Currency = EXP would be hard to balance, might be a nice idea but I don't think it would be a worthwhile mechanic seemly so if EXP/Currency had more value for gamplay. It would just become a needlessly complicated task.
I would prefer the more traditional tribal Currency. There is no money only items/services exchanged with the wanted items/services. For example, you might be able to convince the NPC that a knife (quality dependent) is worth 1 weeks worth of rations. This could be enhanced by making items more scarce.
I would prefer the more traditional tribal Currency. There is no money only items/services exchanged with the wanted items/services. For example, you might be able to convince the NPC that a knife (quality dependent) is worth 1 weeks worth of rations. This could be enhanced by making items more scarce.