Microsoft Might've Ditched Halo Multiplayer

Lt. Sera

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Apr 22, 2008
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hippo24 post=7.73696.810641 said:
How much money do you think was made off downloadable content and xbox live subscriptions (these things have almost no overhead cost).
Rush product, leave out stuff, offer it for sale later. There you have your downloadable content. (yes i'm cynical concerning this)
Xbox live subscriptions don't even come close to the sale of a single decent game selling.
 

eggdog14

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Oct 17, 2007
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Eldritch Warlord post=7.73696.808489 said:
eggdog14 post=7.73696.808457 said:
"One of the series' most popular selling points"?

how many are there?
There's the vehicles, wacky physics, beautiful art-direction, good story, good level design, good voice-acting, some very unique weapons.

That makes 8.
Um. . . i was referring to the fact that its a shooter, there's single player, and multiplayer. . . all of the above are included in both.

Chill.
 

Eldritch Warlord

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Jun 6, 2008
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eggdog14 post=7.73696.811098 said:
Eldritch Warlord post=7.73696.808489 said:
eggdog14 post=7.73696.808457 said:
"One of the series' most popular selling points"?

how many are there?
There's the vehicles, wacky physics, beautiful art-direction, good story, good level design, good voice-acting, some very unique weapons.

That makes 8.
Um. . . i was referring to the fact that its a shooter, there's single player, and multiplayer. . . all of the above are included in both.

Chill.
Well in that case there's two, or three if you include the gameplay in general. And I don't need to chill, I wasn't angry. I just answered a question.
 

dthree

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Jun 13, 2008
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Bungie would have laid off all the san jose people if Alex and Jason hadn't convinced Microsoft that multiplayer was essential. They did have a history of making great multiplayer games (and experience creating a huge player community) in the past even if they weren't as popular as Counter Strike.