MIcrosoft Promises Big Things Ahead for Games for Windows Live

LavaLampBamboo

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Jun 27, 2008
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At least he isn't under the impression that it's a really popular service.

I think if they really work on this, they could make something good out of it. I mean if they took a lot of pointers from Steam, that'd be great. It'd make the system far better. I think they almost need to take it right back to basics and rebuild it with more of a emphasis on subtlety.
 

JeanLuc761

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GamesB2 said:
JeanLuc761 said:
Gears of War 2
Gears of War 3

Even if they just gave us the Gears of War series, I'd be willing to forgive a lot.
I think that's mainly down to Epic thinking all PC gamers are pirates...
Certainly possible, but I think the mildly lackluster sales of GoW PC were a sizeable factor as well.

I miss the old days of Epic...Unreal 1 & 2, Unreal Tournament 2004 with free map packs...ahh, them were the days.
 

Atmos Duality

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The PC gaming market presents a conflict of interest for Microsoft: they make more money in royalties, per unit via Xbox 360 games than on PC. By a LONG shot. Yet, the PC platform competes with that market for every game that goes multiplatform.

Just by simple market analysis, this means their pledge is skeptical at best, and total bullshit at worst.
 
Jul 22, 2009
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JeanLuc761 said:
Certainly possible, but I think the mildly lackluster sales of GoW PC were a sizeable factor as well.

I miss the old days of Epic...Unreal 1 & 2, Unreal Tournament 2004 with free map packs...ahh, them were the days.
I miss the really good old old days of Epic... Xargon and Jill of the Jungle!



They were the simple, DRM free days...
 

Accountfailed

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Rednog said:
It might actually help, if you know, they brought over their flagship games.
I mean it's like hey guys Halo really made live for the Xbox, we should probably bring it over, and several other 360 only titles, and make it a GFWL exclusive or something, that would really launch our system against other competitors and actually make us worthwhile instead of just being a useless DRM masked as a service.
I agree, also here's some extra text so the mods don't get angry at me.
 

mattaui

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I'm not really sure why we need a Games for Windows platform, anymore. Almost everything they've ever talked about doing has been done, and better, by Steam. Do we need yet another place to purchase games digitally? About the only thing they could do is link it up with XBL like they've done in the past, but that doesn't seem to be a compelling reason to build an entire platform.

If they just want a dedicated platform to sell and support their IP, sure, go right ahead, but I can't be the only person who doesn't care to buy games across multiple digital distribution outlets.

Also, I don't see anyone planning on releasing new titles without some form of DRM. I'm pretty sure we'll have that for a good long time to come, except on older back catalog titles.
 

Hungry Donner

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Mar 19, 2009
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My experiences with GFWL were miserable but thankfully brief as I've only ever had to use it with Fallout 3, and then only to get the DLC.

I'm a forum moderator for Bethesda and we all received free DLC codes, yay! However my attempts to acquire the first DLC met with numerous problems and I eventually gave up. When the second DLC was released I tried trouble-shooting my problems again and it turned out that I had missed one of several required authentications - although the errors I was encountering never even suggested that this was the problem. With this fixed I was able to download both DLC, and then the third one when it came out.

When the forth DLC was released I ran in to new problems. I spent a considerable amount of time trying to figure out what the problem was and eventually gave up. I gave it another shot when the fifth and final DLC was released but despite having help from the Bethesda Community Manager I couldn't get these last two DLC to download. Thankfully I hadn't lost any money and I was able to play then when the GOTY edition was released.

GFWL may be better now, I heard horror stories about Steam when it was first released but since finally jumping in to that boat last Fall (for FONV) I've had a great time with it, and now use it quite a lot. One day hopefully GFWL will be just as good . . . but given the experiences I had it feels like the entire thing needs to be ripped out and started over.

It's possible these are no longer issues, but I'd say this are the top four things I ran in to:

1. Either you need to make a platform wholly for PCs or you need to make Live itself mult-platform, but trying to maintain GFWL as this offshoot just doesn't work. There were multiple times when I was on logged in to GFWL and trying to do something when I'd suddenly find that I had been shunted over to the main Live site and it was now cross at me for not being logged in. I tried logging in with my GFWL account and that didn't work so I can only assume GFWL wasn't supposed to be sending me to Live. This is not only extremely shoddy design but something easily fixes if GFW is kept separate or if Live is made truly multi-platform.

2. Many of my headaches came from vague error messages. Not every problem can have a clear description and trouble-shooting guide but GFWL should be able to tell if my account is entirely authenticated or not, and then tell me. The only reason I figured out my initial problems was because I tried a variety of unrelated tasks and one of them finally told me I couldn't do that because my account wasn't authenticated - that information would have helped from the get go. I have no clue what the later problems stemmed from because again they told me next to nothing.

3. It's possible this was a limitation of the FO3 implementation rather than a general issue, but if I entered GFWL from the FO3 menu I couldn't purchase DLC, I had to get out of the game and launch it separately which was extremely annoying.

4. Don't hide my stuff. If I download something from Steam I know right where it is and Steam will let me use it even if Steam is in offline mode. In GFWL case they'd hide everything and I can't use it when offline which required finding where it was squirreled away and moving it.
 

Jumwa

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Jun 21, 2010
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My partner and I had thought of getting Bulletstorm, but when we realized it used GFWL, we opted against it. More empty promises wont change anything.

