Metro: Last Light Dev Explains Locked FOV

teebeeohh

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Bravo Company said:
I've never been able to notice a difference in FoV. Changing the FoV doesn't seem to make a difference to me in most games. What exactly does the FoV change? All I notice is how close/far the arms/gun seem to be from the character.

Default FoVs have always been fine for me and my friend, however my other friend who plays the same games we do, will occasionally complain about the FoV being too low and causing him to become nauseous. What am I not seeing here?
high FOV basically gives your character peripheral vision. this is why horror games tend to have low FOV, it makes it easier for the developer to place monster just out of your field of view and while looking for them you will just be able to keep one in your field of view. games with 1st person melee mechanics are also terrible with FOV, i think because they want to simulate the kind of focused tunnel vision your character would have when fighting someone with your fists.

some people get motion sickness from low FOV, others don't. And some people just hate low FOV because if it's lower than what you are used to in real life it just feels weird and unreal. it's just silly if the highly trained super soldier get's shot by somebody standing slightly to his left because his eyes only work in extreme tunnel vision.
This is also a more serious problem with PCs since you usually play console games on a bigger screen and sit farther away.


and if i remember correctly dishonored had a similar problem in that increasing the FOV would result in you seeing past corvos magnificent cuffs and his arms would look really silly, especially when choking people.
 

Woodsey

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Bravo Company said:
I've never been able to notice a difference in FoV. Changing the FoV doesn't seem to make a difference to me in most games. What exactly does the FoV change? All I notice is how close/far the arms/gun seem to be from the character.

Default FoVs have always been fine for me and my friend, however my other friend who plays the same games we do, will occasionally complain about the FoV being too low and causing him to become nauseous. What am I not seeing here?
It affects peripheral vision, so how wide your view is of the world. It's nauseating because it feels like you're wearing blinkers with binoculars also strapped to your eyes and you feel like you can't see everything you'd naturally be able to.

It ranges from headaches to a general queasiness for me. A lot of people seem to get it and don't understand what's causing it.

teebeeohh said:
and if i remember correctly dishonored had a similar problem in that increasing the FOV would result in you seeing past corvos magnificent cuffs and his arms would look really silly, especially when choking people.
Hm, scales to 100 degrees no problem.

ABigCow said:
Mr.K. said:
Basically your engine is shit, everyone since Half-Life 2 knows to put the player model on a separate rendering cycle so the view can be changed freely without breaking the first person model/animations.
No, the engine is not shit because the hands are not in a separate render cycle. The game is designed around having the player's hands interact with the world, flipping switches and such. In order for that to happen, the hands need to have the same FOV as the rest of the world. This choice was probably made to make the world feel more immerse, removing gamelike elements like an onscreen hud, and switches that flip themselves.

The devs however, could have made the hands work well at different FOV's if they had concerned themselves about it during development.
It's actually far more immersion-breaking for me to feel my character glide slightly and be locked out for a few seconds every time they want to play an animation for a button. You're right though, their excuse is basically that they were lazy or, at the very least, absent-minded and didn't bother doing it during development.
 

chozo_hybrid

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If my machine can run the first game well on low settings, since you can't adjust the actual settings individually, could mine run this game okay?
 

JohnnyDelRay

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What is the FOV of this game anyway? I remember a few of my friends getting sick playing HL2, which was about 75 if I'm not mistaken? HL2 was fine for me, but anything less than that, started to make me feel ill, though only on longer gaming sessions. 3rd Person super narrow vision is also pretty difficult to watch, especially Resident Evil 6, boy was I glad they fixed that later on. Bit silly too keeping it so narrow, and together with the cruddy contrast/gamma that made some sections so dark you couldn't see a zombie 6 ft in front of you well made for cheap rather than any proper scares. Hope this game isn't like that.
 

Smooth Operator

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ABigCow said:
The game is designed around having the player's hands interact with the world, flipping switches and such. In order for that to happen, the hands need to have the same FOV as the rest of the world.
Or you pull the differing FoV together at interaction points, this is really basic functionality every dev should know by now, as are control rebinds...
Yes it's a real ***** getting that in post launch but you either learn the easy or the hard way.
 

shial

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Woodsey said:
Bravo Company said:
I've never been able to notice a difference in FoV. Changing the FoV doesn't seem to make a difference to me in most games. What exactly does the FoV change? All I notice is how close/far the arms/gun seem to be from the character.

Default FoVs have always been fine for me and my friend, however my other friend who plays the same games we do, will occasionally complain about the FoV being too low and causing him to become nauseous. What am I not seeing here?
It affects peripheral vision, so how wide your view is of the world. It's nauseating because it feels like you're wearing blinkers with binoculars also strapped to your eyes and you feel like you can't see everything you'd naturally be able to.

It ranges from headaches to a general queasiness for me. A lot of people seem to get it and don't understand what's causing it.
My understanding is it has to do with the disconnect between what is on the screen and what your body is telling you.

Headaches come from your eyes trying to overcompensate and focus on 3D objects that are on a 2D surface, fast movement your eyes are telling your brain you are moving and your inner ear is arguing that you are not so your brain gets confused and causes the nausea. FoV likewise affects your eyes since your eyes are sending the view with blinders to your brain which is panicking at not seeing peripheral vision that matches up.
 

Woodsey

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shial said:
Woodsey said:
Bravo Company said:
I've never been able to notice a difference in FoV. Changing the FoV doesn't seem to make a difference to me in most games. What exactly does the FoV change? All I notice is how close/far the arms/gun seem to be from the character.

Default FoVs have always been fine for me and my friend, however my other friend who plays the same games we do, will occasionally complain about the FoV being too low and causing him to become nauseous. What am I not seeing here?
It affects peripheral vision, so how wide your view is of the world. It's nauseating because it feels like you're wearing blinkers with binoculars also strapped to your eyes and you feel like you can't see everything you'd naturally be able to.

It ranges from headaches to a general queasiness for me. A lot of people seem to get it and don't understand what's causing it.
My understanding is it has to do with the disconnect between what is on the screen and what your body is telling you.

Headaches come from your eyes trying to overcompensate and focus on 3D objects that are on a 2D surface, fast movement your eyes are telling your brain you are moving and your inner ear is arguing that you are not so your brain gets confused and causes the nausea. FoV likewise affects your eyes since your eyes are sending the view with blinders to your brain which is panicking at not seeing peripheral vision that matches up.
It's also just generally disorientating to be getting attacked by something you should otherwise be able to see. But yeah, pain in the arse.

JohnnyDelRay said:
What is the FOV of this game anyway? I remember a few of my friends getting sick playing HL2, which was about 75 if I'm not mistaken? HL2 was fine for me, but anything less than that, started to make me feel ill, though only on longer gaming sessions.
HL2 does have a slider. Goes up to at least 90.