Metal Gear Solid 4 made MGS stop being fun

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Flishiz

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Feb 11, 2009
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As I've done with every MGS, I've reflected on my time with the 4th installment. This time, though, it was completely different. One of the best parts of any Metal Gear game was to finish the game, then sit comatose on the couch, trying to piece it all together. Somehow that felt more rewarding than holding up a million Ends, when I was able to figure out certain unexplained events from inference.

The way MGS4 let me down was by explaining everything at once. Even the end of the game was without a single loose end, only letting me process the information, instead of trying to learn from it. I would play MGS games for days on multiple play throughs just to try to get something I missed, so I could piece the mystery for myself. Now, every time I play another MGS game, the little id behind me is reminding me of every character's betrayal or previously secret future.

Maybe I'm just a little naïve, but I want to back to when I didn't know who formed the Patriots.
 

Inverse Skies

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Feb 3, 2009
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Hideo Kojima definately made sure he tied up everything didn't he? He wanted to make sure that nothing was left unsolved. It's certainly a different way of doing things. Obviously it's not to everyones taste but surely you must agree the core gameplay was still quite fun? If you didn't like the plot that's a different angle to take rather than complaining about the gameplay.
 

balinus

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Feb 3, 2009
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The gameplay was good. I could even appreciate that a lot of plot elements had to be tied up. What made it less fun for me was less awesome codec calls. And I don't know, I feel like the game made less fun of itself than the previous metal gear games did.