yep.Xelzeno said:"Here's another one: the in-game currency doubles as experience points. " ..Dark Souls..?
yep.Xelzeno said:"Here's another one: the in-game currency doubles as experience points. " ..Dark Souls..?
Theres an ammo shortage here in the states?Flameeater said:"Every time you fired off a burst of rounds while in the field, you'd be haunted by visions of the many grilled cheese sandwiches that are now denied to you."
There is a bit of an ammo shortage here in states, prices have went up quite a bit, if it can found at all. Empty a clip of 5.56/.223 or 9mm (or others that are most likely even more expensive)and see if this very thing doesn't happen to you now...
It doesn't help that several achievements in both 2033 and Last Light require you to repeat missions, sometimes as many as 3 different runs.Odjin said:What a bunch of nice ideas. Actually these would have made the game actually somewhat enjoyable and not so blatantly boring and uninspiring as it stands right now. Just a pity these ideas won't pick up. We are down to the second installment in the series and they still didn't figure out that more open game-play would really add to the game and turn it interesting. As it stands right now it is a boring rail-shooter that nobody with a sane brain wants to go through a second time as there are much better games around the corner (especially older ones).
Lord yes there is. I havent been able to find ammo for my AR or my AK in several months. The few places you can get it have price gouged. It's been a national problem I am surprised you haven't heard about it. All the talking heads blaming Dept. of Homeland Security for buying it all up... To mow us all down when the NWO takes over or something... All joking aside even when available the cheap .223(Dirty ammo/ Tula russian steel case rounds) are $6 a box of 20. And the good stuff is usually around $12-$15 for a box of 20 and on up. Hell these days you fire off a clip and you could have had a full meal, 2 clips and you could have fed the family, 2 clips of good stuff and there goes your weekend out with the guys or gals.WanderingFool said:Theres an ammo shortage here in the states?Flameeater said:"Every time you fired off a burst of rounds while in the field, you'd be haunted by visions of the many grilled cheese sandwiches that are now denied to you."
There is a bit of an ammo shortage here in states, prices have went up quite a bit, if it can found at all. Empty a clip of 5.56/.223 or 9mm (or others that are most likely even more expensive)and see if this very thing doesn't happen to you now...
Yeah, most servers for The Ship play as Deathmatch, or have the settings such that it's pretty fast-paced. If you turn up the "needs" settings though, it means that everyone has to actually run around fulfilling their needs instead of making bee-lines for their quarries, and the killings are much rarer.Shakura Jolithion said:I know The Ship and The Ship 2 combined sims-like gameplay with shooter, but with the multiplayer most people wind up dieing before they need to fuel their sims needs (probably because of server setups)... I like a lot of Yahtzee's ideas, but there's the question of how well they're executed, too. Hopefully we can see some more unique and good games like he's suggesting.
Yeah, but Gygax gave you XP for each gold piece you picked up, if you spent your gold, you didn't lose XP. IIRC.craddoke said:Gygax was equating gold and experience back in the 1970s, which was a little before Dark Souls or FTL.
EDIT: And you kids better get off my lawn!
Yahtzee was a game designer back in the early to mid 90s, IIRC.RJ Dalton said:Man, almost every time I read one of these articles, I think to myself, "I want to play a game that does that, now."
Why has nobody hired you for game development?
Minecraft is pretty much the opposite direction, relying on a crapload of different currencies. XP is one sure, but so is diamond, iron, hell even your cobblestone if you're into megastructures, and then of course there's all the infrastructure-level stuff, farms, main shafts etc that make doing your thing easier and faster (this gets even more nuts with mods of course).martyrdrebel27 said:it's not a stretch to say that Minecraft uses Experience Points as a currency. in fact, losing all of your xp upon death adds another level of risk/reward that feels like we don't see a lot in games. do you risk going with a lower level enchantment or do you save up and risk losing it all. i think it also complements the gameplay well, as we've all had those tense minecraft moments that don't seem like tbey should be as dramatic as they are. but knowing i'm thousands of blocks into a tunnel far from home running from a cave full of spiders trying not to lose my 24 xp levels and the handful of diamonds i mined for hours to find... not many games get my heart pumping like that these days.Yahtzee Croshaw said:snip