This is a thread for discussing the reviews of Metal Gear Solid V: The Phantom Pain. I will create a thread dedicated to the game when it releases on September 1. I'll update this OP as more reviews are released. I haven't listed every review, just ones that have crossed my path. If I've missed a quality review, please inform me and I'll add it.
Please do not post spoilers.
IGN Score 10/10:
Exceptional sandbox gameplay
Meaningful complexity
Stealth flexibility
Tons of gadgets and abilities
Sparse story
Game Informer Score - 9.25/10.00
IGN Score 10/10
They note: "Pacing issues towards the end of the game momentarily halt your momentum."
Please do not post spoilers.
IGN Score 10/10:
Exceptional sandbox gameplay
Meaningful complexity
Stealth flexibility
Tons of gadgets and abilities
Sparse story
http://ign.com/articles/2015/08/24/metal-gear-solid-5-the-phantom-pain-reviewFor their part, Phantom Pain's story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to do as Big Boss. His inexplicable silence through even the most crucial story beats towards the end go beyond mere stoicism, and were positively jarring. Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past. Everyone seems to exist solely to walk on screen, deliver information, and then stand there dramatically.
...
It's surprising, though, how little Phantom Pain's story woes actually impacted my experience with it. It takes an almost completely hands-off approach to both story and gameplay, which means that the lion's share of the takeaway moments will almost certainly be the ones of your own orchestration. But given how readily Phantom Pain facilitates the creation of those moments, it's difficult for me to feel bad about that. In a decade, I doubt there will be a single mission I'll be able to point to and say "remember when you had to do that," but I could fill a book with stories about how I dealt with a mission going south, or a brilliant plan I came up with that worked just like I thought it should. This is certainly the least "authored" Metal Gear, but it's also the most player-driven, and I'd gladly take the helicopter escape story I shared earlier over any scripted event or set-piece.
Game Informer Score - 9.25/10.00
http://www.gameinformer.com/games/metal_gear_solid_v_the_phantom_pain/b/playstation4/archive/2015/08/23/metal-gear-solid-v-the-phantom-pain-review-game-informer.aspxGraphics:
The visuals look great and run smoothly, with some occasional texture pop-in when your focus changes.
Sound:
Kiefer Sutherland does a good job, but speaks so rarely that the change from David Hayter in the lead role feels more like a PR stunt than a new direction for the character.
Entertainment:
Many missions feel like puzzles, forcing you to use your available resources to find one of many ways to complete your objective. Applying your rewards to building, expanding, and improving your base is an irresistible joy.
Replay:
High.
IGN Score 10/10
They note: "Pacing issues towards the end of the game momentarily halt your momentum."
http://www.gamespot.com/reviews/metal-gear-solid-v-the-phantom-pain-review/1900-6416224/After dozens of hours sneaking in the dirt, choking out enemies in silence, and bantering with madmen who wish to cleanse the world, The Phantom Pain delivers an impactful finale befitting the journey that preceded it. It punches you in the gut and tears open your heart. The high-caliber cutscenes, filled with breathtaking shots and rousing speeches, tease you along the way. Your fight in the vast, beautiful, and dangerous open world gives you a sense of purpose. The story is dished out in morsels, so you'll have to work for the full meal, but it's hard to call it "work" when controlling Big Boss feels so good, with so many possibilities at your fingertips.
Magicite Spring said:Destructoid's review (9/10):
http://www.destructoid.com/review-metal-gear-solid-v-the-phantom-pain-305699.phtmlDespite the fact that I hit a few snags along the way, Metal Gear Solid V: The Phantom Pain feels like a simultaneous celebration of the series, and a decidedly new chapter. It's equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes on a high note.