How many copies do you think Phantom Pain will have to move to make a profit? Kojima is notorious for taking his time with his games and exceeding his budgets. Konami took a long look at SE and came to two conclusions.
1) A marquee game brand like Tomb Raider can't turn a profit on 5 million sales.
2) You can recoup your expected/unexpected losses by reusing tools and engines to crank out additional products in that series.
Why wait till after Phantom Pain, when they can start mitigating those losses now? Why should they pay for advertising when their diehard MGS fans will pay for it for them? I'm sure that the official stance on this product is that it's a treat for the fans of the series, and that they didn't actually HAVE to release it. If that's the case Konami should provide the budget numbers for Phantom Pain, because I GUARANTEE you this game is going to be over budget.
This whole thing is a new low for the gaming industry, and anyone that has ever been mad at a publisher for locking day one DLC on the game disc should be furious at this. The reviews have, for the most part, been kind of good though. This game is getting a free pass because it's part of a legacy franchise that hasn't had a mainline entry in 5 years. If Ubi tried pulling this with Assassin's Creed we would all be getting our torches and pitchforks right now.
Konami has packed demos with other games as recently as Revengence being included in Zone of the Enders collection. Why start charging now? They could have put this into The new Castlevania and added a ton of value to that game. I just don't think that the great graphics or added extras justifies this being released separately. As far back as Square releasing pack in demos with their Playstation games I can think of examples of full featured demos with beautiful graphics (for the time) being free with your 60+ dollar game purchase.
I know I don't HAVE to buy this, and I won't. My primary concern is the people that ARE buying it. Some are being fleeced, and others are just allowing Konami to establish another bad example for other publishers to follow. Say no to this product.
1) A marquee game brand like Tomb Raider can't turn a profit on 5 million sales.
2) You can recoup your expected/unexpected losses by reusing tools and engines to crank out additional products in that series.
Why wait till after Phantom Pain, when they can start mitigating those losses now? Why should they pay for advertising when their diehard MGS fans will pay for it for them? I'm sure that the official stance on this product is that it's a treat for the fans of the series, and that they didn't actually HAVE to release it. If that's the case Konami should provide the budget numbers for Phantom Pain, because I GUARANTEE you this game is going to be over budget.
This whole thing is a new low for the gaming industry, and anyone that has ever been mad at a publisher for locking day one DLC on the game disc should be furious at this. The reviews have, for the most part, been kind of good though. This game is getting a free pass because it's part of a legacy franchise that hasn't had a mainline entry in 5 years. If Ubi tried pulling this with Assassin's Creed we would all be getting our torches and pitchforks right now.
Konami has packed demos with other games as recently as Revengence being included in Zone of the Enders collection. Why start charging now? They could have put this into The new Castlevania and added a ton of value to that game. I just don't think that the great graphics or added extras justifies this being released separately. As far back as Square releasing pack in demos with their Playstation games I can think of examples of full featured demos with beautiful graphics (for the time) being free with your 60+ dollar game purchase.
I know I don't HAVE to buy this, and I won't. My primary concern is the people that ARE buying it. Some are being fleeced, and others are just allowing Konami to establish another bad example for other publishers to follow. Say no to this product.