If you could merge three games what would they be and describe what the mismatched child of the Gods would be.
I love tactics games so we'll start there with Disgea: Hour of Darkness for it's anime style, class reincarnation system and the teacher/student learning mechanic.
Second we'll take Gotcha Force's battle system so 3D battle environments with multiple AI Teams and each battle having a limit to how many of your characters/how powerful they can be. Also from this we'll take the different versions of each characters you can collect e.g shadow form, golden form ect. Plus the crazy amount of borgs/classes there were.
Lastly we'll take BlazBlue: Calmity Trigger's finishing moves and OST.
Well that has left us with a 3D fighter with hundreds of classes and move sets, with experience earning and a hell of a lot to collect and trade. That's right I just implemented trading too, well you could do it in Gotcha Force.
Sounds good to me
Let the crazy crossovers begin!
EDIT:
I love tactics games so we'll start there with Disgea: Hour of Darkness for it's anime style, class reincarnation system and the teacher/student learning mechanic.
Second we'll take Gotcha Force's battle system so 3D battle environments with multiple AI Teams and each battle having a limit to how many of your characters/how powerful they can be. Also from this we'll take the different versions of each characters you can collect e.g shadow form, golden form ect. Plus the crazy amount of borgs/classes there were.
Lastly we'll take BlazBlue: Calmity Trigger's finishing moves and OST.
Well that has left us with a 3D fighter with hundreds of classes and move sets, with experience earning and a hell of a lot to collect and trade. That's right I just implemented trading too, well you could do it in Gotcha Force.
Sounds good to me
Let the crazy crossovers begin!
EDIT:
Wombaat said:New rule, new rule: it's cheating to merge absurdly similar games together.