Well that's the problem for Bioware with the ending. Everyone has their own way of how their Shepard would end the series. So many different possibilities, so many variations, so many outcomes that Bioware had no possible way of including something for everyone who connected with their Shepard. So instead of shoehorning everyone into a specific ending, they left out a lot of details so the player could imagine how his own character completed the game, and not how Bioware figured Shepard would end based on their playthroughs.
Unfortunately, we like to have a story that is expressed through pictures or text, so when we saw Shepard do what he did, we didn't see how our character would do it, but instead we saw the 2 minute cutscene that left much to be desired.
To be honest, I believe that Bioware's intent on making the ending a bit vague so everyone could decide how their characters went off afterwards (such as blue babies on a tropical island) but it sorta crashed itself when everyone was expecting to see their Shepard in the ending, and how he lived afterwords (if he did live) or how the crew might have lived afterwords. But there is no way to make the fans happy in the end when they have bonded so closely to a character or characters they love.
Unfortunately, we like to have a story that is expressed through pictures or text, so when we saw Shepard do what he did, we didn't see how our character would do it, but instead we saw the 2 minute cutscene that left much to be desired.
To be honest, I believe that Bioware's intent on making the ending a bit vague so everyone could decide how their characters went off afterwards (such as blue babies on a tropical island) but it sorta crashed itself when everyone was expecting to see their Shepard in the ending, and how he lived afterwords (if he did live) or how the crew might have lived afterwords. But there is no way to make the fans happy in the end when they have bonded so closely to a character or characters they love.