And you'd have the same problem if you were to talk about FPS and included data about Street Fighter players. But that's sort of redefining the terms.JUMBO PALACE said:I don't know about this. If we were talking about the prevelance of women in tabletop games like DandD or Warhammer and the data included people who play Candyland you probably wouldn't think they were comparable.
Let's ignore, for a moment, that we then put some sort of undemonstrated weight on whether there's an actual gender bias in browser/Facebook/whatever games. Let's focus solely on the terminology. The problem here is we're talking games. Not "games like X and Y," but games in general.
Is this what people are so pissed off about? They see a study based on tabletop games and are upset that D&D isn't fairly focused on?
Well...so what?
No, I'm being serious here. I don't get it. The market is widening. It seems like only yesterday we were bemoaning the focus on "dudebro shooters," and statistically it probably was only yesterday. We collectively get pissed off when your Roger Eberts come along and insist games can never be art because he didn't factor in X or Y or Z, but then, what do we do?
We do the equivalent of excluding a good chunk of the market because....what?
When you say "tabletop game," you're talking about a broad term that encompasses traditional board games, modern RPGs, card games of both the traditional and trading-card varieties, and so on. If we're talking about board games, and someone says this doesn't reflect D&D or Warhammer, well so what?