Let us hope that someone mods this in if bioware dosn't patch it. After hearing about this ending I decided I probably wont play it until a "fix" happensJeanLuc761 said:I'm not particularly against the three options presented to us as being potential avenues, but there should have been a hell of a lot more variety. Up to this point, Shepard has successfully been able to talk his/her way out of ANY situation, no matter the odds. He's never accepted the dark path given to him, and yet with the Catalyst, no protest is offered whatsoever. We're basically given these three incredibly depressing options completely out of the blue, and Shepard just goes with it.
There should have been at least two more options, including:
1) The Reapers win. Nothing complex about it; you dun goofed and the Reapers successfully defeat your fleet and continue harvesting all advanced organic life.
2) Mass Effect's "Triumphant" ending. Where you shake the little bastard and say "I reject your bullshit choices. You tell me that organics and synthetics can't coexist? Look at the quarians and the geth, look at Joker and EDI. You're wrong and I know damn well that you can call off your troops and leave us to define our own future." The reapers are defeated, Shepard survives, and we get our typical "Hero" ending like the prior two games have offered.
Beyond that...closure is a definite with a series this large. We NEED to know what happened to our friends and squadmates. We NEED to know what happens to galactic society after the REaper threat is gone. And we sure as hell don't need any extra questions that were introduced 5 minutes before the credits roll. And we don't need Shepard's very character foundation destroyed for no evident reason.
Just a few thoughts.
Edit: I also have a third possibility one where you sill defeat the reapers but it cost you your life in the process id also have the results go like this
80+ Readiness Full/Almost Full Paragon and fleet of 5500+ = 100% chance of Hero Ending
80+ Readiness Full/Almost Full Renegade and fleet of 5500+ = 60% chance of Hero Ending
60-79 Readiness Full/Almost Full Paragon and fleet of 3200-5499 = 50% chance of Hero Ending and 40% chance of death but still Hero and 10% of Fail
60-79 Readiness Full/Almost Full Renegade and fleet of 3200-5499 = 35% chance of Hero Ending and 40% chance of death but still Hero and 25% of Fail
<60 Readiness Full/Almost Full Paragon and fleet of <3200 = 20% chance of Hero Ending and 50% chance of death but still Hero and 30% of Fail
<60 Readiness Full/Almost Full Renegade and fleet of <3200 = 5% chance of Hero Ending and 35% chance of death but still Hero and 60% of Fail
Any Readiness Mixed Renegade Paragon and fleet of 4000+ = 33.33% chance of Hero Ending and 36.66% chance of death but still Hero and 30% of Fail
Any Readiness Mixed Renegade Paragon and fleet of <3999 = 30% chance of Hero Ending and 40% chance of death but still Hero and 30% of Fail