all aspects of the intellectual growth towards the role of Homo Galactus and we just unload ammo upon ammo towards the problem. We have regressed towards the Homo Sapiens of ago, whose accomplishment could be defined by ?USE rock ON bug?.

Unfortunately, the teaser for Mass Effect 3, only seems to create a greater feeling of this. Here the cat is out of teh bag pleanly, and the immense presence of the Reapers on Earth seems to tie us ever closer to the roots that we were trying to shake. While before the confrotnation was towards the unknow and our exploration of it was the pathway towards a solution and steps which made us abandon our lesser feats to elevate us an example of the species, here we have to come back to our home, not to solve the problem as a transhuman but to use the above appointed rock on the bug. In the end, it seems that our role here has been relegated towards the application of brute force, which has always been the anti-thesis of the space opera. While there might be a physical confrontation, when dealing with the concepts of science-fiction, we are directly tied to the fact that we reached beyond our planetary orbit by using our intellect, and as such that would be the tool that we would refine towards the world of tomorrow and upon which our betterment relied. The obsession upon a strictly physical confrotnation might fit with purely macho-militaristic concepts such as Halo, but here we are trying to portray the post-Sapiens human, and clear-cutting the way towards only a physical confrontation as the teaser seems to indicate is quite wrongly built upon the initial story.

Once again, sorry for any errors or ortographical mistakes. Just my two cents any way.
 

OliverTwist72

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Nov 22, 2010
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I played ME1 on PC and ME2 on XBOX so I couldn't port my save file (I would've preferred to play ME1 on my XBOX but I didn't have one at the time). That said, I found only a couple places where choices I made effected (affected?) things differently than the stock game.

This says a few things about ME2 so you might not want to read (I know spoiler tags and all but I bet most ppl click them anyway).
I saved Wrex in ME1 but the stock save file says he died in ME2 and that irked me a little but I don't think it changes any of the major gameplay. The only other part I noticed is that I romanced Liara and in the Shadow Broker DLC you can't rekindle the romance since I couldn't port it (again nothing major).

That being said I liked ME1 better. The scale of the game seemed bigger to me, whereas ME2 seems more focused.
 

SomebodyNowhere

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Dec 9, 2009
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I think I prefer 2, but I don't think I would have enjoyed 2 as much without completing the first game. Part of the fun is how things carry over to the next one. I played them back to back so it took some getting used to the cover-based shooting mechanics in the second one, but the engaging story with great characters(old and new) and side missions that actually matter made 2 a more enjoyable experience.
I am looking forward to 3, but after a hard drive death last year I still need to play back through 1 and 2 before the end of the year. Something I hope they add in 3 that was removed in 2 is a bit more customization for the companions. I'm amused by the outfits they provide, but I enjoyed the ability to change and customize armors in 1 far more.
Bottom Line: while you might enjoy 2 a large part of the Mass Effect experience is the carry over. I'd say just power your way through 1 while making sure to do the key choice missions(getting up to 50 is fine, 60 isn't really necessary) and then go do 2.
 

rockyoumonkeys

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Aug 31, 2010
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Why does a person get ME2 if they didn't like ME1?

Man, I thought I was a compulsive video game buyer, but at least I know not to keep buying games when I don't like the earlier games in the series.
 

Mandalore_15

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GamesB2 said:
Mandalore_15 said:
"Massively effect", I see what you did there! =P
Cause I is cool like that ;D

And I now realise the correct word is 'affect' ._. that's going to annoy my grammar Nazi-ness...
Yeah, I didn't want to point that out... consider it negated! =D
 

HSIAMetalKing

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You should play through 1 if only for the satisfaction of using the same character in each game. Part of the reason I'm looking forward to ME3 so much is because I've become quite fond of my Black Vanguard Sam Shepard and want to see him through to the end.
 

yundex

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If you don't like the first game, i'm not sure how you'd like the second. It's a trilogy and the story practically IS the game. That said, I liked ME1's story and ME2's gameplay. If I had to choose a favorite it would be ME1 because the gameplay in both games is pretty boring to me.
 

voetballeeuw

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My favorite would be ME1, the story was much more interesting (IMO). I actually enjoyed the Mako exploration sections. There were more biotic powers as well, and overall didn't feel as repetitive. I completed two playthroughs of ME1 but only one for ME2.
 

mindlesspuppet

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rockyoumonkeys said:
Why does a person get ME2 if they didn't like ME1?

Man, I thought I was a compulsive video game buyer, but at least I know not to keep buying games when I don't like the earlier games in the series.
To see what the hype is about. To be able to give an opinion on it. Because they liked the story but hated the gameplay and wanted to see where it goes. Because they beat all the games they liked and needed something not awful. Because they heard ME2 was significantly different than the first. Because it was only 10 bucks.

There's plenty of reasons to get a game which don't require you actually liking the game.
 

D_987

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Jun 15, 2008
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Which is your favourite Mass Effect and why?
Mass Effect - the sequel was awful in my opinion; took away so much of the "epic" feel of the game, made the universe appear small and lifeless - got rid of much of much the depth in the gameplay and replaced it with mediocre cover based gameplay [as if there aren't a million of those on the market already] and, as someone above said, the choice seemed to make a lot more impact, when thinking about the next game you though they would matter. Now we see the truth...

And don't get me started on the abysmal story of ME2 that takes the series side-ways, not backwards, literally nothing happens in that game...

Also, are you looking forward to Mass Effect 3?
Not a lot to be honest, Mass Effect 2 killed the series in my eyes.

What features would you like to be included?
The main one would be re-instigating non-linear gameplay again...
 

blipblop

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May 21, 2009
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ME1 were more epic and I miss the exploring of planets instead of scaning for resorces.
 

Naheal

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Sep 6, 2009
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I prefer ME2's tone, but I would never play ME2 without playing through ME1.
 

GiantRaven

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Dec 5, 2010
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Main plot quibbles aside, I like Mass Effect 2 more because whilst it is slightly narrower in scope it streamlines the entire experience better than I feel the first game does.

Not that I don't think both are absolutely brilliant games.