CyberMachinist said:
I'll agree on the flame wars for now, but to counter your point, didn't something like this happen with "Achievements" when they came out?
I don't quite remember the details too clearly since it's been years since i saw this but from what i remember, MS said that they were completely optional for the Dev's to implement into their games at first, few years later they become mandatory in every game, and it's true, when was the last time you saw a game on the Xbox 360 that didn't have achievements after that transpired?
I know Achievements aren't exactly very concerning, like core features of a system and if it contains substance is completely subjective to an individuals personal interest but remember, they were once a feature that was just added in to give more incentive for players and now they're necessary for a game to even be considered for publishing.
Like i said I don't quite remember how it went very vividly but this is how i remember it, of course if you don't believe me that's fine with me.
but tell me this. When has a company ever been completely honest of it's business practices or relations?
You have a good point, but in all fairness, comparing "Always On" to Achievements is like comparing apples to oranges. The same logic can't be applied because they're two completely different things. There's also the difference between incentive for customers/players and incentive for developers. The market will treat "always on" functionality completely differently, and I'd expect some developers to shy away from it while others embrace it, depending on the game.
To answer your last question, rarely. But that doesn't mean we should assume everything is a lie. You'd only be setting yourself up for disappointment. It's still too early for the Xbox One to make any calls just yet.