You must've posted right before I did then because I didn't see your post at all. Ok sure when you put it like that it does sound bad but I'm looking at it this way: We're able to keep past libraries of console video games alive and accessible on more than just the default devices they came on. Right now if I wanted to play Timesplitters I'd have to bust my old PS2 out. What if I don't have a PS2 anymore? What if it's broken? What if my disc is scratched and ebay doesn't have any? It's certainly not an ideal service but it's a step in the right direction imo if they manage to apply this on a very broad spectrum. Of course there're always emulators and roms to keep libraries alive that way; this is just the "legal" way of doing it and also offloading all the processing power offsite (ie: ACTUALLY using cloud computing as opposed to all their other claptrap they've said so far) if you have a node not capable of handling the emulation.GrinningCat said:I literally just answered that very same thing a post before you. I don't care about streaming. I don't care about the cloud. I don't care about SteamOS either. I live in a rural area, so my internet gets taxed enough as it is.
Edit: Would you prefer me to say 'Oh, sure, you'll stream it to us, but you won't actually give it to us? It's pretty much the same thing as what I originally said, given this is Microsoft and they're well-known for treating PC gamers like yesterday's news.
1. Console games can't be modded anyway and I imagine this service is only going to apply to console games.Halyah said:I hate to repeat what a different poster already said, but I don't care much about streaming either and consider it to be a step back in regards to singleplayer games not to mention highly detrimental to modding(how are you supposed to mod something to your hearts content if you can't even access it? Also to be specific, I'm speaking of corporate controlled streaming here, not whatever the Average Joe can use on their own machinery since that's still under their control(as in streaming from their own pc)). Plus the other thing was specifically aimed at the concept of having an fps on a phone, streaming or otherwise, given you'd have to deal with the touchscreen or drag around a controller plus an adapter.
2. They put a FPS on a phone because it's Microsoft. They needed a game to demo and what else would they use apart from the latest Halo game? It's less "we felt this was the best use of the technology" and more "ohmahgurd its halo!!1one1"
There's no such thing as a bad movement in technology. Streaming is the current "in" thing to do right now so whatever anyone brings the table is going to be good for the medium as a whole. Sure maybe I'm just being optimistic, and maybe Microsoft will sod this up royally, but I still think this may be a good thing at the end of the day. Even if I don't want to partake of it personally I know many people will find good use out of it.