Microsoft Announcing Hardcore Kinect Titles Next Year

GamingAwesome1

New member
May 22, 2009
1,794
0
0
KEM10 said:
GamingAwesome1 said:
Hmmmmm.

I'm still immensely skeptical of Kinect.

I refuse to be suckered in until I have a good reason to believe that these game will utilise the technology in a new and exciting manner and end up being a worthwhile purchase for the "hardcore" demographic. I learnt my lesson with the Wii, I wanna try before I waste my money this time.

I believe that the producer being Suda 51 is a fairly good hint that it will be good. Even their flop of a game No More Heroes was good.
That is indeed a good point.

If anyone can make a innovative game that utilises new technology it's Suda 51.
 

Moriarty70

Canucklehead
Dec 24, 2008
498
0
0
John Funk said:
It does seem like a clever developer could make good use of the Kinect's body-tracking cameras in a horror title - but it would have to be a very clever developer indeed. The technology is there, it's just a question of software.
(G4TV [http://www.computerandvideogames.com/article.php?id=264925])

Permalink
Isn't SEGA working on one right now? There's a "haunted house" goofy one being made, but I could swear I heard about SEGA making a serious one.

Also, doesn't it have voice recognition as well? That would probably be a great add in for core games.
 

Arrakiv

New member
Dec 17, 2005
52
0
0
I guess I'm looking forward to finding out how in the world Steel Battalion will work with Kinect... Maybe I'll find out next year.
 

SelectivelyEvil13

New member
Jul 28, 2010
956
0
0
This Just in: Steel Battalion: Heavy Armor has taken a more user friendly direction by transitioning from a complicated control device to stomping around in front of your television like a giant mech.

I continue to remain skeptical and unimpressed by what Kinect has to offer after such an investment. This seems like Microsoft is trying to explain why their launch titles are comparable to "casual" Wii games while offering nothing to any other demographic. They are also admitting that the whole "Kinect not just for 'core gamers'" argument was bull-excrement.

360 owners have had the Wii staring at them with begging eyes long enough for those interested in motion controls to hop aboard. Meanwhile, those solely interested in motion controls or more approachable gaming have also had more than enough time to establish themselves as Wii owners. So should not Microsoft also try enticing those of us not drawn into the craze for their Kinect's launch?

Pardon my disregard for Kinect, but it instills in me the sense of "What if?" Like, what if instead of Microsoft and Sony arriving to the motion control after-party to attempt a coup against Nintendo's successful market, if the two decided to invest in games or unique aspects that would make their consoles more distinct. What are these "hardcore" non-Kinect games that Microsoft is alluding to? My dusty 360 and I are hoping for a new game that isn't either Halo or Fable, but a new IP that I subjectively find appealing is looking distant in the horizon with this new shift towards Kinecting with the "core" demographic (which doesn't even make sense given they are not really a "core" but a new group).

ChromeAlchemist said:
They should focus less on games being hardcore next year, and more on them being good.
Dead on. These silly labels do not mean anything when it boils down to shovelware versus AAA quality and longevity. There is a reason that the tide of assembly line, Wii gimmick-games has declined in popularity.

I will follow my instincts and judgment to avoid Kinect[footnote]Especially after multiple Red Rings of Death, there is no bloody way I am buying a launch Microsoft product anyway.[/footnote], but I do give it credit for being an active contender marketing-wise. Sony's Move, however, makes me feel like a goldfish in that I forget it even exists unless someone mentions it every 5 minutes.
 

Wandrecanada

New member
Oct 3, 2008
460
0
0
I'm totally on board with the tech but the software was too weak for me to buy Kinect at launch. It's the same reason I didn't buy a PS3 and it's the same reason I won't buy a 3D television. The software is what drives the tech and it's the reason why projects like Jungle will fail before they're even out the door.

If they can push out the software I will be there. My hopes for the software include both controller and Kinect gesture/speech based tech. Imagine playing a current gen shooter where you can call out commands to perform actions like calling in an airstrike? Or maybe you're interacting with an object in Rage to open a doorway. Heck maybe you're just using Kinect motions for squad based menu options on your future soldier HUD.
 

