Metro Will "Absolutely Continue," Deep Silver Says

Goliath100

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Matthi205 said:
1) Well, for one there could be a requirement to return to your base of operations at fixed intervals to tend to your child. Less of a horrible gameplay mechanic, more of a nuisance at times. That'd still be manageable.
There could be the requirement to find food not only for yourself, but also for the child. Not much of a problem, I Guess.
2) Making it a requirement to always take the little bugger with you... and worst possibility, having him decide for himself where to go.
Escort missions. Nothing to explain here, they're dreadful.
3)A quest where the child runs away and you have to rescue him/her. If not well executed, this could be the worst mission in any game ever created. If well executed, it could be brilliant, I Guess.

4) What needs to be taken special care of, here, is to actually make the child a likeable character instead of whiny dumb fuck #3241 (sorry for expressing it like that, but that's the way most children in games tend to be). If the kid ends up being just that, the player will attempt to let or make him die in an attempt to get rid of a nuisance within the realm of the game's mechanics. And guess what? Arbitrary game over screen #54.
If the pitfalls are avoided, though... man. This could make for a much, much better story than Metro 2033.

There is the possibility of an incredibly cool game coming out of this... but it could just end up being Amy all over again. If not thoroughly playtested, refined and thought out Valve style, this part of the game would end up being really bad. As in, Ride to Hell: Retribution bad.
1) It's possible to sidestep that by having the child in custody of a relative or someone. And by having bullets the only thing Anna having to take care of, which can be send to him by a post-services.+ Moral point can be the only reward for going back to him, and there can be traders in need of security conveniently on the way to that given station.

2) There is no way there will not be escort missions, and for single persons, just copy Resident Evil 4's mechanics and be done with it.

3) I think that can only be done in the early, all important pre-open world phase of the game.

4)Yes, the thing with child characters is that it's all in the execution, but so with escort missions too. And there I got to say: 4A have done nothing to make me doubt they can't do it.
 
Aug 1, 2010
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Andy Chalk said:
Deep Silver says it wants to make future Metro titles "more accessible for a broader gaming audience."
[image/]http://www.orangejuiceblog.com/wp-content/uploads/2012/08/rage.png[/IMG]

[b/]FUUUUUUUUUUUUUUUUUUUUUUUUUCK[/b]

This is NEVER a good sign. Hell, they already made it FAR more accessible with Last Light. I mean yes, a lot of 2033's difficulty was a result of poor gunplay, but that was kind of the point. The weapons are supposed to be crap. The world is SUPPOSED to be unforgiving.

This can only mean bad things for the story department as well. Last Light already went FAR too Disney shit for my liking, but at least it had some complexity and a [i/]few[/i] dark moments.

The only saving grace is the author being involved. And I suppose it's still too early to tell. It's just that phrase. It's apocalyptic.
 

OManoghue

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I haven't played through either ranger or ranger hardcore yet, but intend to after thinning out my backlog a bit, but the game was already a bit too easy on regular hardcore..

That sentence never bodes well for people who liked Metro for being Metro... It had it's spot in the world, which hopefully won't be shifted into the Call of the Medal of Battlefield: Modern Black Ghost Warfare '14, genre.

You keep making me sad gaming, whether it's the games or the gamers. Maybe I'll just ditch this whole thing.
 

Ed130 The Vanguard

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Sep 10, 2008
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Sir Thomas Sean Connery said:
it wants to make future Metro titles "more accessible for a broader gaming audience."[/B]
Whacks Deep Silver with a rolled up newspaper repeatedly

NO! NO! NO! NO! NO! NO! NO! NO! Bad Publisher!

You do not say those words, you do not even think those words.

Nine times out of ten all you do is remove the features that made the previous games successful. The end result is you loose the current group of fans and more often than not fail to gain any new ones because they don't recognise the IP.
 

not_you

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Mar 16, 2011
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Now, as to whether or not this ruins the series, I'd have to weigh in a bit...

(Spoiler warnings, but I don't know how to tag)

Since BOTH Metro titles have two COMPLETELY different endings, there is the possibility that the "Metro" theme will continue...

I mean, there are so many branches of the story that you could make a game for each alternative ending...

HOWEVER I haven't read the books, and I'm sure 99% of everyone who has played the game hasn't either, so, that begs to ask the question, what happens in the books...

It was told that Last Light takes place after 2033, but before 2035, which was the official sequel....
What happens in the book of 2035? I don't know... Did Artyom blow up D6 before 2035? I don't know...

But if you get the good ending of Last Light, there is still stories to be told... Artyom as a father (Implied in "bad" ending of LL) fighting against the remnants of the Reds/Nazis to defend his new family... that could work... Since the Dark Ones have up and left then it'd probably just be a modern warfare shooter with gas masks and monsters...

Honestly, I'd love to see a S.T.A.L.K.E.R. type game in the Metro world, where you have free roam of the tunnels to explore... If you clear out a tunnel, it's marked as "clean" and friendlies inhabit it... if it comes under attack from bandits/nazis/reds then you have to save it... If mutants come in, then you have to clear it out...

I would totally play that.....


sorry, lost my train of thought....

OT: YAY! More Metro games!
I WON'T complain about it if they can make the story work and don't stuff up the other games....
(A prequel maybe?)
 

