TheArcaneThinker said:
Because it is not the core of the industry . It is like the outskirts of the town . It lacks the identity that the center of the town has . It does not bear the cultural identity of the core of the industry . The people who play them , do not contribute to the industry . They are not a valuable part of the gaming community which helps to mold the coming titles .
Given that the social/mobile gaming portion of the gaming market is, itself, a multi-billion dollar enterprise, I'm not sure how you can make that claim.
Companies go where the money is. Even companies like EA and Activision have created whole sub-divisions whose sole intent are to make and market social and mobile games.
Social and mobile gaming is a massive, and still growing, portion of the video gaming industry. To so blithely discount it is a bit short-sighted.
In fact:
While hardcore gamers are in the minority of gamers they provide an invaluable resource to developers on both the hardware and software end. Without the hardcore gamers passion and dedication to the art, we would not have the quality games that are available today.You are calling a child an artist just because he drew a stick figure with a crayon .
It seems to me that you are discounting it simply because you don't like the games it produces. You're even discounting the influence mobile and social gamers have on developers and the gaming market as a whole.
You may think I'm making an unfair comparison, but from where I'm sitting, I only see you doing so.
deth2munkies said:
There's nothing inherently wrong with a good rant from time to time, and I don't necessarily disagree on all of your points, but much of it doesn't have to do with my original point.
However, on the parts that
do, I'll say this:
It feels, as I pointed out with the poster above, that this tendency to discount social and mobile games (and their subsequent players) as "not real games/gamers" stems less from a question of their cultural and market legitimacy and more from a sense of "I don't like those games, so they're not real games."
To me, if it's a video game, and someone plays it with some level of regularity; or more specifically someone who makes a point of finding time in their day to play it; then I consider that person a gamer.
A person can be a casual car lover
without being a die-hard gear-head. A person can love, say, all things Prius and other eco-friendly vehicles, but gives nary a thought on what makes a Porsche so appealing. That person is
still a car lover, even if the target of their affection
isn't what a gear-head might like. The same can be said of someone who plays social or mobile video games. They may not necessarily keep up-to-date on all of the comings and goings of the industry as a whole, but that doesn't discount their involvement and contribution to the portion of the market they are a part of.
You could argue that they're not game
hobbyists, but they're still gamers.
I think what it boils down to is a difference in definition.
To me a gamer is anyone who plays video games, whereas people like you (I assume) and I are what I'd call video gaming hobbyists. Both groups are gamers. One plays casually, the other as a hobby.
For some, a gamer is someone only from the latter group.