>Orphan: Hurl the knight far into the future, where your evil is law.
The ORPHAN does not take orders from you! But, fortunately enough, it was already planning on tossing the KNIGHT TEMPLAR into the future. Not to the point where its EVIL is LAW, admittedly, but far enough for its purposes.
>KT: Land on top of our wounded protagonist.
You don't have a lot of choice in the matter!
>KT: Kick Minigun into ORPHAN'S face, then pick up and shoot up the plot rails.
The ORPHAN is eight hundred years in the past! And any PLOT RAILS were thoroughly destroyed several moments ago, when INTENDED PLOT ARC MEDIEVALQUEST 2012 was, to the surprise of the AUTHOR, cut violently short by a player suggestion I decided to follow through on, with the character of the KNIGHT TEMPLAR (intended to be a one-off PROTAGONIST-OF-THE-WEEK) set to potentially become a MAIN CHARACTER in METROIDNUTQUEST 2012!
Or DIE IN FUTILITY. Whichever's funnier.
The ORPHAN does not take orders from you! But, fortunately enough, it was already planning on tossing the KNIGHT TEMPLAR into the future. Not to the point where its EVIL is LAW, admittedly, but far enough for its purposes.
>KT: Land on top of our wounded protagonist.
You don't have a lot of choice in the matter!
>KT: Kick Minigun into ORPHAN'S face, then pick up and shoot up the plot rails.
The ORPHAN is eight hundred years in the past! And any PLOT RAILS were thoroughly destroyed several moments ago, when INTENDED PLOT ARC MEDIEVALQUEST 2012 was, to the surprise of the AUTHOR, cut violently short by a player suggestion I decided to follow through on, with the character of the KNIGHT TEMPLAR (intended to be a one-off PROTAGONIST-OF-THE-WEEK) set to potentially become a MAIN CHARACTER in METROIDNUTQUEST 2012!
Or DIE IN FUTILITY. Whichever's funnier.