I would have gotten both if I could afford it. Decided to go with XbOne for the XBL architecture and because I have had an Xbox for years. I might buy a PS4 down the line though.ZZoMBiE13 said:Already had (a) one pre-ordered. And a PS4. This is nice, I guess, but it's mostly about each system having games I want to play.
Yes, it was quite interesting a decade ago.John Schnell said:Good for you! Skipping over interesting technology just to try and marginalize the competition. (Insert clever name for PS4 fanboys here), I'm talking to you.neppakyo said:So in layman's terms, they have to do shortcuts due to the underwhelming lack of power of their hardware.
Pretty much what I got from their statement. After the wrost console reveal in all time of console reveals, people shouldn't preorder it. Make MS wait, lose some money so they can actual make it better. Don't give MS a free pass. Yes, I'm talking to all you xboners.
Basically every piece of hardware uses shortcuts of some kind-- it's called optimization.neppakyo said:So in layman's terms, they have to do shortcuts due to the underwhelming lack of power of their hardware.
Pretty much what I got from their statement. After the wrost console reveal in all time of console reveals, people shouldn't preorder it. Make MS wait, lose some money so they can actual make it better. Don't give MS a free pass. Yes, I'm talking to all you xboners.
Yeah, I'm not usually a "day one" kind of guy. But I happen to be in a fortunate financial situation right now so I thought "What the heck?" and put down a pre-order on both. Well PS4 first and then post 180 for Microsoft. But I was always going to eventually get both. And I'm glad MS dialed back on it's stance. I'm still not convinced it'll be the better system, but for me it really comes down to games and they both made great showings at E3 with titles I'm interested in and excited to play.John Schnell said:I would have gotten both if I could afford it. Decided to go with XbOne for the XBL architecture and because I have had an Xbox for years. I might buy a PS4 down the line though.ZZoMBiE13 said:Already had (a) one pre-ordered. And a PS4. This is nice, I guess, but it's mostly about each system having games I want to play.
I never said it was a new technology, just an interesting one that allows for higher frame rates.neppakyo said:Yes, it was quite interesting a decade ago.John Schnell said:Good for you! Skipping over interesting technology just to try and marginalize the competition. (Insert clever name for PS4 fanboys here), I'm talking to you.neppakyo said:So in layman's terms, they have to do shortcuts due to the underwhelming lack of power of their hardware.
Pretty much what I got from their statement. After the wrost console reveal in all time of console reveals, people shouldn't preorder it. Make MS wait, lose some money so they can actual make it better. Don't give MS a free pass. Yes, I'm talking to all you xboners.
All hail the glorious PC master race.
I was thinking of hopping ship to the PS4, but now that Captain Microsoft has plugged the hole in the hull i'm much more comfortable in the XbOne. Plus my friends and I have always chosen XBL over PSN.ZZoMBiE13 said:Yeah, I'm not usually a "day one" kind of guy. But I happen to be in a fortunate financial situation right now so I thought "What the heck?" and put down a pre-order on both. Well PS4 first and then post 180 for Microsoft. But I was always going to eventually get both. And I'm glad MS dialed back on it's stance. I'm still not convinced it'll be the better system, but for me it really comes down to games and they both made great showings at E3 with titles I'm interested in and excited to play.John Schnell said:I would have gotten both if I could afford it. Decided to go with XbOne for the XBL architecture and because I have had an Xbox for years. I might buy a PS4 down the line though.ZZoMBiE13 said:Already had (a) one pre-ordered. And a PS4. This is nice, I guess, but it's mostly about each system having games I want to play.
And no way am I going to miss a Dead Rising (again, post 180). That has been my favorite series since 2006.![]()
Companies have this as an option, not as a requirement. Other wise the problems you point out would be a huge issue.Callate said:Not terribly excited, no.
Notable phrase: "to render more detail in areas that your character is focusing on" (emphasis mine.) So... Basically, the center of the screen, where your cross-hair is located in FPS games? The middle of your hood in racing games? And so on? I mean, yeah, it's not a bad idea; it's going to make for crappy screen shots that are even less indicative of what your game looks like than the ones we get now, but I suppose it could yield some modest improvements on the graphics the player is most likely to notice in-game.
When they can adjust on the fly the detail of what the player is looking at, we might actually have a good reason to integrate a camera into a gaming system.
It actually is something that can probably be abused for "bullshots". They take their shots with the original full uncompressed megatexture, and when they ship it out they compress the megatexture to fit onto a single blu-ray. Then the game engine reduces the quality further to hold a nice constant fps. Pretty screenshots, but not what is delivered. Like Rage.Callate said:it's going to make for crappy screen shots that are even less indicative of what your game looks like than the ones we get now
Seems to me that pop in will be more of a rolling replacement, but I agree..... this is an interesting thing to flaunt.Jandau said:So, texture pop-in is now a feature instead of an issue? Ok...
On the contrary, most everyone probably is already doing it. A lot of techniques like this already exist and are used a lot.Whoracle said:So, dynamic LOD adjustments, just not based on the players distance to the object, but on the distance of the object to the center of the players FOV. Not exactly new, and there's got to be a reason why no one else does it. If I'd have to guess, I'd say there's too many people who don't have the tunnel vision neccessary to not notice that.
Not exactly. That's the visual leaves, which cut out parts of the level you can't see. In most games there is also a practice of cutting out all the faces/polygons behind what the player/camera is looking at (dunno if that's the case in L4D).Tucker154 said:Correct me if I'm wrong, but doesn't Valve already use this technique in the Left 4 Dead games, or at least something similar?
TBH, as I understand it, not many games do that. It's not "Don't compute stuff that's outside of the FOV", but "Render stuff that's on the fringe of the FOV in lower quality". I checked 3 games for that since I read that post (Uncharted 3 [PS3], The Secret World [PC], and Kingdom Hearts II [PS2]), and none of those do that.Hagi said:[...]
On the contrary, most everyone probably is already doing it. A lot of techniques like this already exist and are used a lot.
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Well I'm unsure on the exact implementation as Microsoft simply doesn't seem to mention this. There's a lot of factors when it comes to texture quality.Whoracle said:TBH, as I understand it, not many games do that. It's not "Don't compute stuff that's outside of the FOV", but "Render stuff that's on the fringe of the FOV in lower quality. I checked 3 games for that since I read that post (Uncharted 3 [PS4], The Secret World [PC], and Kingdom Hearts II [PS2]), and none of those do that.Hagi said:[...]
On the contrary, most everyone probably is already doing it. A lot of techniques like this already exist and are used a lot.
[...]
It's easy to test: Stand still, and compare the center of your screen to the borders. Any difference in fidelity?
Care to hook me up with a few games that implement this? I want to see if it's noticable.