And even if they do go through with it, just seems like a Johnny-come-lately grab for the digital market that's done so well despite the platforms "stewards" neglect.
 

archvile93

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You know, I wouldn't mind GFWL being designed for consoles (even if that already shows MS is full of fucking morons, or maybe they're deliberately sabotaging their own market) if it actually worked. The fact is though it's broken and can never be fixed as long as MS is doing the fixing. I still can't get Bulletstorm to work because GFWL doesn't work at all. Epic likes it though huh? Well they really have shown they don't give a shit about PCs anymore so I don't see how their thoughts on the subject matter. If they really do like it's good enough for them though, they really need to get some self respect.
 

Tharwen

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May 7, 2009
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Maybe I'll stop being angry at them when they let me use my GFWL account...

Also, what exactly is the difference between GFW, GFWL and Live, and why do I seem to have separate accounts for all of them?
 

RhombusHatesYou

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Mar 21, 2010
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Andy Chalk said:
The plan now is to address those shortcomings by seeking input from developers, like Age of Empires Online [http://www.amazon.com/Fable-III-Xbox-360/dp/B002I0JGDM/ref=sr_1_2?ie=UTF8&qid=1299616320&sr=8-2].
Bah... if they half a brain between them they'd be talking to the developers who've dropped GFWL rather than developers that are attached limpet-like to the MS teat.
 

RhombusHatesYou

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archvile93 said:
Epic likes it though huh? Well they really have shown they don't give a shit about PCs anymore so I don't see how their thoughts on the subject matter. If they really do like it's good enough for them though, they really need to get some self respect.
Epic? Self-Respect? Bwahahahaha... The way they've been acting like they were sole developers of Bulletstorm should be a giant neon indicator for it's absence.
 

RhombusHatesYou

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JeanLuc761 said:
GamesB2 said:
JeanLuc761 said:
Gears of War 2
Gears of War 3

Even if they just gave us the Gears of War series, I'd be willing to forgive a lot.
I think that's mainly down to Epic thinking all PC gamers are pirates...
Certainly possible, but I think the mildly lackluster sales of GoW PC were a sizeable factor as well.
Yes but they blamed poor sales on piracy(yarrr) and not, for example, that the game had been out for over a year on the 360 so most of the people interested in Gears already owned it.


Rednog said:
It might actually help, if you know, they brought over their flagship games.
Yes and that would be the sensible thing to do if they were really interested in supporting PC gaming rather than just scooping up the occasional windfall when they toss PC gamers some table scraps.

The reason GFWL won't be able to compete with other combine DRM/digital distribution/etc packages is because Microsoft aren't 100% behind it. They won't do anything with GFWL that could in any way imaginable (including paranoid delusions) affect their console revenue stream and the half-hearted approach shows they'd much rather have more console customers than offer an equal service to the PC.

Why the fuck they even bother is the real question.
 

Hungry Donner

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Mar 19, 2009
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Hardcore_gamer said:
Because Windows Live DEMANDS that you must live inside its stupid predetermined selection of countries in order to play games that require GFWL the PC version of Bulletstorm was not released in my country (Iceland) or on STEAM (for Icelanders).
I'd forgotten about that, yes that's probably the number one thing that GFWL needs to tackle - what use is an improved application if lots of people still can't use it.

SirBryghtside said:
Hungry Donner said:
I'm a forum moderator for Bethesda and we all received free DLC codes, yay!
I knew I recognized you from somewhere :D
Yeah, I don't like to bring it up outside the Bethesda forums but the last time I ran explained my GFWL problems I had some people ask me if MS gave me a refund and had to explain that (thankfully) wasn't a concern.
 

DFish

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I have so far played 2 games which require Games for Windows Live:

Dawn of War 2 took an extra hour to set up because of the ridiculous GfWL download size and install time. It's a massive chore to invite friends to a multiplayer game (requires naviagting 2 levels of menus per person), and it loses these settings at the end of each (~5 minute) match.

Arkham Asylum deleted all my saved games when I was at 71% completion because my wireless connection dropped. GfWL automatically switched to offline mode (fair enough) which overwrote my saves (what!?)

To call GfWL an inferior copy of Steam is to give it too much credit. It's an active nuisance that gives the player nothing in return.

Consequently, when I noticed that Bulletstorm had been released I bounced into the shop, grabbed it from the shelf, and was halfway to the counter before I noticed the GfWL logo. I dumped it back on the shelf and left in disgust.
 

puffenstuff

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LoganN said:
I REALLY don't see how it is so bad now. It works, and it does well for a majority of the people. Most of the hate seems like it just has a bad reputation like Vista.
No, it deserves that reputation. The only interaction I have had with it was when I installed Batman: Arkham Asylum. I spent 1.5 hours in a loop of update, register account, 'you need to restart', and back to updating. After I finally got to, you know, start my game GFWL added zero to the experience. All it did was stand between me and my game. Even if it didn't suck there is no point. Steam is years ahead of them in terms of features, integration, userbase, game catalog, and reliability.
 

mogamer

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The_root_of_all_evil said:
migo said:
What does HotU stand for?
Home of the Underdogs [http://www.homeoftheunderdogs.net/]
Damn, they're still around? I thought it went under a couple of years ago?

And like others have said, I'll take GFWL seriously when MS takes GFWL seriously. Port all MS Studio and X360 exclusives to the pc and I'll believe them. Until then, I'll treat it as an after thought because MS treat's it like an after thought.

And by the way, I do have GFW/L games and even took advantage of some of the great deals GFWM offered last year. I've never had problems with the system itself. I have a problem with MS's bs spin about it.