1) It's possible to sidestep that by having the child in custody of a relative or someone. And by having bullets the only thing Anna having to take care of, which can be send to him by a post-services.+ Moral point can be the only reward for going back to him, and there can be traders in need of security conveniently on the way to that given station.Matthi205 said:1) Well, for one there could be a requirement to return to your base of operations at fixed intervals to tend to your child. Less of a horrible gameplay mechanic, more of a nuisance at times. That'd still be manageable.
There could be the requirement to find food not only for yourself, but also for the child. Not much of a problem, I Guess.
2) Making it a requirement to always take the little bugger with you... and worst possibility, having him decide for himself where to go.
Escort missions. Nothing to explain here, they're dreadful.
3)A quest where the child runs away and you have to rescue him/her. If not well executed, this could be the worst mission in any game ever created. If well executed, it could be brilliant, I Guess.
4) What needs to be taken special care of, here, is to actually make the child a likeable character instead of whiny dumb fuck #3241 (sorry for expressing it like that, but that's the way most children in games tend to be). If the kid ends up being just that, the player will attempt to let or make him die in an attempt to get rid of a nuisance within the realm of the game's mechanics. And guess what? Arbitrary game over screen #54.
If the pitfalls are avoided, though... man. This could make for a much, much better story than Metro 2033.
There is the possibility of an incredibly cool game coming out of this... but it could just end up being Amy all over again. If not thoroughly playtested, refined and thought out Valve style, this part of the game would end up being really bad. As in, Ride to Hell: Retribution bad.
[image/]http://www.orangejuiceblog.com/wp-content/uploads/2012/08/rage.png[/IMG]Andy Chalk said:Deep Silver says it wants to make future Metro titles "more accessible for a broader gaming audience."
Whacks Deep Silver with a rolled up newspaper repeatedlySir Thomas Sean Connery said:it wants to make future Metro titles "more accessible for a broader gaming audience."[/B]
As a CoD fan, I'm so sick of games doing this. No, you cannot be CoD. You will never be CoD. Many other games have tried, and they've all failed.Sight Unseen said:I swear that the phrase "more accessible for a broader gaming audience." has become the business lingo for "gutting all originality and appeal out of the game and turning it into CoD so the dudebros will all buy it"
I'd like to comment on a few of the statements:Eurogamer said:"Metro: Last Light publisher Deep Silver has clarified its comment last week that it would like to make the Russian post-apocalyptic series "more accessible."
Deep Silver's global brand manager Huw Beynon has issued a statement saying that this doesn't mean the game will be easier or the subject matter toned down. "We understand the concern, and we would like to reassure the Metro fanbase that Deep Silver has absolutely no intention of compromising Metro's unique DNA," explained Beynon. "We completely understand that it is the passion and evangelism of our fans that allowed Metro to grow from a cult hit to genuine, bonafide hit."
"Whatever direction a new Metro game takes (and we are still assembling the drawing boards), it will build on the bleak, post apocalyptic pillars of atmosphere, immersion, challenge and depth that sets this franchise apart from the crowd."
Beynon further added that by "more accessible," he means the publisher simply wants to put it on more platforms, market it more, and ultimately deliver a higher caliber product. "Deep Silver will seek to make the world of Metro more accessible to a broader audience - through a commitment to ever higher product quality; through greater strategic investment in the brand; and, in the immediate term, through the release of dedicated Mac and Linux versions of Metro: Last Light."
On that note, Deep Silver just announced that the Mac version of Metro: Last Light will be out on 10th September on the Mac App Store and Steam. A Linux version is said to follow and both ports will receive all the game's DLC and are being handled in-house by Last Light developer 4A Games.
"This is just the first stage of a broader initiative to bring Metro to a wider audience, without compromising the product's strengths," explained Beynon. "Metro is a pulsating, radioactive gem in Deep Silver's crown of rotting zombie flesh, and we believe we can build on the success of Metro: Last Light by doubling down on our unique brand of bleak, Russian, post apocalyptic horror."