Gizen said:
Plus people still long to know Samus's fate post-Fusion, and until some post-Fusion game gets made (assuming one ever even does), any attempts to theorize what post-Fusion events might entail ultimately comes around to trying to figure out just how corrupt the GFed actually is. So someone like Sylux who has a connection to the GFed, but not a connection that anybody actually knows, gets people's minds wondering on whether information on him could in turn give us some ideas as to what a post-Fusion Metroid setting would look like.
I'll be honest, while I can understand people wanting Metroid stories set post-Fusion, I'm not really one of them myself. Granted, Fusion was the first Metroid I played (and even then, I've only ever completed 4 Metroid games), but looking at Fusion, I have to ask whether it needs a sequel, or whether it really lends itself to one. As in:
-The ending does present the possibility of Samus becoming at odds with the Federation, but it does end optimistically. Samus is taking her ship back to Federation space, ADAM tells her that he's confident that at least someone within the Federation will accept that the X couldn't be controlled and that Samus's actions were for the best. Thing is, the game could have ended with a "to be continued," but it conspicuously didn't. Any further continuation risks undermining the ending - how many series are there across mediums that extended beyond their natural end point? What said point is will vary per person, but, that Fusion was my first Metroid game aside, I'd say that Metroid so far hasn't joined their ranks.
-Assuming a game is set after Fusion, I have to ask, what kind of story can be told? Let's say that Samus goes up against the Federation, which employs conventional armed forces (marines, ships, etc.) How well does the Metroidvania style fit in with predominantly human enemies who'd utilize less...esoteric environments than the likes of Zebes? I can't really say "buck the formula," because I'm well aware of fan vitriol towards Other M and Federation Force. So, either a post-Fusion game ignores what plot hooks Fusion left (pissing off fans), ignores game formula to deal with a Federation enemy (pissing off fans), or tries to make it work (likely pissing off fans). Maybe it could be done, but, well, let's say that as an outsider, I've seen Metroid fans get angry. When they get angry, they REALLY get angry...
I mean, if I had to try and combine the two camps, it would be something like Samus investigating a Federation base where bio-weapons have got out of control, gaining info on the rogue operations (key word on "rogue") of the Federation outfit we've seen hints of in Other M/Fusion, and getting it to the Federation proper, proving complicity or something, but even then, that's a pretty generic plot. Which brings me to:
-Minor point, and easily alleviated, but I'm really not fond of Samus's Omega Suit at the end of Fusion. I think it's fine for her to end her story with it, but it isn't something I'd like to play with much. Or, you can play as someone other than Samus (Sylux himself is an example) and start a new story thread entirely, but again, after Federation Force, I don't think many people would be reciprocal to that idea.
So, as far as the Metroid series goes, I'm fine with how it currently stands. I tend to prefer plot-heavy Metroids (e.g. part of why Fusion is my favorite out of the ones I've played), so plot-wise, I'm good, as far as an overall arc goes. I'm fine with games being set before Fusion because they can't mess with its ending, and there's plenty that can happen prior to Fusion. Almost certainly, Prime 4 in this case.