Fsyco said:
It reminds me of that one Critical Miss strip where they said that people project good parts of things they like to other parts, which is why Mario, Master Chief, and Gordon Freeman turn up on alot of "Best Characters" lists without actually having any real character. People like Metroid games, some of which have good writing, and they project that 'goodness' onto Samus. I haven't played many Metroid games, but Samus definately has no character. She's a blank slate. And in her medium, that's fine. They've just never really made anything out of the fact she's a woman (with the obvious exception of Other M) except as a reference to Aliens.
She's got plenty of character. That character is expressed primarily through the gameplay itself, and the small bits of story we do get. It's subtle, yes, but it's there. The same is true of Mario and Gorden Freeman.
Words aren't necessary for characterization; actions are what primarily define a character.
We know that Samus is a bounty hunter, which means she's very likely to have good self-confidence.
Most of her assignments involve stopping the Space Pirates (as a bounty hunter, she typically gets to choose her assignments), which means she's got some history with them.
Heck, that ability to choose her own assignments indicates a free spirit.
She took an assignment to eradicate the metroids after dealing with them four times. At that point at least, she was perfectly willing to cause a species' extinction.
But seeing a baby metroid hatch in front of her and follow her "like a confused child" stayed her hand from killing it, indicating a strong (probably just awakened) motherly instinct. This is further supported by the fact that when Ceres station came under attack, she immediately went to look for the baby, and when Ridly took it, she followed him back to Zebes with the sole goal of getting it back.
She often gets her gear from Chozo statues, indicating some affiliation with them.
She's highly trained and right at the beginning demonstrates high levels of acrobatic and combat skills.
And as I said earlier, the bikini shots at the ends to me indicate an extroverted, somewhat flirty disposition, and despite the NES manual referring to Samus as a "he", that extroversion likely means she's not interested in hiding her gender. That means her Varia Suit is practical, indicating that she is very pragmatic, herself.
She also doesn't talk much on her solo missions, indicating a strong ability to focus on the task at hand.
This is hardly a blank slate. I'm sure I could come up with more if I thought long enough about it or replayed the games for more specifics.
In addition, the interactive nature of games makes player actions a part of that characterization, which is a big part of why there's so many different interpretations of these characters. That's quite distinct from simple projection of characterizations on, say, a static portrait of a random person with few or no characterizing elements.