Mercenaries 2 World in Flames: A bunker buster to the face is just how I say hello

Apr 16, 2008
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[http://smg.photobucket.com/albums/v440/JackRubyultima/?action=view&current=mercenaries-2-world-in-flames.jpg]
Vhere is da Money Lebowski! Ve vant da money Lebowski!

The first Mercenaries, developed by Pandemic and published by Lucasarts, was a major sleeper hit and remains a cult classic in my book. Many claimed it was a GTA clone, and perhaps they were right, but what other GTA clone let you call in an artillery barrage against one guy who pissed you off by taking pot shots at you from his sniper tower?

Now we are blessed with Mercenaries 2: World in flames (now published by Electronic Arts), a game I have been eagerly anticipating since the first time I commandeered an enemy Helicopter, dooming it pilot to a pelvis shattering impact on North Korean soil. While I am excited that the game has finally been released, I must say that there are "concerns".

Story (if it can be called that) & game play

Mercenaries 2 takes place some time after Mercenaries 1 and finds our capitalist heroes in war torn Venezuela, where a young and ambitious politician stages a violent military coup. This is all well and good, except that he owes money to our mercenary and instead of paying up like a good South American dictator, he decides to shoot him/her, specifically, in the "buttocks". Now, our heroes are out for revenge, excitement, and a ton of cash.

Okay, now take the last paragraph and strap a block of C4 to it, get to a safe distance, and detonate because none of it seems that important. It?s really just a weak excuse for a Swedish biker to decimate enemy bases with carpet bombings and in that respect, Mercenaries 2 succeeds? mostly. You have a number of different air strikes at your command, each suiting for your specific needs. Among them, you got your artillery barrage for light building destruction, your cluster bomb for taking out infantry and light vehicles, and of course the nuclear bunker buster, for when you absolutely need to level an entire city without even the slightest hint of radiation poisoning.

Airstrikes are perhaps the most enjoyable experience of the game, although some of them are increasingly frustrating to control. Certain air strikes require you to throw a smoke grenade to target a location. The only problem is that the grenade does not equip like a weapon. You actually throw it AS SOON AS YOU SELECT IT. This lead to several occasions where I called down a cruise missile strike by accident, wasting it and the oil required to launch it. Others require you to use a radio beacon that drops to your feet as soon as you deploy it, forcing you to run your Russian/Chinese/American bum out of the blast radius while dodging enemy fire. I don?t know why you can?t throw it like the grenades but then again, I guess I?m not ?teh smartz? like our heroes.

Mercenaries 2 is a sandbox game in the truest sense of the word. Most of the missions are completely optional "Destroy this building" and "kill/capture that High Value Target" that can be tackled whenever you need extra cash and unlockable vehicles and weaponry. You are never truly asked to do this by any faction and it appears you can complete the games main story quest without even touching them. I suspect this was the game designers wanting to give the whole "Sandbox" impression and it works in theory.

The only problem is that this mission structure makes the main story laughably thin. It distills down to only a handful of actual story missions and a series of "Capture the outpost" missions in which you have to secure a drop-point for the faction du jour. After that, it?s just a series of time-trail mini games and a lot of them are hard to swallow. I find it hard to believe that it is of vital importance to the Allied cause that I fly their helicopter through a series of floating rings (I blame this on you, Superman 64).

On the positive note, the faction system has been completely revamped. Even if you go on a rampage on a particular faction, it won't affect your relationship if you can kill the enemy soldier who tries to report your actions to their leader. This actually gave firefights some depth, as I always had to be aware of that one soldier retreating to get to a safe place to make his phone call. Of course, even if you can?t stop them from making the call, you can always bribe the factions into liking you, but that's expensive and we need money for weapons of raining death.

Graphics

As said earlier, the best thing about this game is the Airstrikes and that stays true even in a graphical sense. Lighting effects for explosions in this game are, by far, the best lighting system I?ve seen in a game this year. When the camera is centered on an explosion, everything around the flames actually darkens as if the retina itself has to adjust to the intense light. Meanwhile, trees are incinerated as a cloud of debris bubbles outward.

