D_987 said:DTWolfwood said:sounds like a good idea. GL with that endeavor. Might give me more reason to visit the site than the occasional lolz i get from looking at the critic/user score, DA2 for example XDtkioz said:Sounds like a good idea if they get it right. I already do that on Steam, if I find a game I like, I generally look at the development team that made it and see what other games they've got up on Steam.I think you people either need to look up what they were really doing, or just why it's such a bad idea...of course this statement, and consequently the article, is full of PR spin - [though the "Mores the pity" line ensued The Escapist clearly think it's a bad idea too] - but they were actually assigning individual people a "score" based on all the games they had worked on regardless of position. Of course this score being from Metacritic it was an average.LavaLampBamboo said:This is the sort of thing I could really get behind. I hope they look into this more, and put some funding behind it to get it established.
Is there perhaps a need for an IGDB?
There're a million and one problems with this system, the primary worry being that publishers would start using it to hire people with; they already attach bonuses and targets to studios to gain specific Metacritic scores, and base what games they'll find around these scores - it seem the logical step they'd take. Furthermore the fact it's an average meant those that had worked on quality titles with a few poor ones they weren't actually involved in directly [say the "Producer" of a port] - their score would drastically drop; Miyamoto's score was an 80, for example, despite the games he had worked on as designer being much higher than those he produced.
The way Metacritic assigned the scores to position ratio meant that the position was very unclear - it was clearly all about the score - and Metacritic at the moment when scoring games is terrible [see the 100 they gave The Escapists review of Dragon Age, despite the 5 point system not representing that kind of standard at all].
If you'd like more detailed analysis just check out:
Rock Paper Shotgun [http://www.rockpapershotgun.com/2011/03/28/not-a-man-a-number-metacritic-rates-devs/]
Kotaku [http://www.kotaku.com.au/2011/03/metacritic-now-rating-humans/]
And so on - it was a terrible idea anyway, but the way they implemented it would benefit absolutely nobody - especially not the consumer; teams make games - not individuals.
If developers are scored individually perhaps they would get some notoriety for their creations. other than your big names like Molyneux, Blizenski, Wright, etc. If they are so worried about their score on Metacritic than perhaps they wouldn't be so inclined to create terrible games?
Look everyone and everything gets scored there, actors, directors etc. If you are the lead designer of a game, you should standby whatever score critics/users give you. Less you are ashamed of the games you create, than too bad.
also hiring practices require you to have a portfolio anyway. if an executive is hiring and has no idea what games are good or bad from whomever they hire, they shouldn't be doing that job.
And im also pretty sure not every single person on the list in a development house is scored. As in the Gaffer in the movie doesn't get a score for being a good gaffer <.<
p.s. miyamoto is good a rehashing his old franchises. when he tried something new, it bombed, i.e. WiiMusic. 80 is already being generous. I don't believe any developer deserves that high of a score. the 80s and 90s should only exist with developers whom manage to create ONE one hit wonder. If you've been around, you are bound to have done something not so great. No man has the golden touch.