Woodsey said:
Bravo Company said:
I've never been able to notice a difference in FoV. Changing the FoV doesn't seem to make a difference to me in most games. What exactly does the FoV change? All I notice is how close/far the arms/gun seem to be from the character.
Default FoVs have always been fine for me and my friend, however my other friend who plays the same games we do, will occasionally complain about the FoV being too low and causing him to become nauseous. What am I not seeing here?
It affects peripheral vision, so how wide your view is of the world. It's nauseating because it feels like you're wearing blinkers with binoculars also strapped to your eyes and you feel like you can't see everything you'd naturally be able to.
It ranges from headaches to a general queasiness for me. A lot of people seem to get it and don't understand what's causing it.
My understanding is it has to do with the disconnect between what is on the screen and what your body is telling you.
Headaches come from your eyes trying to overcompensate and focus on 3D objects that are on a 2D surface, fast movement your eyes are telling your brain you are moving and your inner ear is arguing that you are not so your brain gets confused and causes the nausea. FoV likewise affects your eyes since your eyes are sending the view with blinders to your brain which is panicking at not seeing peripheral vision that matches up.