Understand that Mercenaries 2 is by no means and ugly game. It has a decent bump mapping system and even destructible environments, something that most sandbox games lack. Yet at times, it?s an incredibly unpolished game. Everywhere I went, I noticed clipping issues and invisible walls. It even got in the way of combat at times, especially when the soldier I'm trying to kill is actually "inside" a rock calling the faction leader and I cant do jack about it.

Oh, and the buildings may be destructible, but impact craters are little more that Manure-looking pieces of mud on the ground. Disturbing to say the least.

Furthermore, the character animations outside of combat are laughably horrid. Things like talking make the characters look like Pinocchio asking Mister Geppetto for more Nukes. Furthermore, during conversations with faction contacts, the characters are incredibly devoid of any emotion, like their wives are off to the side forcing them to interact at some bizarre soldier of fortune mixer.

While we?re on the dialogue, sound is an incredible disappointment. Principle characters come off as tired and forced, while others are irritating. Examples: the "Bro-Ham" Allied Soldiers or the Texas Redneck Oil Mercenaries who constantly complain they are "just in it for the money".

And I don't mind my character shooting off the occasional one liner in battle, but hearing Nilson spouting "Hey you on the .50 cal how bout an air strike" repeatedly made me want to reach in and beat him to death with his own tattooed arm.

Presentation and Conclusion

In a bizarre way, I understand the mission system in this game. You spend less time doing required missions in order to play around and hunt the HVTs and destroy target buildings. This makes the game slightly innovative, but at the same time it denigrates it. Allow me to expand: one of the things I loved about the first game was the mission briefing the faction leaders would personally give you at be beginning of a contract. It made sense because I developed a connection with those characters. They would applaud me when I worked well with them and grill me when I do annoying things like mow down entire squads of their troops. It helped reinforce the point that I was part of a larger world: a world with a sense order in chaos.

Mercenaries 2: World in Flames barely has any interaction with the faction leaders. Most of the time, you?re hanging out with the cookie cutter contacts and they barely deviate from one another. This damages the whole experience, like I?m somehow alone in some weird splinter dimension where I can level half a country and no one would really care as long as I bribed the right faction. All in all, it never feels like my presence is ever being appreciated.

Presentation and conclusion

I cannot fully condemn Mercenaries 2: World in Flames. It?s not bad, or even mediocre. At certain spots, one can note elements of genius, vision, and even raw, uncut fun permeating the experience. The problem is that Mercenaries 2 is, in reality, a sloppy game. The story is handled too quickly and the game mechanics are incredibly flawed. Furthermore, a lot of it seems like Need for Speed underground with guns and air strikes, which I suspect, is mostly EA?s fault.

Rating: Rent it or wait for it.

PS: bonus points if you know how the Reference at the beginning relates to the game
 

Colodomoko

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Feb 22, 2008
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Great review.

Since I played the last game I was waiting for this game to come out.
 

CrabRangoon

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Sep 7, 2008
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Nice Review!

I'm half way done with this game and I agree with what you said so far.

I rented it and I'm glad I did, this is a fun game ,but its getting boring fast.

Also, the co-op can be a bit buggy.
 
Apr 16, 2008
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Alhueshi post=326.70777.705472 said:
Nice Review!

I'm half way done with this game and I agree with what you said so far.

I rented it and I'm glad I did, this is a fun game ,but its getting boring fast.
Bad for me, I actually did buy it >__<

because i trusted Pandemic. they never really let me down before, you know?
 

Jamash

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Jun 25, 2008
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Peter Stormare played the German Nihilist Karl Hungus in The Big Lebowski & Mattais Nilsson in Mercenaries.

Nice review, I'm playing through it and having a lot of fun.

It's also a pretty funy game, I love it when you have to get "The Devastator" for UP, that was so funny, or the things the VZ soldiers say when you're disguised in one of their vehicles "Is that Miguel, I think he's drunk or something".
Even if the voice acting is pretty bad it & repeats too much, that's a bonus source of humour for me, like when you go up to some U.P. soldiers it's like you've walked into a frat party.

On a side note, I think it's stupid when people call Mercenaries a GTA clone, when it's blatantly more of an updated version of Hunter [http://en.wikipedia.org/wiki/Hunter_(computer_game)].
I think the makers of the Mercenaries are of the right age to have played Hunter back in 1991, it certainly has more than a few similarities.
 

