Microsoft's Phil Spencer Not Sure if Minecraft Sequel Makes Sense

Glaice

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I see no use in a sequel because what exactly will it offer that the original does well?
 

FalloutJack

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Nov 20, 2008
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I am slightly confused. Minecraft is not really the sort of game that would benefit from sequels. Should it not just always have new stuff until they run out of ideas? A sequel would have to be something so great that the normal system can't handle it...and Minecraft doesn't exactly have like a high graphics demand...
 

lacktheknack

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Oly J said:
okay, so they're not going to force out a sequel if they don't think it's the best option, fair enough, but did he just admit that they don't know what to do with the IP? they spend billions to secure the IP and have no idea what to do with it? I can't decide if that's infuriating or hilarious
Hilarious to the point of invoking fury? I'm going with that.

OT: That's a change. I wonder when they'll consider the community's needs "met".
 

MatParker116

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Jiggle Counter said:
The latest version 1.8 still has bugs.

Console versions of Minecraft are obsolete, their version doesn't have horses, so I assume it's version 1.5.2 or before.

There's work to do, nobody should be even thinking of a sequel.
Next console update is PC 1.6.2. Witches, Wither, Horses etc.
 

Lazy Kitty

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May 1, 2009
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Well, there isn't really anything you can improve to the basic concept of minecraft, so a sequel really doesn't make any sense.
Minecraft seems more like the kind of game that's better off with more polishing and mods than with sequels.
 

VaporWare

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Minecraft is less a game than it is a platform, so a 'sequel' isn't going to make as much sense as an engine overhaul. What Microsoft needs to do before trying to unpack that monstrous notion is push for a proper modding API on the PC while the console catches up to current. Then figure out a good way for console users to access the Minecraft modding community, at least the bits that aren't tearing each other's throats out, so they can /at minimum/ play with mods.

It isn't going to be an easy ball of yarn to unwind, but I think it can be done and might even be worth it.

Not that the console community isn't already doing some fairly cool stuff on their own:

 

LittleMikey

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Aug 31, 2009
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I'm going to voice an unpopular opinion and say a Minecraft 2 would actually be a good thing. The code for Minecraft is a complete mess, and it desperately needs to be rewritten from the ground up. This would take far too much work to be an update, and wouldn't be worth the manhours to release it for free. Minecraft 2 would mean that they can actually make money from starting from scratch and making everything run way smoother.

You can read this thread from the Optifine creator to see some of what I'm talking about:
http://www.minecraftforum.net/forum...-hd-a4-fps-boost-hd-textures-aa-af-and#c43757
 

octafish

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Signa said:
I think he's absolutely right, Mincraft 2 doesn't make sense.

What does make sense is DLC expansion packs that add new items and content within the existing world. Why make your customers pay $20 for a copy of Mincraft when you can get them to pay $80 through the course of a ton of shitty $5 item packs.

As for the mention of the buyout, my friend and I were talking about that. Had they spent the same amount of cash on improving their Windows Phone, they probably could have turned that failure around. Hell, if they had just looked at the top 2000 apps on the Android and iTunes store, the could have handed out a million dollars to each of those companies for them to make a Windows port of the app. A million dollars! To two thousand developers to make the top 2000 apps! How is that not a better idea than buying Minecraft!
What you fail to realise is that Microsoft have not purchased a developer or a game, they have purchased the chiĺdren of the world. If a family has money to spend, the kids play Minecraft. Look to the long game.
 

laggyteabag

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On a mechanics standpoint: No, a Minecraft sequel doesn't really make much sense, especially considering that there isn't really anything that could be added into a sequel that cannot already be added into the original game via official support or via mods. On a business standpoint however, a sequel absolutely makes sense: Microsoft just spent $2.5bil on Mojang and the Minecraft licence, and they have got to get their money back somehow, and I doubt that trickle sales for Minecraft or Scrolls is going to make up for that cost. Something is going to be done with Mojang and Minecraft, because otherwise they just wasted a lot of money for nothing, it is just what that is that is going to be a little weird.
 

llamastorm.games

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I was hoping for something like Minecraft Universe - some kind of neutral hub world where you can trade and interact with other players and you can't build or destroy obviously.
Then everyone in the game can get their own certain slice of MC world, similar to how they do in MMO's when they have housing areas, and they can choose biomes/setting and certain biomes and bigger areas would be in-game upgrades (knowing Microsoft they'd be paid addons) or whatever. It would definitely work best on pc.

