Metro 2033 Dev: "No Relationship" With STALKER Tech

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shadow skill

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Oct 12, 2007
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RvLeshrac said:
DirectX left OpenGL in the dust long ago.

"But why," you ask? Because it relies heavily on each graphics card vendor to implement the same extensions in the same way. Just look at all the nVidia and ATI-specific extensions in any listing, and you'll see why OpenGL was left behind. There's no interoperability, except where the base extensions are concerned.

It essentially takes videocards back to the days of GLiDE, much like OpenAL has taken us back to the days of PAS vs Gravis vs Creative vs Adlib vs Roland - you can ONLY get hardware audio acceleration if you happen to have a card supported by the audio API the developer chose.

*edit*

Suppose I should actually address the OP in this post!

I like S.T.A.L.K.E.R. but, yes, the engine sucks, horribly. That's par for the course when you're talking eastern/northern-europe. They seem to have no quality control whatsoever. That said, the game shines through the crap engine, and you always know what the developers WANTED to do, even where they didn't quite accomplish it.

My only issue with Metro 2033, for now, is that they're just producing another Doom3/Quake4/HL2 at a time when people are largely uninterested in YAFPS - ODST's (relative) lack of success is proof enough of that.
While you may be correct I don't see how switching over to technology provided by a company whose primary business has nothing to do with games is much better. Especially if every other major version is going to be a load of bullshit.
 

RvLeshrac

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Oct 2, 2008
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shadow skill said:
RvLeshrac said:
*snipped for sanity*
While you may be correct I don't see how switching over to technology provided by a company whose primary business has nothing to do with games is much better. Especially if every other major version is going to be a load of bullshit.
Except "every other major version" isn't a "load of bullshit." While *YOU* and others who ***** may not care about, say, DX10, there are plenty of people playing DX10 titles. Even older MMOs have DX10 engine updates, and they look fantastic.

The problem with OpenGL is that there aren't any serious standards, and there's no one to hold anyone accountable for violating the standards.

Or do you really WANT to see games that only work on ONE video chipset from ONE manufacturer?

Case in point: Gametap, for a long time, wouldn't work on ATI videocards. Why? Because they don't properly support all of the core OGL extensions.
 

shadow skill

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Oct 12, 2007
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RvLeshrac said:
shadow skill said:
RvLeshrac said:
*snipped for sanity*
While you may be correct I don't see how switching over to technology provided by a company whose primary business has nothing to do with games is much better. Especially if every other major version is going to be a load of bullshit.
Except "every other major version" isn't a "load of bullshit." While *YOU* and others who ***** may not care about, say, DX10, there are plenty of people playing DX10 titles. Even older MMOs have DX10 engine updates, and they look fantastic.

The problem with OpenGL is that there aren't any serious standards, and there's no one to hold anyone accountable for violating the standards.

Or do you really WANT to see games that only work on ONE video chipset from ONE manufacturer?

Case in point: Gametap, for a long time, wouldn't work on ATI videocards. Why? Because they don't properly support all of the core OGL extensions.
They already essentially work on one platform, it's called Windows. We already have the Physx mess, the mess that was DX10 which of course was really only a mess because the major version upgrade was tied to a shitty OS release called Vista. Compare the amount of DX10 using players to the amount of DX9 using players. The situation really isn't any better than if we had to deal with OGL except that if we were dealing with OGL developers wouldn't have to deal with issues created by a company whose main revenue stream has absolutely nothing to do with the game industry. While you squeal about plenty of people playing DX10 games, you have failed to answer how the current reliance on DirectX has produced a truly better situation than the use of OGL, or some other cross platform framework might.