You see, you say that yet I found ME1 to be a more fun game. I didn't care about the combat much at all and actully found myself enjoying the ME1 combat quite a bit. It wasn't that great but I enjoyed it as more of an addition to the game rather than the main focus.Draech said:I actually tried to go through the whole "import your save games" motions because I wanted to play the full thing from the start and ME1 was 1 computer ago.Dandark said:If you need to ask.........
Mass effect 2 cut a lot of the RPG elements out, it's still a RPG but it's more of a RPG shooter hybrid.
It's got more RPG than most shooter but also more shooter than RPG. It's a fun experiance but not as great as everyone is making it out to be.
Let me tell you. Everything they cut made the game better. I was hating every second of ME1 now I knew the plot. Ill take scanning for minerals any day of the week as opposed to individually managing 6 different peoples equipment and mods while only being able to do so on 2 at a time or at base.
Combat was horribly broken due to specific skills being EXTREMELY overpower, only made worse by how clunky the whole thing was.
Everything "cut" made the game better IMO.
Your missing the point. The combat in ME2 was supirior to ME1 in pretty much every way. Im not disputing that. The only things I liked better in the first game were being able to use one ability without initating a global cooldown and have guns that overheated rather than needing to reload, even then it's more a matter of opinion.Draech said:GLORIOUS SNIP
Did you mean Veteran or Insanity?70R4N said:Step 1: pick Vanguardboag said:the fact that you cant just pick a skill and buff it to the max to push button win game does make tactics come into play.MetallicaRulez0 said:Well, to be fair that's because Immunity was absurdly broken in ME1. Doesn't really have anything to do with tactics.boag said:If Anything the Game has evolved more into the Tactical side of things, I remember I could just grab soldier and steam roll the entire game in ME1 on Insane, try that on ME 2 and 3 and you are going to get fucked up fast.
OT: ME3 has fewer dialogue options than previous games, but I honestly don't think it takes much away from the game as a whole. The character building is much more prominent than it was in ME2. More weapons, upgrades, armor, etc. You still run into the "eventually I have everything maxed" problem from ME2. I'm level 52 right now and have all but 1 talent maxed.
Step 2: max charge and nova
Step 3: win game
I barely use any weapons or powers besides charge and nova and I'm playing on hard difficulty. Vanguard = broken (but kinda fun)
I suggest you go and try to replay the first one. I swear I cant go back again anymore, the amount of time WASTED on walking from X to Y just to initiate something makes the FIRST game irritating and Tedious.Dandark said:It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
hey! I loved the first game, it was Kotor in space. I even beat it 5 times in a row over the course of a couple weeks to get all the achievements. although the elevator scenes made me want to gouge my eyes out, especially the ones on the normandy.boag said:I suggest you go and try to replay the first one. I swear I cant go back again anymore, the amount of time WASTED on walking from X to Y just to initiate something makes the FIRST game irritating and Tedious.Dandark said:It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
I dont like when people use the Term RPG elements in context of the skill system because it leads to incredibly confusing conversations.Limecake said:hey! I loved the first game, it was Kotor in space. I even beat it 5 times in a row over the course of a couple weeks to get all the achievements. although the elevator scenes made me want to gouge my eyes out, especially the ones on the normandy.boag said:I suggest you go and try to replay the first one. I swear I cant go back again anymore, the amount of time WASTED on walking from X to Y just to initiate something makes the FIRST game irritating and Tedious.Dandark said:It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
ME2 was alright, the set pieces were much more interesting and I liked the new characters and expanded story. However the RPG elements in ME2 were kind of a joke, for the most part there were only a couple skills and a couple ranks of each Not exactly the most compelling RPG experience.
ME3 looks like they added more, or at least the skills seem to have more depth than they did in 2. I haven't picked up a copy yet though and only played the demo once but those are my first impressions
I did. I can still go back to the first one and have fun replaying it and enjoy it quite a bit. Im wishing I had it on PC so that I could get mods for it but no big deal. One part of the first one that did get improved however.boag said:I suggest you go and try to replay the first one. I swear I cant go back again anymore, the amount of time WASTED on walking from X to Y just to initiate something makes the FIRST game irritating and Tedious.Dandark said:It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
add to that the "Decontamination in progress"Dandark said:I did. I can still go back to the first one and have fun replaying it and enjoy it quite a bit. Im wishing I had it on PC so that I could get mods for it but no big deal. One part of the first one that did get improved however.boag said:I suggest you go and try to replay the first one. I swear I cant go back again anymore, the amount of time WASTED on walking from X to Y just to initiate something makes the FIRST game irritating and Tedious.Dandark said:It's been a while since I played either of them so I can't really think of direct examples but I enjoyed the first one more.
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Elevators.
This calls for a high five!Dasick said:And yet there were lots more weapon models, mods and skills in ME1.
Yeah, I know, it was either broken or bland. But the system in place allowed for much more depth and variety if properly calibrated (Garrus knows what I'm talking about).
So an RPG reduces the number of choices you have during conversations, wouldn't that be the definition of cutting in the RPG elements?ShadowsofHope said:Actually, they added everything good about the first mass effect to the mechanics of the second mass effect, and just removed most of the pointless "neutral" dialogue from conversations.
Neutral Options were pointless, they did nothing. In this you have less options but each option has a much larger effect then just changing one word the person responds with.linwolf said:So an RPG reduces the number of choices you have during conversations, wouldn't that be the definition of cutting in the RPG elements?ShadowsofHope said:Actually, they added everything good about the first mass effect to the mechanics of the second mass effect, and just removed most of the pointless "neutral" dialogue from conversations.
Your character gives the "neutral" and "investigate" (save a few major plot point ones) dialogue options that would normally be there as auto-dialogue instead. Which, quite frankly, is much more efficient than having to having to work your way through a redundant six pronged tree of options like you did in the first two games to hear the exact same thing.linwolf said:So an RPG reduces the number of choices you have during conversations, wouldn't that be the definition of cutting in the RPG elements?ShadowsofHope said:Actually, they added everything good about the first mass effect to the mechanics of the second mass effect, and just removed most of the pointless "neutral" dialogue from conversations.
Korten12 said:linwolf said:So an RPG reduces the number of choices you have during conversations, wouldn't that be the definition of cutting in the RPG elements?ShadowsofHope said:Actually, they added everything good about the first mass effect to the mechanics of the second mass effect, and just removed most of the pointless "neutral" dialogue from conversations.
Neutral Options were pointless, they did nothing. In this you have less options but each option has a much larger effect then just changing one word the person responds with.