high FOV basically gives your character peripheral vision. this is why horror games tend to have low FOV, it makes it easier for the developer to place monster just out of your field of view and while looking for them you will just be able to keep one in your field of view. games with 1st person melee mechanics are also terrible with FOV, i think because they want to simulate the kind of focused tunnel vision your character would have when fighting someone with your fists.Bravo Company said:I've never been able to notice a difference in FoV. Changing the FoV doesn't seem to make a difference to me in most games. What exactly does the FoV change? All I notice is how close/far the arms/gun seem to be from the character.
Default FoVs have always been fine for me and my friend, however my other friend who plays the same games we do, will occasionally complain about the FoV being too low and causing him to become nauseous. What am I not seeing here?
some people get motion sickness from low FOV, others don't. And some people just hate low FOV because if it's lower than what you are used to in real life it just feels weird and unreal. it's just silly if the highly trained super soldier get's shot by somebody standing slightly to his left because his eyes only work in extreme tunnel vision.
This is also a more serious problem with PCs since you usually play console games on a bigger screen and sit farther away.
and if i remember correctly dishonored had a similar problem in that increasing the FOV would result in you seeing past corvos magnificent cuffs and his arms would look really silly, especially when choking people.