It seems to me the only thing Microsoft can really improve on is the social/online aspects
 

SpaceGhost

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LittleMikey said:
I'm going to voice an unpopular opinion and say a Minecraft 2 would actually be a good thing. The code for Minecraft is a complete mess, and it desperately needs to be rewritten from the ground up. This would take far too much work to be an update, and wouldn't be worth the manhours to release it for free. Minecraft 2 would mean that they can actually make money from starting from scratch and making everything run way smoother.

You can read this thread from the Optifine creator to see some of what I'm talking about:
http://www.minecraftforum.net/forum...-hd-a4-fps-boost-hd-textures-aa-af-and#c43757
I have to agree. Minecraft in not-Java would be something I could play again. I quit because of constant unloaded chunks (world holes) and bloody item-id conflicts. It doesn't seem like they were able to add a modders api like they thought, either.
 

Pinky's Brain

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There are a handful of developers active today who know how to make a moddable game (there were more 10 years ago). The majority of moddable games have god awful mod APIs, compared to which a Java game without a mod API is better simply because Java is so easy to decompile.
 

Cid Silverwing

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And this is why Notch should have sold the IP to Valve rather than Microsoft.

The results are showing already.
 

Lera00

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Well, in my opinion i think that minecraft doesnt really need a sequel. Mainly because it always has been a game with no story or end, that gets updates, and with trillions of mods that put in the game from wizards to sci-fi tech stuff...

But i do think that Microsoft will use the IP to make cash, so a sequel its a really posible thing that could happen. Or maybe Microsoft will only use for merchandise, or stuff like the live-action movie that (in my opinion) wont be that good.
 

Signa

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octafish said:
Signa said:
I think he's absolutely right, Mincraft 2 doesn't make sense.

What does make sense is DLC expansion packs that add new items and content within the existing world. Why make your customers pay $20 for a copy of Mincraft when you can get them to pay $80 through the course of a ton of shitty $5 item packs.

As for the mention of the buyout, my friend and I were talking about that. Had they spent the same amount of cash on improving their Windows Phone, they probably could have turned that failure around. Hell, if they had just looked at the top 2000 apps on the Android and iTunes store, the could have handed out a million dollars to each of those companies for them to make a Windows port of the app. A million dollars! To two thousand developers to make the top 2000 apps! How is that not a better idea than buying Minecraft!
What you fail to realise is that Microsoft have not purchased a developer or a game, they have purchased the chiĺdren of the world. If a family has money to spend, the kids play Minecraft. Look to the long game.
If that was sarcasm, it was lost on me in the text.

If you were being serious, then what about the long game for the Windows Phone? Surely that has more money in it.
 

Olas

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Signa said:
I think he's absolutely right, Mincraft 2 doesn't make sense.

What does make sense is DLC expansion packs that add new items and content within the existing world. Why make your customers pay $20 for a copy of Mincraft when you can get them to pay $80 through the course of a ton of shitty $5 item packs.
The problem with that is that Minecraft already has a huge community of texture creators and modders doing all this for free. I can't see any way for Microsoft to cut that out without royally pissing people off.
 

Signa

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Olas said:
Signa said:
I think he's absolutely right, Mincraft 2 doesn't make sense.

What does make sense is DLC expansion packs that add new items and content within the existing world. Why make your customers pay $20 for a copy of Mincraft when you can get them to pay $80 through the course of a ton of shitty $5 item packs.
The problem with that is that Minecraft already has a huge community of texture creators and modders doing all this for free. I can't see any way for Microsoft to cut that off without royally pissing people off.
After Windows 8 and XBOne, I don't think pissing people off is anything they actually care about. They are going to need to do something to justify that $2 billion purchase. Maybe it won't be cutting off mod support, but I won't be shocked if it is.
 

Amazing Mavis

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Minecraft 2; with 32 bit themed graphics from the start instead of the stock 16 bit themed graphics? You can argue that there already exists mods that mimic the 32 bit graphics, but so much more could be done to have far more detailed models and textures alike.

Perhaps even blocks that are not quite so cubic. Blocks that show the impact of your fists and tools. A world that remains a sandbox, but a lot more pre-existing things going for it, like different communities waging war against each other, or trying to build better tomorrow against the creepers and other monsters.

(I mean, take it a little bit more towards the single player Elder Scrolls direction. No main quest to finish, just the player, and the mess he or she creates.)