Ickorus

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Mar 9, 2009
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Hey, Deep Silver, hey.

Did you ever hear the story of the goose that laid the golden eggs?

The moral of that story was DON'T FUCKING INTERFERE WITH A GOOD THING.

We all remember Clear Sky.
 

Pinkamena

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Jun 27, 2011
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At least we got two good games out of the series before they ruined it.
 

Ariseishirou

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Sight Unseen said:
I swear that the phrase "more accessible for a broader gaming audience." has become the business lingo for "gutting all originality and appeal out of the game and turning it into CoD so the dudebros will all buy it"
As a CoD fan, I'm so sick of games doing this. No, you cannot be CoD. You will never be CoD. Many other games have tried, and they've all failed.

Why? Because when I want to play CoD, I PLAY COD. Seriously, there are like ten of the damn things, with millions of players still active on the servers for the most recent, oh, five or so.

When I don't feel like playing CoD, I DON'T PLAY COD. I play a game that is nothing like CoD. Like, say, Metro. Something sedate and atmospheric with good stealth and world building. I don't think "gee, what this really needs is an MP focus at 60 FPS and a hundred more guns to choose from" - when I want that, I PLAY COD.

CoD is CoD. It's what its developers want it to be, and it's damn good at what it does. But it's not the ONLY good type of video game - just a very popular one. All CoD-fication does is make otherwise good games bland and shitty.
 

unstabLized

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N-No... No no no. Stop. Broader audience can go F itself, and Metro doesn't necessarily need continuing. Last Light ended it on a pretty nice note. Can it continue? Yeah, sure, there's still some things they can pick up on and possibly make a good sequel, but whenever this "Broader Audience" BS comes up, it always ends on a bad note. I'll be very cautious on picking up the next Metro, and I'll be absolutely sad if they mess up the series, it's one of my favourite franchises ever. God dammit Deep Silver.
 

DarkhoIlow

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Every time I see "broaden game audience" expression it always makes me cringe.

Deep Silver, pretty please leave this franchise as it is and don't mainstream it for the masses. It will ruin it completely. Let the Metro franchise be the special snowflake that it is.
 

Gormech

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May 10, 2012
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The 'broader' audience want's niche titles.
Until publishers realize this, they will continue to fail.

What I don't understand is that they have to be seeing some kind of trend by now that when they try to expand a game, the game gets worse. Logically, this means that they should be trying to make a bunch of games targeted to specific areas but they don't.

Someone please just get a kickstarter thing going and run a company with common sense. I would if I was more experienced but I'm not.
 

Matthi205

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CLARIFICATION STATEMENT BY DEEP SILVER:
Eurogamer said:
"Metro: Last Light publisher Deep Silver has clarified its comment last week that it would like to make the Russian post-apocalyptic series "more accessible."

Deep Silver's global brand manager Huw Beynon has issued a statement saying that this doesn't mean the game will be easier or the subject matter toned down. "We understand the concern, and we would like to reassure the Metro fanbase that Deep Silver has absolutely no intention of compromising Metro's unique DNA," explained Beynon. "We completely understand that it is the passion and evangelism of our fans that allowed Metro to grow from a cult hit to genuine, bonafide hit."

"Whatever direction a new Metro game takes (and we are still assembling the drawing boards), it will build on the bleak, post apocalyptic pillars of atmosphere, immersion, challenge and depth that sets this franchise apart from the crowd."

Beynon further added that by "more accessible," he means the publisher simply wants to put it on more platforms, market it more, and ultimately deliver a higher caliber product. "Deep Silver will seek to make the world of Metro more accessible to a broader audience - through a commitment to ever higher product quality; through greater strategic investment in the brand; and, in the immediate term, through the release of dedicated Mac and Linux versions of Metro: Last Light."

On that note, Deep Silver just announced that the Mac version of Metro: Last Light will be out on 10th September on the Mac App Store and Steam. A Linux version is said to follow and both ports will receive all the game's DLC and are being handled in-house by Last Light developer 4A Games.

"This is just the first stage of a broader initiative to bring Metro to a wider audience, without compromising the product's strengths," explained Beynon. "Metro is a pulsating, radioactive gem in Deep Silver's crown of rotting zombie flesh, and we believe we can build on the success of Metro: Last Light by doubling down on our unique brand of bleak, Russian, post apocalyptic horror."
I'd like to comment on a few of the statements:
1) Mac and Linux port. While I don't think that a Mac port of Metro is sensible (most Macs will simply melt when confronted with 2033), I will certainly buy Metro:LL when the Linux port is out, if only to play it with prettier graphics.
2) No dumbing down, probably more funding for 4A: this is actually great news. Plus: they seem to be sticking to PC, just like before (Deep Silver is more of a PC-first publisher, even if that sounds hard to believe. You'd understand why if you knew just how unpopular consoles are over in Germany - nothing except Nintendo does as well as it does in the US).
3) New Metro games will probably not be tying into Artyom's storyline. This, to me at least, is somewhat important. I tend to find that a sequel that just wants to flesh the universe out, and provide the player with a new story all of its own is done much better than a sequel along the veins of a Mass Effect, or The Witcher (both of these games are great, but they constrain the writer a lot more by having the previous games set so much up about the personalities of the characters and the lands in which the game is taking place, while also constraining the game designers somewhat by requiring the games to have at least similar mechanics.