Mako SOLDIER

New member
Dec 13, 2008
338
0
0
Spencer Petersen said:
It seems odd that Steel Battalion is on their A list for their simplified control peripheral, considering the first Steel Battalion had a special controller with around 40 buttons on it, and considering that precise and complex controls are one of the few things that made it stand out, controlling a mech with Kinect will be a nightmare.
Write out a list of controls to command a mech, then next to them, write down possible movements, gestures or voice commands that would fit. Too many people dismiss Kinect as a control scheme because of the lack of buttons without really taking the time to think about the possibilities it opens up.

After all, isn't barking "VT, lower left flaps!" or "VT! Vent starboard heatsink!" (ok, so I don't know the exact terminology or tech of the Vertical Tanks as I never got a chance to play the original) just as immersive as finding and pushing a button on a panel of similar buttons? The voice commands are just a bit more high tech. Anyone who has used Kinect (and taken the time to properly calibrate it to their room) will tell you than the speech recognition is nigh on flawless, so such a mechanic is entirely possible.

Plus, operating twin sticks like the original (or Virtual On for that matter) would be so simple with Kinect. Aiming with the head is possible, as the head can easily maintain the same degree of movement as an analogue stick without moving so far that you have to take your eyes off of the screen.

The only thing I can't think of is how to fire, but since finger tracking IS apparently possible (supposedly it's just that none of the current games use it, because they've allocated Kinect's total tracking capabilities to different joints), there's a possibility of tracking the player's thumbs and essentially creating a virtual joystick button for firing. I'm sure they'll think of something less fiddly, but to be honest it's the only real point of contention in the whole idea of controlling a mech with Kinect.
 

Mako SOLDIER

New member
Dec 13, 2008
338
0
0
SelectivelyEvil13 said:
My dusty 360 and I are hoping for a new game that isn't either Halo or Fable, but a new IP that I subjectively find appealing is looking distant in the horizon with this new shift towards Kinecting with the "core" demographic (which doesn't even make sense given they are not really a "core" but a new group).
Despite being somewhat derivative of Babylon 5 (amongst other things), the Mass Effect series has yet to become an unnecessary franchise (ie, so far it makes sense to make more, because there's still more logical story to tell that doesn't constitute shoehorning in content for the sake of milking the consumer). But more pertinent to your point, they recently DID release a new IP that was mostly excellent. Did you play Alan Wake? If not, then ignore a lot of the negative press and give it a go (most of so far seems to be based on rumour-mongering about having to buy DLC to see the real ending. The reality is you don't, and it has perhaps the most compelling narrative, setting and atmosphere I've seen in a game for years). I can say with some confidence (not 100%, because I don't know what kind of games you like) that by the time you reach the end of chapter 2 you'll be hooked.
 

AvsJoe

Elite Member
May 28, 2009
9,055
0
41
John Funk said:
If Microsoft makes it, will they really come?
I won't. Unless the Kinect can come up with not one but TWO or THREE astounding, mind-blowing titles, I ain't ever going to touch the thing.
 

Spencer Petersen

New member
Apr 3, 2010
598
0
0
Mako SOLDIER said:
Spencer Petersen said:
It seems odd that Steel Battalion is on their A list for their simplified control peripheral, considering the first Steel Battalion had a special controller with around 40 buttons on it, and considering that precise and complex controls are one of the few things that made it stand out, controlling a mech with Kinect will be a nightmare.
Write out a list of controls to command a mech, then next to them, write down possible movements, gestures or voice commands that would fit. Too many people dismiss Kinect as a control scheme because of the lack of buttons without really taking the time to think about the possibilities it opens up.

After all, isn't barking "VT, lower left flaps!" or "VT! Vent starboard heatsink!" (ok, so I don't know the exact terminology or tech of the Vertical Tanks as I never got a chance to play the original) just as immersive as finding and pushing a button on a panel of similar buttons? The voice commands are just a bit more high tech. Anyone who has used Kinect (and taken the time to properly calibrate it to their room) will tell you than the speech recognition is nigh on flawless, so such a mechanic is entirely possible.