ElArabDeMagnifico

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Dec 20, 2007
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Yeah, this sums up my experience with the game, there are a lot of great moments in the game, and because of them you really just forgive the game of being so sloppy if not unfinished, yet you can "work around it".

Example: Throw one of those radio beacons onto a vehicle, or an enemy vehicle.

Oh, and WHAT THE HELL WERE THEY THINKING MAKING THE MOAB A "smoke" OPTION? They really expect me to outrun the fucking mother of all bombs' radius that quickly?

Anyway, the sheer fun factor of this game makes it a definite "rent first" - heck, like the first one - but it lacks a lot of polish, and it's even comical too.

Just curious, a lot of people with the PS3 version say "this game looks great" - while those with the 360 version say "what an ugly game" - I think there is an actual graphical difference between the two this time, so which one did you play? PC version comes out tomorrow and I may get my hands on it, though I've played the PS3 one to death.
 

shadow skill

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Oct 12, 2007
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I have the PS3 version (Gamefly ftw) and I have to say that it does look good however I think that the faces of the characters need alot of work. Mui just does not look right in game. T_T
 

Jamash

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Jun 25, 2008
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I've got the PC version & the graphics look fine to me, especially considering everything which is going on, with no slowdown.

There seems to be a lot of hate on some PC boards about this game, people saying it has PS1 graphics & looks worse than Mercenaries 1, bit I think that just down to them having poor computers & graphics cards & only playing it on the lowest settings.

I've got quite a powerful new PC & can play this (& Crysis) with all the video settings at maximum & I think this game looks great.
I think it may make a difference that I'm playing it on a fairy decent monitor too, not a SDTV.
 

qbert4ever

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Dec 14, 2007
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Jamash post=326.70777.707578 said:
I've got the X-Box 360 version & the graphics look fine to me, especially considering everything which is going on, with no slowdown.
Changed to reflect how I feel. Isn't plagiarism fun?

Anyways, I bought the game and find that I really enjoy it, despite the flaws previously mentioned. I can't say go out and buy it, but if you decide to impulse buy it's still worth it just to buy 30 nukes and bomb the shit out of everything.
 
Apr 16, 2008
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shadow skill post=326.70777.707379 said:
I have the PS3 version (Gamefly ftw) and I have to say that it does look good however I think that the faces of the characters need alot of work. Mui just does not look right in game. T_T
Mui dosent act right in the game. None of the characters do.

One thing i loved about the first game was that lucasarts has a hand in it. With them, you can tell they're dedicated to giving you at least a decent narrative experience along with a stellar game (IE, they're numerous adventure titles).

Mui in the first game was this dry, cool, and calm woman. In Mercenaries 2 she just comes off as angry and overbearing as the men. Plus, EA (in their infinite Wisdom) seemed to have given Mui a little "Augmentation" this time around.
 

Jamash

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Jun 25, 2008
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qbert4ever post=326.70777.707597 said:
Jamash post=326.70777.707578 said:
I've got the X-Box 360 version & the graphics look fine to me, especially considering everything which is going on, with no slowdown.
Changed to reflect how I feel. Isn't plagiarism fun?
I would sue you for that, but I feel that I'd just get the same writ sent back to me, but with my name where yours was.
 

Aeviv

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Jun 13, 2008
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Im very pleased with this game. My Pc cant run it very well, but its still very enjoyable! A good laugh, but not something to be taken seriously
 

Kukakkau

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Feb 9, 2008
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good game but i have issues with it. too many bugs such as getting stuck in a rock, co-op characters changing and vanishing.
and sice when can a tank fire further than a sniper with pinpoint accuracy quicker than you can stand up from a boat seat. (was disguised pressed Y to get out before i was up tank shell in my face then a second to kill me. tip don't play as Mui solo she dies too easily)
 

D_987

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Jun 15, 2008
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Great review - I rented it, but got bored quickly, I agree when you say don't buy it.
 

Novajam

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Apr 26, 2008
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Very good review. Helpful information with a healthy dose of lulz.

My only advice is that you don't need two Conclusions.