tippy2k2 said:
For fuck sake Microsoft! I JUST [http://www.escapistmagazine.com/forums/read/7.939391-Microsoft-Shows-Off-New-Xbox-One-S-to-Kick-Off-E3-Presser#23686014] gave you mad props (kids still say that nowadays, right? I'm cool!) for not going "NEW 3DS" bullshit on us and then you go "NEW 3DS" bullshit on us.
I've got a feeling that all of these attempts at incremental upgrades have a better-than-evens chance to go "NEW 3DS".
The problem with the "NEW 3DS" was that it appeared largely indistinguishable from the 3DS. It was near-identical except for a slight hardware boost. Which meant nobody saw any real point in buying them. Who was the "NEW 3DS" for? Nintendo never actually worked that out, they just shoved them out of the door with minimal developer support out of the gate. Which meant nobody bought them. Which meant no developers jumped on board because why design something for a console that has a tiny install base when the near-identical but slightly less powerful predecessor has millions of units sold? Which meant nobody bought them, because no games. Etc etc...
It really feels like Sony and Microsoft are blindly walking down the same route here; without noticing that Nintendo, who was forging ahead of them, has fallen off a cliff. Who are these consoles FOR?
They're not substantially different to the current consoles. So they're not really a 'new generation'. They're not even being marketed as a 'new generation', which is something that they might have tried; although doing so would probably have been suicidal as far as customers go (given how relatively new the PS4 and XBOne are).
They're being billed as for 4k gaming. Okay, I can buy that...but surely there can't be THAT many people with 4k TVs? But wait...60FPS 4k potential is good for VR, right?
Okay, lets run with that...about the only thing I can start to understand is if these are intended to be their "VR boxes". But if this is the case then VR on consoles is pretty much DOA unless these new consoles somehow manage to pull their price point way, way down to make it worth people replacing their existing consoles. People who want to do VR properly are going to get a powerful PC rig and a decent VR system. The 'hook' for Sony's Morpheus and Microsoft's Oculus team-up is that its a way to get a relatively cheaper VR experience...which isn't going to work if people are going to have to shell out hundreds upon hundreds of pounds for a new system as well as hundreds for the headset and other hardware (I just read Sony's needs a camera). If the headsets don't work at least reasonably with the base console which everyone already owns then the entire project for both consoles is unlikely to work out. But if they DO work reasonably well on the base consoles...then there goes the reason for wanting to get the upgraded version in the first place.
Not to mention anyone with a PC and with any involvement in PC gaming is subsequently more likely to just go 'screw it' and look into upgrading their PC for VR rather than faffing about buying an expensive new console.
So who else might it be for? Devs? Then you're back to the NEW 3DS discussion. Why would developers back a console that's only an incremental upgrade to an existing one when the existing one has a huge install base already? But for the sake of argument lets say they do get on board...if lots of devs get on board making exclusives for these new consoles then its basically a new generation...and we cycle back to customers getting annoyed because they literally just bought a new console a couple years ago.
None of it appears to make any sense.