koroem said:
I agree with Jim in that Metacritic itself has done no wrong, but it is based on a broken system and it's existence has ultimately done more harm then good in this industry. Whether it is the publishers to blame for interpreting the numbers wrong, or the reviewers for using them wrong, I still stand by my opinion.
See, the thing is that it's not Metacritic's fault that publishers are interpreting these numbers in a detrimental fashion. This speaks of much larger problems in the industry, like how expensive games are getting and how if you don't break 1 million you are screwed. The publishers have caused Metacritic to skew the results, not the other way around. Going for Metacritic is just avoiding the real issue. They do reviews of other mediums and those industries are not as affected by it as this industry is. In a sense, it is kind of like rape-logic, if you will; blaming Metacritic when there's really nothing it can do.
Numbers should not be used. No way, no how. A scoring system for opinion reviewing is the most broken system possible and I cannot understand why it is used. A reviewer could slam a game to hell and back and give it a 60, but then another reviewer can love a different game and have to score it low due to technical problems and score it a 65.
What the hell is the difference? What does 5 points give you? There is no hard and fast rule that is scoring reviews. Is there a chart? Is there a reference manual? Is there something that can tell me, the consumer, what the difference is between a 60 and 65? Or a 64, and 65 for that matter? It is broken and doesn't tell you anything. What is a 3 vs a 4? What does a 1 tell you when the game is absolute broken shit? Does a 1 mean it has redeeming qualities? Where is the 0?
I don't really mind attaching numbers, as I did say I prefer a 5-star rating if numbers must be used. As has been said a million times before, reviews are just purely opinions and putting a number behind it gives a general feel towards how the reviewer felt towards it. It's not an ideal system, but it is a quick and somewhat efficient system. The fact that a 6 means different things to different reviewers is evident that the opinion-based system is working. However, because of the bigger issues of people just looking at the score without reading and comprehending the review, or the fact that an 8 is a "barely passing" grade in this industry, it's gotten to the point where the issues like "what's the difference between a 65 and a 66?" crops up.
Then you have two problems on top of that. People looking at a reviewer's number and basing a decisionon it thinking they understand it. Then you have an idiot system called Metracritic, that takes these broken baseless scores, and tries to combine them so people can just look there instead. Then publishers and retailers/digital distribution flash this number around like it is something to consider and be proud of or disappointed by, but nothing to define it.
Scoring systems should be thrown out.
But again, Metacritic does this kind of thing to movies and stuff and it's not as shit as it is here. It's a good site to get a general opinion on a game. The fact that it is misused by both the public and publishers is just an unfortunate byproduct that Metacritic just can't help. Don't blame Metacritic for doing its job of taking the broken, baseless scores. Blame the people who give out said broken, baseless scores and demand them to fix this kind of shit.
Score systems are not going to be thrown out any time soon, you and I both know that. While hardly an ideal system, it is a somewhat effective one and it helps in general areas. Tossing out the entire concept of scoring just because it is currently abused by publishers and the public is a bit shortsighted and only avoids the main issue of scoring.
Then there is the issue of gaming reviewers being honest, which they can't without some kind of retribution from whoever supplies the review copies. This latest incident with Duke Nukem Forever is probably only a fraction of actual cases. Remember the game spot reviewer who got canned for bashing Kane & Lynch? Games are scored relatively high to keep metacritic scores higher, and publishers happy. Unless there is some kind of mindset change by publishers and their iron grip on mainstream reviewing, you won't see big changes in the review scores in terms of seeing lower ones. With that in mind, Metacritic will continue to be a tool of evil rather than good.
Now, again, this is not Metacritic's fault. Metacritic is not at fault nor is it the core problem. It is simply a tool, neither "good" or "evil". It's just unfortunately misused. We shouldn't be going after Metacritic because some dipshits decided to try and keep their advertisement deals happy, we should be going to the
root of all this crap, and Metacritic is not the real issue here, especially in your example.