Plus, operating twin sticks like the original (or Virtual On for that matter) would be so simple with Kinect. Aiming with the head is possible, as the head can easily maintain the same degree of movement as an analogue stick without moving so far that you have to take your eyes off of the screen.

The only thing I can't think of is how to fire, but since finger tracking IS apparently possible (supposedly it's just that none of the current games use it, because they've allocated Kinect's total tracking capabilities to different joints), there's a possibility of tracking the player's thumbs and essentially creating a virtual joystick button for firing. I'm sure they'll think of something less fiddly, but to be honest it's the only real point of contention in the whole idea of controlling a mech with Kinect.
But part of the immersion that Steel Battalion so fun was the feeling of solid controls in your hands, the ability to turn off your lights and really imagine you were in the mech. Without any feedback, you can really only rely on your imagination (not a bad thing, but this isn't the Atari 2600 we're talking about here).

Without physical feedback, Kinect won't be immersive. Even something as simple as holding a joystick can be enough, but so far I'm skeptical about Kinect being worthwhile for much beyond party games.
 

Jezzascmezza

New member
Aug 18, 2009
2,500
0
0
They should've released at least a couple of hardcore games at launch, because as of now, I'm seriously doubtful about anything made for Kinect being remotely hardcore.
 

Jumplion

New member
Mar 10, 2008
7,873
0
0
Wow, two "hardcore" games for the Kinect? That's one more than one! I'm so happy that Kinect will eventually get some "hardcore" games in a years time!

Meanwhile the Move has MAG, Heavy Rain, LittleBigPlanet 2, Killzone 3, and InFamous 2 to name a few. [http://en.wikipedia.org/wiki/List_of_games_compatible_with_PlayStation_Move] Those snooty Move owners are missing out!

Okay, okay, I'm being overly harsh (and a needlessly fanboyish), I admit that, but I'd be lieing if I said that I wasn't skeptical over Kinect. From a purely technical standpoint, I would love Kinect to succeed, but from a fanboy bystander's perspective it seems that Microsoft have no idea what the hell they're doing with the Kinect and I just want them to shut the hell up about it.

I want Kinect to succeed, but I fear the under-appreciated potential that it will have in Microsoft's eyes.
 

Mako SOLDIER

New member
Dec 13, 2008
338
0
0
Spencer Petersen said:
Mako SOLDIER said:
Spencer Petersen said:
It seems odd that Steel Battalion is on their A list for their simplified control peripheral, considering the first Steel Battalion had a special controller with around 40 buttons on it, and considering that precise and complex controls are one of the few things that made it stand out, controlling a mech with Kinect will be a nightmare.
Write out a list of controls to command a mech, then next to them, write down possible movements, gestures or voice commands that would fit. Too many people dismiss Kinect as a control scheme because of the lack of buttons without really taking the time to think about the possibilities it opens up.

After all, isn't barking "VT, lower left flaps!" or "VT! Vent starboard heatsink!" (ok, so I don't know the exact terminology or tech of the Vertical Tanks as I never got a chance to play the original) just as immersive as finding and pushing a button on a panel of similar buttons? The voice commands are just a bit more high tech. Anyone who has used Kinect (and taken the time to properly calibrate it to their room) will tell you than the speech recognition is nigh on flawless, so such a mechanic is entirely possible.

Plus, operating twin sticks like the original (or Virtual On for that matter) would be so simple with Kinect. Aiming with the head is possible, as the head can easily maintain the same degree of movement as an analogue stick without moving so far that you have to take your eyes off of the screen.

The only thing I can't think of is how to fire, but since finger tracking IS apparently possible (supposedly it's just that none of the current games use it, because they've allocated Kinect's total tracking capabilities to different joints), there's a possibility of tracking the player's thumbs and essentially creating a virtual joystick button for firing. I'm sure they'll think of something less fiddly, but to be honest it's the only real point of contention in the whole idea of controlling a mech with Kinect.
But part of the immersion that Steel Battalion so fun was the feeling of solid controls in your hands, the ability to turn off your lights and really imagine you were in the mech. Without any feedback, you can really only rely on your imagination (not a bad thing, but this isn't the Atari 2600 we're talking about here).

