Microsoft Officially Denies "Always On" For Xbox One

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008Zulu_v1legacy

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Sep 6, 2009
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Terria said:
I'm in Europe with way better than average internet (100mb down) and I think any form of mandatory online componenet is a boneheaded decision.
Most of the people here in Australia still measure their speeds in Kb/s. And that's upload.

I wonder why they (Microsoft) seem to be catering this console to the 1% of the (world's) population who actually have a fast enough connection to fully utilize it's functions.
 

Ukomba

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Oct 14, 2010
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How does this work with the Pre-Owned Fee? It would need an internet connection to know it's been installed before, wouldn't it?
 

Midniqht

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Jul 10, 2009
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CyberMachinist said:
I'll agree on the flame wars for now, but to counter your point, didn't something like this happen with "Achievements" when they came out?

I don't quite remember the details too clearly since it's been years since i saw this but from what i remember, MS said that they were completely optional for the Dev's to implement into their games at first, few years later they become mandatory in every game, and it's true, when was the last time you saw a game on the Xbox 360 that didn't have achievements after that transpired?

I know Achievements aren't exactly very concerning, like core features of a system and if it contains substance is completely subjective to an individuals personal interest but remember, they were once a feature that was just added in to give more incentive for players and now they're necessary for a game to even be considered for publishing.

Like i said I don't quite remember how it went very vividly but this is how i remember it, of course if you don't believe me that's fine with me.

but tell me this. When has a company ever been completely honest of it's business practices or relations?
You have a good point, but in all fairness, comparing "Always On" to Achievements is like comparing apples to oranges. The same logic can't be applied because they're two completely different things. There's also the difference between incentive for customers/players and incentive for developers. The market will treat "always on" functionality completely differently, and I'd expect some developers to shy away from it while others embrace it, depending on the game.

To answer your last question, rarely. But that doesn't mean we should assume everything is a lie. You'd only be setting yourself up for disappointment. It's still too early for the Xbox One to make any calls just yet.
 

Jessta

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Feb 8, 2011
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It feels like the world is treating not having good internet like its the users fault but when the same internet speed with a 200 gig cap that goes for 15 dollars a month in Seattle is 150 dollars a month in Alaska with a 50 gig cap and only provider is available its not really so much of an option, this shit is being developed from the perspective that the rest of America has progressed just like the big cities the developers live in but it really hasn't all the much, hell I just stopped having dialup three years ago.
 

CyberMachinist

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Oct 8, 2012
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Midniqht said:
CyberMachinist said:
I'll agree on the flame wars for now, but to counter your point, didn't something like this happen with "Achievements" when they came out?

I don't quite remember the details too clearly since it's been years since i saw this but from what i remember, MS said that they were completely optional for the Dev's to implement into their games at first, few years later they become mandatory in every game, and it's true, when was the last time you saw a game on the Xbox 360 that didn't have achievements after that transpired?

I know Achievements aren't exactly very concerning, like core features of a system and if it contains substance is completely subjective to an individuals personal interest but remember, they were once a feature that was just added in to give more incentive for players and now they're necessary for a game to even be considered for publishing.

Like i said I don't quite remember how it went very vividly but this is how i remember it, of course if you don't believe me that's fine with me.

but tell me this. When has a company ever been completely honest of it's business practices or relations?
You have a good point, but in all fairness, comparing "Always On" to Achievements is like comparing apples to oranges. The same logic can't be applied because they're two completely different things. There's also the difference between incentive for customers/players and incentive for developers. The market will treat "always on" functionality completely differently, and I'd expect some developers to shy away from it while others embrace it, depending on the game.

To answer your last question, rarely. But that doesn't mean we should assume everything is a lie. You'd only be setting yourself up for disappointment. It's still too early for the Xbox One to make any calls just yet.
Well I only used achievements as an example and i did say that "if it contains substance is completely subjective to an individuals personal interest" so i knew that achievements wouldn't hold much ground compared to "Always-online", but i like it as a nice little allegory to how businesses treat practices, call me cynical but that's what i think about it anyway, the real world and internet has done many things to my mentality.

True I'll admit that it is too early to make calls but I'm not completely apathetic about this, I'm more neutral about the system as of right now, although MS's spokesmen aren't helping my opinion with their inputs, I'll wait and see how it unfolds, the future is always unpredictable after all.

of course if the Xbone does fail like everyone says I'm just gonna...... open a nice song on youtube and then think about stuff on my bed.