Spencer Petersen said:
It seems odd that Steel Battalion is on their A list for their simplified control peripheral, considering the first Steel Battalion had a special controller with around 40 buttons on it, and considering that precise and complex controls are one of the few things that made it stand out, controlling a mech with Kinect will be a nightmare.
Write out a list of controls to command a mech, then next to them, write down possible movements, gestures or voice commands that would fit. Too many people dismiss Kinect as a control scheme because of the lack of buttons without really taking the time to think about the possibilities it opens up.
After all, isn't barking "VT, lower left flaps!" or "VT! Vent starboard heatsink!" (ok, so I don't know the exact terminology or tech of the Vertical Tanks as I never got a chance to play the original) just as immersive as finding and pushing a button on a panel of similar buttons? The voice commands are just a bit more high tech. Anyone who has used Kinect (and taken the time to properly calibrate it to their room) will tell you than the speech recognition is nigh on flawless, so such a mechanic is entirely possible.
Plus, operating twin sticks like the original (or Virtual On for that matter) would be so simple with Kinect. Aiming with the head is possible, as the head can easily maintain the same degree of movement as an analogue stick without moving so far that you have to take your eyes off of the screen.
The only thing I can't think of is how to fire, but since finger tracking IS apparently possible (supposedly it's just that none of the current games use it, because they've allocated Kinect's total tracking capabilities to different joints), there's a possibility of tracking the player's thumbs and essentially creating a virtual joystick button for firing. I'm sure they'll think of something less fiddly, but to be honest it's the only real point of contention in the whole idea of controlling a mech with Kinect.