Without physical feedback, Kinect won't be immersive. Even something as simple as holding a joystick can be enough, but so far I'm skeptical about Kinect being worthwhile for much beyond party games.
I have to disagree. Regarding your assertion that the fun and immersion of Steel Battalion came from the controller, etc, that's your opinion and thus I can't disagree with it. I wouldn't expect everyone to share it though, so it's not really something we can debate around.

However, it's the idea that physical feedback is necessary for immersion that I can't possibly agree with. In fact, not meaning to disrespect you as a person, but I find that particular assertion a bit absurd. After all, how much immersion could the original NES pad possibly impart? How about the Spectrum Keyboard? When it comes down to it, immersion is created when the player essentially forgets about the controller. Force feedback works on a near subconscious level once you get used to it, and sure it can aid immersion to a degree. However, it would be woefully inaccurate to claim that every game made before the Dual Shock pad came out lacked immersion.

The crux of my argument is that any control scheme can be immersive. Heck, from using Kinect so far, even Your Shape is immersive, admittedly in a slightly surreal manner at times. Physical feedback isn't in any way necessary imo. That said, I would argue that full body motion provides much more physical feedback than a controller anyway. The human body does, after all, have a far more sophisticated system of physical feedback than the hands alone, or than and force feedback from a controller. Sure, you won't feel explosions, etc, but do you really feel that with a controller? When I used to play Doom on PC, I practically felt every fireball, and particulary every rocket from the damned Cyberdemon. I think the reason was the excellent sound design - everything sounded hefty and when it got close enough the sound was enough to give you more of a feeling of impact than any vibration could have done.

Back to a Kinect based example, when you play Kinect Adventures and find yourself cringing away from a collision with a wall or post (It's happened to me, and a few reviewers have noticed it too), then it kinda hits home that the mind has a way of taking over and providing all the feedback you need.

Edit: One other thing. As long as you don't mind manually signing in rather than being auto-recognised, you could play Steel Battalion Kinect in the dark too. The IR camera works absolutely fine in pitch black.
 

tcurt

New member
Jan 28, 2010
93
0
0
Hardcore Kinect game? Hmmmm...

Fluffer: The Video Game.

That works on both counts. Solved! Where's my royalty check??
 

Warachia

New member
Aug 11, 2009
1,116
0
0
my imediate question was "why were mass effect fans grouped together with call of duty fans?" It's like grouping the escapist with gamespot against facebook and zynga
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
0
0
If they think this is going to make people like me happier, it's not, in fact, it thoroughly pisses me off. If they planned to ever release hardcore games, why the FUCK did they not have any at launch? It's always next year, just like the Wii
 

Aesir23

New member
Jul 2, 2009
2,861
0
0
arc1991 said:
GamesB2 said:
Well my brother will be unboxing his at christmas and I'll be pushing him out the way to try it out.

Those 'hardcore' titles do actually sound quite good... and I'll definitely keep an eye on anymore announcements they make.

So far I've heard good things from the few people I know who bought Kinect and aren't waiting for christmas.
I like the sound of Project Draco, who doesn't want their own virtual pet dragon!
Is it a cutesy dragon or will I be able to order it to slaughter innocents?
 

Buizel91

Autobot
Aug 25, 2008
5,265
0
0
shewolf51 said:
arc1991 said:
GamesB2 said:
Well my brother will be unboxing his at christmas and I'll be pushing him out the way to try it out.

Those 'hardcore' titles do actually sound quite good... and I'll definitely keep an eye on anymore announcements they make.

So far I've heard good things from the few people I know who bought Kinect and aren't waiting for christmas.
I like the sound of Project Draco, who doesn't want their own virtual pet dragon!
Is it a cutesy dragon or will I be able to order it to slaughter innocents?
No idea, might be able to choose...who knows :)

Could be a cute Dragon that slaughters innocents :p